librwgta
gta specific extensions to librw and a bunch of programs using the library
파일 탐색기
- colourcode_PS.hlsl
- colourcode_PS.inc
- leedsBuilding_mobile_VS.hlsl
- leedsBuilding_mobile_VS.inc
- leedsBuilding_VS.hlsl
- leedsBuilding_VS.inc
- leedsPS2VS.hlsl
- leedsPS2VS.inc
- lighting.h
- make.cmd
- makeinc.sh
- pcBuildingVS.hlsl
- pcBuildingVS.inc
- ps2BuildingFxVS.hlsl
- ps2BuildingFxVS.inc
- ps2BuildingVS.hlsl
- ps2BuildingVS.inc
- ps2EnvPS.hlsl
- ps2EnvPS.inc
- scale_PS.hlsl
- scale_PS.inc
- simplePS.hlsl
- simplePS.inc
- standardConstants.h
- colcode.frag
- colcode.vert
- colcode_frag.inc
- colcode_vert.inc
- leedsBuilding.vert
- leedsBuilding_mobile.vert
- leedsBuilding_mobile_vert.inc
- leedsBuilding_vert.inc
- make_glsl.sh
- makeinc_glsl.sh
- pcBuilding.vert
- pcBuilding_vert.inc
- ps2Building.frag
- ps2Building.vert
- ps2Building_frag.inc
- ps2Building_vert.inc
- ps2BuildingFX.vert
- ps2BuildingFX_vert.inc
- ps2Env.frag
- ps2Env_frag.inc
- scale.frag
- scale_frag.inc
- buildingpipe.cpp
- collisions.cpp
- collisions.h
- colourcodepipe.cpp
- gtaplg.cpp
- leedspipe.cpp
- rsps2.cpp
- rsxbox.cpp
- rwgta.h
- coltest.cpp
- convcdimage.cpp
- convdff.cpp
- json.cpp
- uv.cpp
- convifp.cpp
- convtxd.cpp
- camera.cpp
- camera.h
- d3dInit.cpp
- colourfilterIII_PS.hlsl
- colourfilterIII_PS.inc
- colourfilterLeedsPS2_PS.hlsl
- colourfilterLeedsPS2_PS.inc
- colourfilterLeedsPSP_PS.hlsl
- colourfilterLeedsPSP_PS.inc
- colourfilterSAPC_PS.hlsl
- colourfilterSAPC_PS.inc
- colourfilterSAPS2_PS.hlsl
- colourfilterSAPS2_PS.inc
- colourfilterVC_PS.hlsl
- colourfilterVC_PS.inc
- default_UV2_VS.hlsl
- default_UV2_VS.inc
- lighting.h
- make.cmd
- makeinc.sh
- neoWorldIII_PS.hlsl
- neoWorldIII_PS.inc
- neoWorldVC_PS.hlsl
- neoWorldVC_PS.inc
- radiosityLeedsPS.hlsl
- radiosityLeedsPS.inc
- radiosityPS.hlsl
- radiosityPS.inc
- simplePS.hlsl
- simplePS.inc
- standardConstants.h
- colourfilterIII.frag
- colourfilterIII_frag.inc
- colourfilterLeedsPS2.frag
- colourfilterLeedsPS2_frag.inc
- colourfilterLeedsPSP.frag
- colourfilterLeedsPSP_frag.inc
- colourfilterSAPC_2.frag
- colourfilterSAPC_2_frag.inc
- colourfilterSAPC_frag.inc
- colourfilterSAPS2.frag
- colourfilterSAPS2_frag.inc
- colourfilterVC.frag
- colourfilterVC_frag.inc
- im2d.vert
- im2d_vert.inc
- make_glsl.sh
- Makefile
- makeinc_glsl.sh
- neoWorldIII.frag
- neoWorldIII_frag.inc
- neoWorldVC.frag
- neoWorldVC_frag.inc
- radiosity.frag
- radiosity_frag.inc
- radiosityLeeds.frag
- radiosityLeeds_frag.inc
- simple.vert
- simple_vert.inc
- COPYING
- lzoconf.h
- lzodefs.h
- minilzo.c
- minilzo.h
- README.LZO
- camera.cpp
- camera.h
- cdimage.cpp
- Clouds.cpp
- collision.cpp
- colstore.cpp
- debugrender.cpp
- effects.cpp
- euryopa.cpp
- euryopa.h
- fileloader.cpp
- gui.cpp
- iplstore.cpp
- main.cpp
- neoWorld_d3d9.cpp
- neoWorld_gl3.cpp
- objectdef.cpp
- objectinst.cpp
- Pad.cpp
- Pad.h
- path.cpp
- postfx.cpp
- PtrList.h
- PtrNode.cpp
- PtrNode.h
- Rect.h
- renderer.cpp
- Sprite.cpp
- Sprite.h
- templates.h
- timecycle.cpp
- timecycle.h
- TODO.txt
- txdstore.cpp
- WaterLevel.cpp
- zones.cpp
- camera.cpp
- camera.h
- common.cpp
- gldemo.h
- input.h
- main.cpp
- camera.cpp
- camera.h
- main.cpp
- Animation.cpp
- Animation.h
- base.cpp
- BasicTypes.h
- Building.cpp
- Building.h
- Camera.cpp
- Camera.h
- CarCtrl.cpp
- CarCtrl.h
- Clock.cpp
- Clock.h
- Clouds.cpp
- Clouds.h
- Collision.cpp
- Collision.h
- config.h
- Coronas.cpp
- Coronas.h
- Debug.cpp
- DebugDraw.cpp
- DebugDraw.h
- Draw.cpp
- Draw.h
- Dummy.cpp
- Dummy.h
- DummyObject.cpp
- DummyObject.h
- DummyPed.cpp
- DummyPed.h
- Entity.cpp
- Entity.h
- FileLoader.cpp
- FileMgr.cpp
- FileMgr.h
- Game.cpp
- Game.h
- General.h
- gl3main.cpp
- HandlingDataMgr.cpp
- HandlingDataMgr.h
- III.h
- Lists.cpp
- Lists.h
- misc.cpp
- ModelIndices.cpp
- ModelIndices.h
- ModelInfo.cpp
- ModelInfo.h
- NodeName.cpp
- ObjectData.cpp
- ObjectData.h
- Pad.cpp
- Pad.h
- PathFind.cpp
- PathFind.h
- Ped.cpp
- Ped.h
- PedStats.cpp
- PedType.cpp
- Physical.cpp
- Physical.h
- Placeable.cpp
- Placeable.h
- Pools.cpp
- Pools.h
- Rect.h
- References.cpp
- References.h
- Renderer.cpp
- Renderer.h
- Sprite.cpp
- Sprite.h
- streaming.cpp
- streaming.h
- SurfaceTable.cpp
- SurfaceTable.h
- TempColModels.cpp
- TempColModels.h
- templates.h
- Test.cpp
- Test.h
- TimeCycle.cpp
- TimeCycle.h
- Timer.cpp
- Timer.h
- Treadable.cpp
- Treadable.h
- TxdStore.cpp
- TxdStore.h
- Vehicle.cpp
- Vehicle.h
- VisibilityPlugins.cpp
- VisibilityPlugins.h
- WaterLevel.cpp
- WaterLevel.h
- Weather.cpp
- Weather.h
- winmain.cpp
- World.cpp
- World.h
- zones.cpp
- zones.h
- radaredit.cpp
- config.hpp
- sol.hpp
- gta.lua
- init.lua
- liblua.cpp
- selanna.cpp
- config.hpp
- sol.hpp
- sol2_ImGui_Bindings
- sol_ImGui.cpp
- sol_ImGui.h
- sol_ImGui_Enums.cpp
- sol_ImGui_Input.cpp
- sol_ImGui_Layout.cpp
- sol_ImGui_Popups.cpp
- sol_ImGui_Tables.cpp
- sol_ImGui_Utility.cpp
- sol_ImGui_Widgets.cpp
- sol_ImGui_Windows.cpp
- alias.lua
- camera.cpp
- camera.h
- clumpedit.lua
- console.lua
- debugrender.cpp
- editor_util.lua
- gta.lua
- gtadraw.lua
- gtaedit.lua
- gui.lua
- liblua.cpp
- luaalias.cpp
- luagta.cpp
- luarw.cpp
- luaskel.cpp
- main.cpp
- modelview.lua
- stuff.h
- view3d.lua
- animation.h
- animgroups_lcs.h
- hash.cpp
- hashes.inc
- leedsgta.h
- relocchunk.cpp
- relocchunk.h
- rsl.cpp
- rsl.h
- rslconv.cpp
- storiesconv.cpp
- storiesconv.h
- streamworld.h
- vcs_hashes.inc
- camera.cpp
- camera.h
- collision.cpp
- debugrender.cpp
- gui.cpp
- main.cpp
- misc.cpp
- ModelInfo.cpp
- Pad.cpp
- Pad.h
- Pools.cpp
- render.cpp
- storiesview.h
- templates.h
- TexListStore.cpp
- TexListStore.h
- vcs_links.inc
- WaterLevel.cpp
- worldext.cpp
- worldstream.cpp
- zfile.cpp
- txdbuild.cpp
- .gitignore
- .gitmodules
- lua
- premake5.exe
- premake5.lua
- README.md
# CDN으로 사용하기
jsDelivrjsDelivr는 공개 GitHub 리포지토리를 별도 설정 없이 CDN으로 즉시 서빙합니다. 버전과 파일을 고르면 웹페이지에 바로 붙일 수 있는 링크와 예시 코드가 만들어집니다.
링크
예시
// repository documentation
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