OrionUO
Orion - Ultima Online graphic client, using OpenGL for rendering
파일 탐색기
최종 버전 다운로드 (.zip)- OrionAssistant.dll
- bass.dll
- bassmidi.dll
- ConfigurationEditor.exe
- FreeImage.dll
- glew32.dll
- OrionCrashReporter.exe
- SDL2.dll
- uo_4mb_2.sf2
- CCache.cmake
- CheckAndAddFlag.cmake
- CompileDefinitions.cmake
- Compiler.cmake
- cotire.cmake
- FindFreeImage.cmake
- FindSDL2.cmake
- FindSDL2_image.cmake
- FindSDL2_mixer.cmake
- Revision.cmake
- begin_code.h
- close_code.h
- SDL.h
- SDL_assert.h
- SDL_atomic.h
- SDL_audio.h
- SDL_bits.h
- SDL_blendmode.h
- SDL_clipboard.h
- SDL_config.h
- SDL_config.h.cmake
- SDL_config.h.in
- SDL_config_android.h
- SDL_config_iphoneos.h
- SDL_config_macosx.h
- SDL_config_macosx.h.orig
- SDL_config_minimal.h
- SDL_config_pandora.h
- SDL_config_psp.h
- SDL_config_windows.h
- SDL_config_winrt.h
- SDL_config_wiz.h
- SDL_copying.h
- SDL_cpuinfo.h
- SDL_egl.h
- SDL_endian.h
- SDL_error.h
- SDL_events.h
- SDL_filesystem.h
- SDL_gamecontroller.h
- SDL_gesture.h
- SDL_haptic.h
- SDL_hints.h
- SDL_joystick.h
- SDL_keyboard.h
- SDL_keycode.h
- SDL_loadso.h
- SDL_log.h
- SDL_main.h
- SDL_messagebox.h
- SDL_mouse.h
- SDL_mutex.h
- SDL_name.h
- SDL_opengl.h
- SDL_opengl_glext.h
- SDL_opengles.h
- SDL_opengles2.h
- SDL_opengles2_gl2.h
- SDL_opengles2_gl2ext.h
- SDL_opengles2_gl2platform.h
- SDL_opengles2_khrplatform.h
- SDL_pixels.h
- SDL_platform.h
- SDL_power.h
- SDL_quit.h
- SDL_rect.h
- SDL_render.h
- SDL_revision.h
- SDL_rwops.h
- SDL_scancode.h
- SDL_shape.h
- SDL_stdinc.h
- SDL_surface.h
- SDL_system.h
- SDL_syswm.h
- SDL_test.h
- SDL_test_assert.h
- SDL_test_common.h
- SDL_test_compare.h
- SDL_test_crc32.h
- SDL_test_font.h
- SDL_test_fuzzer.h
- SDL_test_harness.h
- SDL_test_images.h
- SDL_test_log.h
- SDL_test_md5.h
- SDL_test_memory.h
- SDL_test_random.h
- SDL_thread.h
- SDL_timer.h
- SDL_touch.h
- SDL_types.h
- SDL_version.h
- SDL_video.h
- SDL_vulkan.h
- bass.h
- bassmidi.h
- FreeImage.h
- glew.h
- glxew.h
- wglew.h
- zconf.h
- zlib.h
- bass.lib
- bassmidi.lib
- FreeImage.lib
- glew32.lib
- Psapi.Lib
- SDL2.lib
- SDL2main.lib
- SDL2test.lib
- zlib.lib
- bass.lib
- bassmidi.lib
- FreeImage.lib
- glew32.lib
- Psapi.Lib
- SDL2.lib
- SDL2main.lib
- SDL2test.lib
- zdll.lib
- zlib.lib
- aes.h
- CryptEntry.cpp
- CryptEntry.h
- GameCrypt.cpp
- GameCrypt.h
- LoginCrypt.cpp
- LoginCrypt.h
- md5.cpp
- md5.h
- platform.h
- table.h
- twofish.cpp
- CustomHouseMultiObject.cpp
- CustomHouseMultiObject.h
- CustomHouseObjects.cpp
- CustomHouseObjects.h
- GameCharacter.cpp
- GameCharacter.h
- GameEffect.cpp
- GameEffect.h
- GameEffectDrag.cpp
- GameEffectDrag.h
- GameEffectMoving.cpp
- GameEffectMoving.h
- GameItem.cpp
- GameItem.h
- GameObject.cpp
- GameObject.h
- GamePlayer.cpp
- GamePlayer.h
- GameWorld.cpp
- GameWorld.h
- LandObject.cpp
- LandObject.h
- MapBlock.cpp
- MapBlock.h
- MapObject.cpp
- MapObject.h
- MultiObject.cpp
- MultiObject.h
- ObjectOnCursor.cpp
- ObjectOnCursor.h
- RenderStaticObject.cpp
- RenderStaticObject.h
- StaticObject.cpp
- StaticObject.h
- GLEngine.cpp
- GLEngine.h
- GLFrameBuffer.cpp
- GLFrameBuffer.h
- GLHTMLTextTexture.cpp
- GLHTMLTextTexture.h
- GLShader.cpp
- GLShader.h
- GLTextTexture.cpp
- GLTextTexture.h
- GLTexture.cpp
- GLTexture.h
- GLTextureCircleOfTransparency.cpp
- GLTextureCircleOfTransparency.h
- GLVector.cpp
- GLVector.h
- BaseGUI.cpp
- BaseGUI.h
- GUI.h
- GUIAlphaBlending.cpp
- GUIAlphaBlending.h
- GUIBlending.cpp
- GUIBlending.h
- GUIBuff.cpp
- GUIBuff.h
- GUIBulletinBoardObject.cpp
- GUIBulletinBoardObject.h
- GUIButton.cpp
- GUIButton.h
- GUIButtonTileart.cpp
- GUIButtonTileart.h
- GUICheckbox.cpp
- GUICheckbox.h
- GUIChecktrans.cpp
- GUIChecktrans.h
- GUIColoredPolygone.cpp
- GUIColoredPolygone.h
- GUIComboBox.cpp
- GUIComboBox.h
- GUIComboboxText.cpp
- GUIComboboxText.h
- GUIDataBox.cpp
- GUIDataBox.h
- GUIDrawObject.cpp
- GUIDrawObject.h
- GUIExternalTexture.cpp
- GUIExternalTexture.h
- GUIGenericText.cpp
- GUIGenericText.h
- GUIGenericTextEntry.cpp
- GUIGenericTextEntry.h
- GUIGlobalColor.cpp
- GUIGlobalColor.h
- GUIGroup.cpp
- GUIGroup.h
- GUIGumppic.cpp
- GUIGumppic.h
- GUIGumppicHightlighted.cpp
- GUIGumppicHightlighted.h
- GUIGumppicTiled.cpp
- GUIGumppicTiled.h
- GUIHitBox.cpp
- GUIHitBox.h
- GUIHTMLButton.cpp
- GUIHTMLButton.h
- GUIHTMLGump.cpp
- GUIHTMLGump.h
- GUIHTMLHitBox.cpp
- GUIHTMLHitBox.h
- GUIHTMLResizepic.cpp
- GUIHTMLResizepic.h
- GUIHTMLSlider.cpp
- GUIHTMLSlider.h
- GUIHTMLText.cpp
- GUIHTMLText.h
- GUILine.cpp
- GUILine.h
- GUIMenuObject.cpp
- GUIMenuObject.h
- GUIMinMaxButtons.cpp
- GUIMinMaxButtons.h
- GUIPage.cpp
- GUIPage.h
- GUIPolygonal.cpp
- GUIPolygonal.h
- GUIRadio.cpp
- GUIRadio.h
- GUIResizeButton.cpp
- GUIResizeButton.h
- GUIResizepic.cpp
- GUIResizepic.h
- GUIScissor.cpp
- GUIScissor.h
- GUIScrollBackground.cpp
- GUIScrollBackground.h
- GUIShader.cpp
- GUIShader.h
- GUIShopItem.cpp
- GUIShopItem.h
- GUIShopResult.cpp
- GUIShopResult.h
- GUISkillGroup.cpp
- GUISkillGroup.h
- GUISkillItem.cpp
- GUISkillItem.h
- GUISlider.cpp
- GUISlider.h
- GUIText.cpp
- GUIText.h
- GUITextEntry.cpp
- GUITextEntry.h
- GUITilepic.cpp
- GUITilepic.h
- GUITilepicHightlighted.cpp
- GUITilepicHightlighted.h
- GUITilepicScaled.cpp
- GUITilepicScaled.h
- GUIVirtireGump.cpp
- GUIVirtureGump.h
- GUIWorldMapTexture.cpp
- GUIWorldMapTexture.h
- Gump.cpp
- Gump.h
- GumpAbility.cpp
- GumpAbility.h
- GumpBaseScroll.cpp
- GumpBaseScroll.h
- GumpBook.cpp
- GumpBook.h
- GumpBuff.cpp
- GumpBuff.h
- GumpBulletinBoard.cpp
- GumpBulletinBoard.h
- GumpBulletinBoardItem.cpp
- GumpBulletinBoardItem.h
- GumpCombatBook.cpp
- GumpCombatBook.h
- GumpConsoleType.cpp
- GumpConsoleType.h
- GumpContainer.cpp
- GumpContainer.h
- GumpCustomHouse.cpp
- GumpCustomHouse.h
- GumpDrag.cpp
- GumpDrag.h
- GumpDye.cpp
- GumpDye.h
- GumpGeneric.cpp
- GumpGeneric.h
- GumpGrayMenu.cpp
- GumpGrayMenu.h
- GumpJournal.cpp
- GumpJournal.h
- GumpMap.cpp
- GumpMap.h
- GumpMenu.cpp
- GumpMenu.h
- GumpMenubar.cpp
- GumpMenubar.h
- GumpMinimap.cpp
- GumpMinimap.h
- GumpNotify.cpp
- GumpNotify.h
- GumpOptions.cpp
- GumpOptions.h
- GumpPaperdoll.cpp
- GumpPaperdoll.h
- GumpPartyManifest.cpp
- GumpPartyManifest.h
- GumpPopupMenu.cpp
- GumpPopupMenu.h
- GumpProfile.cpp
- GumpProfile.h
- GumpProperty.cpp
- GumpProperty.h
- GumpPropertyIcon.cpp
- GumpPropertyIcon.h
- GumpQuestion.cpp
- GumpQuestion.h
- GumpRacialAbilitiesBook.cpp
- GumpRacialAbilitiesBook.h
- GumpRacialAbility.cpp
- GumpRacialAbility.h
- GumpScreenCharacterList.cpp
- GumpScreenCharacterList.h
- GumpScreenConnection.cpp
- GumpScreenConnection.h
- GumpScreenCreateCharacter.cpp
- GumpScreenCreateCharacter.h
- GumpScreenGame.cpp
- GumpScreenGame.h
- GumpScreenMain.cpp
- GumpScreenMain.h
- GumpScreenSelectProfession.cpp
- GumpScreenSelectProfession.h
- GumpScreenSelectTown.cpp
- GumpScreenSelectTown.h
- GumpScreenServer.cpp
- GumpScreenServer.h
- GumpSecureTrading.cpp
- GumpSecureTrading.h
- GumpSelectColor.cpp
- GumpSelectColor.h
- GumpSelectFont.cpp
- GumpSelectFont.h
- GumpShop.cpp
- GumpShop.h
- GumpSkill.cpp
- GumpSkill.h
- GumpSkills.cpp
- GumpSkills.h
- GumpSpell.cpp
- GumpSpell.h
- GumpSpellbook.cpp
- GumpSpellbook.h
- GumpStatusbar.cpp
- GumpStatusbar.h
- GumpTargetSystem.cpp
- GumpTargetSystem.h
- GumpTextEntryDialog.cpp
- GumpTextEntryDialog.h
- GumpTip.cpp
- GumpTip.h
- GumpWorldMap.cpp
- GumpWorldMap.h
- AnimationManager.cpp
- AnimationManager.h
- CityManager.cpp
- CityManager.h
- ClilocManager.cpp
- ClilocManager.h
- ColorManager.cpp
- ColorManager.h
- ConfigManager.cpp
- ConfigManager.h
- ConnectionManager.cpp
- ConnectionManager.h
- CorpseManager.cpp
- CorpseManager.h
- CreateCharacterManager.cpp
- CreateCharacterManager.h
- CustomHousesManager.cpp
- CustomHousesManager.h
- EffectManager.cpp
- EffectManager.h
- FileManager.cpp
- FileManager.h
- FontsManager.cpp
- FontsManager.h
- GumpManager.cpp
- GumpManager.h
- IntlocManager.cpp
- IntlocManager.h
- MacroManager.cpp
- MacroManager.h
- MapManager.cpp
- MapManager.h
- MouseManager.cpp
- MouseManager.h
- ObjectPropertiesManager.cpp
- ObjectPropertiesManager.h
- OptionsMacroManager.cpp
- OptionsMacroManager.h
- PacketManager.cpp
- PacketManager.h
- PluginManager.cpp
- PluginManager.h
- ProfessionManager.cpp
- ProfessionManager.h
- ScreenEffectManager.cpp
- ScreenEffectManager.h
- SkillGroupManager.cpp
- SkillGroupManager.h
- SkillsManager.cpp
- SkillsManager.h
- SoundManager.cpp
- SoundManager.h
- SpeechManager.cpp
- SpeechManager.h
- UOFileReader.cpp
- UOFileReader.h
- Connection.cpp
- Connection.h
- Packets.cpp
- Packets.h
- PluginPackets.cpp
- PluginPackets.h
- UOHuffman.cpp
- UOHuffman.h
- BaseScreen.cpp
- BaseScreen.h
- CharacterListScreen.cpp
- CharacterListScreen.h
- ConnectionScreen.cpp
- ConnectionScreen.h
- CreateCharacterScreen.cpp
- CreateCharacterScreen.h
- GameBlockedScreen.cpp
- GameBlockedScreen.h
- GameScreen.cpp
- GameScreen.h
- MainScreen.cpp
- MainScreen.h
- SelectProfessionScreen.cpp
- SelectProfessionScreen.h
- SelectTownScreen.cpp
- SelectTownScreen.h
- ServerScreen.cpp
- ServerScreen.h
- ColorizerShader.frag
- DeathShader.frag
- FontColorizerShader.frag
- LightColorizerShader.frag
- Shader.vert
- EntryText.cpp
- EntryText.h
- GameConsole.cpp
- GameConsole.h
- Journal.cpp
- Journal.h
- RenderTextObject.cpp
- RenderTextObject.h
- TextContainer.cpp
- TextContainer.h
- TextData.cpp
- TextData.h
- TextRenderer.cpp
- TextRenderer.h
- AutoResetEvent.cpp
- AutoResetEvent.h
- PingThread.cpp
- PingThread.h
- FastWalk.cpp
- FastWalk.h
- PathFinder.cpp
- PathFinder.h
- PathNode.cpp
- PathNode.h
- WalkData.cpp
- WalkData.h
- Walker.cpp
- Walker.h
- WispApplication.cpp
- WispApplication.h
- WispBinaryFileWritter.cpp
- WispBinaryFileWritter.h
- WispConnection.cpp
- WispConnection.h
- WispDataStream.cpp
- WispDataStream.h
- WispDefinitions.h
- WispGeometry.cpp
- WispGeometry.h
- WispGlobal.cpp
- WispGlobal.h
- WispLogger.cpp
- WispLogger.h
- WispMappedFile.cpp
- WispMappedFile.h
- WispMouse.cpp
- WispMouse.h
- WispPacketMessage.cpp
- WispPacketMessage.h
- WispPacketReader.cpp
- WispPacketReader.h
- WispTextFileParser.cpp
- WispTextFileParser.h
- WispThread.cpp
- WispThread.h
- WispThreadedTimer.cpp
- WispThreadedTimer.h
- WispWindow.cpp
- WispWindow.h
- BaseQueue.cpp
- BaseQueue.h
- CharacterList.cpp
- CharacterList.h
- CityList.cpp
- CityList.h
- ClickObject.cpp
- ClickObject.h
- CMakeLists.txt
- CommonInterfaces.cpp
- CommonInterfaces.h
- Constants.h
- Container.cpp
- Container.h
- ContainerStack.cpp
- ContainerStack.h
- cursor1.cur
- DateTimeStamp.cpp
- DateTimeStamp.h
- DefinitionMacro.h
- EnumList.h
- ExceptionFilter.cpp
- ExceptionFilter.h
- FileSystem.cpp
- FileSystem.h
- GitRevision.h.in
- Globals.cpp
- Globals.h
- ImageBounds.cpp
- ImageBounds.h
- IndexObject.cpp
- IndexObject.h
- Macro.cpp
- Macro.h
- MulStruct.h
- Multi.cpp
- Multi.h
- MultiMap.cpp
- MultiMap.h
- OrionApplication.cpp
- OrionApplication.h
- OrionMain.cpp
- OrionMain.h
- OrionStackWalker.h
- OrionUO.cpp
- OrionUO.h
- OrionUO.ico
- OrionUO.idl
- OrionUO.rc
- OrionWindow.cpp
- OrionWindow.h
- Party.cpp
- Party.h
- PartyObject.cpp
- PartyObject.h
- PluginInterface.h
- PressedObject.cpp
- PressedObject.h
- Profession.cpp
- Profession.h
- QuestArrow.cpp
- QuestArrow.h
- RenderObject.cpp
- RenderObject.h
- RenderWorldObject.cpp
- RenderWorldObject.h
- Resource.h
- ScreenshotBuilder.cpp
- ScreenshotBuilder.h
- SelectedObject.cpp
- SelectedObject.h
- ServerList.cpp
- ServerList.h
- ShaderData.h
- SkillGroup.cpp
- SkillGroup.h
- small.ico
- Sockets.cpp
- Sockets.h
- StackWalker.cpp
- StackWalker.h
- stdafx.cpp
- stdafx.h
- Stubs.cpp
- Stubs.h
- StumpsData.h
- Target.cpp
- Target.h
- TargetGump.cpp
- TargetGump.h
- targetver.h
- TextureObject.cpp
- TextureObject.h
- ToolTip.cpp
- ToolTip.h
- UseItemsList.cpp
- UseItemsList.h
- VMQuery.cpp
- VMQuery.h
- Weather.cpp
- Weather.h
- WeatherEffect.h
- WeatherEffeect.cpp
- bass.dll
- bassmidi.dll
- ConfigurationEditor.exe
- FreeImage.dll
- glew32.dll
- SDL2.dll
- uo_4mb_2.sf2
- zlib1.dll
- OptionsTab2.png
- OptionsTab2.txt
- OptionsTab6.png
- OptionsTab6.txt
- OptionsTab7.png
- OptionsTab7.txt
- .clang-format
- .gitignore
- .travis.yml
- appveyor.yml
- CMakeLists.txt
- CMakeSettings.json
- issue_template.md
- LICENSE
- OrionUO.manifest
- README.md
- travis.sh
# 설치 가이드
1. 코드 내려받기
git clone https://github.com/Hotride/OrionUO
깃허브에서 프로젝트 코드 전체를 내 컴퓨터로 내려받습니다.
cd OrionUO
방금 내려받은 프로젝트 폴더 안으로 이동합니다.
2. CMake
보통 추천사전 준비물
cmake -G "Visual Studio 2017" ..
이 명령어를 터미널에 그대로 입력해 실행하세요.
$ cmake -G Ninja .. -DCMAKE_BUILD_TYPE=Release
이 명령어를 터미널에 그대로 입력해 실행하세요.
build 폴더 안에 실행 파일이 생성됐는지 확인하고, 직접 실행해보세요 (예: ./build/앱이름).
이 레포의 README에 적힌 실제 명령어를 그대로 가져왔습니다.
// repository documentation
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