Skinner
Special Effects with Skinned Mesh in Unity
File Explorer
- 135_01.fbx
- 135_01.fbx.meta
- 135_02.fbx
- 135_02.fbx.meta
- 85_03.fbx
- 85_03.fbx.meta
- 85_04.fbx
- 85_04.fbx.meta
- 85_12.fbx
- 85_12.fbx.meta
- 85_14.fbx
- 85_14.fbx.meta
- Acknowledgement.txt
- Acknowledgement.txt.meta
- Base.fbx
- Base.fbx.meta
- PackageTool.cs
- PackageTool.cs.meta
- VectorMathExtension.cs
- VectorMathExtension.cs.meta
- InterpolatorConfigDrawer.cs
- InterpolatorConfigDrawer.cs.meta
- BasicMath.cs
- BasicMath.cs.meta
- Editor.meta
- Interpolator.cs
- Interpolator.cs.meta
- NoiseGenerator.cs
- NoiseGenerator.cs.meta
- Perlin.cs
- Perlin.cs.meta
- Tween.cs
- Tween.cs.meta
- XXHash.cs
- XXHash.cs.meta
- BrownianMotionEditor.cs
- BrownianMotionEditor.cs.meta
- ConstantMotionEditor.cs
- ConstantMotionEditor.cs.meta
- SmoothFollowEditor.cs
- SmoothFollowEditor.cs.meta
- BrownianMotion.cs
- BrownianMotion.cs.meta
- ConstantMotion.cs
- ConstantMotion.cs.meta
- Editor.meta
- SmoothFollow.cs
- SmoothFollow.cs.meta
- Extension.meta
- Math.meta
- Motion.meta
- Asteroids.fbx
- Asteroids.fbx.meta
- Confetti.fbx
- Confetti.fbx.meta
- Leaves.fbx
- Leaves.fbx.meta
- Shapes.fbx
- Shapes.fbx.meta
- Shards.fbx
- Shards.fbx.meta
- Models.meta
- Spray.meta
- Body.mat
- Body.mat.meta
- Materials.meta
- Neo.fbx
- Neo.fbx.meta
- PostProcessingModelEditorAttribute.cs
- PostProcessingModelEditorAttribute.cs.meta
- AmbientOcclusionModelEditor.cs
- AmbientOcclusionModelEditor.cs.meta
- AntialiasingModelEditor.cs
- AntialiasingModelEditor.cs.meta
- BloomModelEditor.cs
- BloomModelEditor.cs.meta
- BuiltinDebugViewsEditor.cs
- BuiltinDebugViewsEditor.cs.meta
- ChromaticAberrationEditor.cs
- ChromaticAberrationEditor.cs.meta
- ColorGradingModelEditor.cs
- ColorGradingModelEditor.cs.meta
- DefaultPostFxModelEditor.cs
- DefaultPostFxModelEditor.cs.meta
- DepthOfFieldModelEditor.cs
- DepthOfFieldModelEditor.cs.meta
- DitheringModelEditor.cs
- DitheringModelEditor.cs.meta
- EyeAdaptationModelEditor.cs
- EyeAdaptationModelEditor.cs.meta
- FogModelEditor.cs
- FogModelEditor.cs.meta
- GrainModelEditor.cs
- GrainModelEditor.cs.meta
- MotionBlurModelEditor.cs
- MotionBlurModelEditor.cs.meta
- ScreenSpaceReflectionModelEditor.cs
- ScreenSpaceReflectionModelEditor.cs.meta
- UserLutModelEditor.cs
- UserLutModelEditor.cs.meta
- VignetteModelEditor.cs
- VignetteModelEditor.cs.meta
- HistogramMonitor.cs
- HistogramMonitor.cs.meta
- ParadeMonitor.cs
- ParadeMonitor.cs.meta
- VectorscopeMonitor.cs
- VectorscopeMonitor.cs.meta
- WaveformMonitor.cs
- WaveformMonitor.cs.meta
- GetSetDrawer.cs
- GetSetDrawer.cs.meta
- MinDrawer.cs
- MinDrawer.cs.meta
- TrackballGroupDrawer.cs
- TrackballGroupDrawer.cs.meta
- CurveEditor.cs
- CurveEditor.cs.meta
- EditorGUIHelper.cs
- EditorGUIHelper.cs.meta
- EditorResources.cs
- EditorResources.cs.meta
- FxStyles.cs
- FxStyles.cs.meta
- ReflectionUtils.cs
- ReflectionUtils.cs.meta
- Attributes.meta
- Models.meta
- Monitors.meta
- PostProcessingBehaviourEditor.cs
- PostProcessingBehaviourEditor.cs.meta
- PostProcessingFactory.cs
- PostProcessingFactory.cs.meta
- PostProcessingInspector.cs
- PostProcessingInspector.cs.meta
- PostProcessingModelEditor.cs
- PostProcessingModelEditor.cs.meta
- PostProcessingMonitor.cs
- PostProcessingMonitor.cs.meta
- PropertyDrawers.meta
- Utils.meta
- HistogramCompute.compute
- HistogramCompute.compute.meta
- HistogramRender.shader
- HistogramRender.shader.meta
- ParadeRender.shader
- ParadeRender.shader.meta
- VectorscopeCompute.compute
- VectorscopeCompute.compute.meta
- VectorscopeRender.shader
- VectorscopeRender.shader.meta
- WaveformCompute.compute
- WaveformCompute.compute.meta
- WaveformRender.shader
- WaveformRender.shader.meta
- CurveBackground.shader
- CurveBackground.shader.meta
- MotionBlendingIcon.png
- MotionBlendingIcon.png.meta
- Trackball.shader
- Trackball.shader.meta
- Monitors.meta
- UI.meta
- COPYING.txt
- COPYING.txt.meta
- LDR_LLL1_0.png
- LDR_LLL1_0.png.meta
- LDR_LLL1_1.png
- LDR_LLL1_1.png.meta
- LDR_LLL1_10.png
- LDR_LLL1_10.png.meta
- LDR_LLL1_11.png
- LDR_LLL1_11.png.meta
- LDR_LLL1_12.png
- LDR_LLL1_12.png.meta
- LDR_LLL1_13.png
- LDR_LLL1_13.png.meta
- LDR_LLL1_14.png
- LDR_LLL1_14.png.meta
- LDR_LLL1_15.png
- LDR_LLL1_15.png.meta
- LDR_LLL1_16.png
- LDR_LLL1_16.png.meta
- LDR_LLL1_17.png
- LDR_LLL1_17.png.meta
- LDR_LLL1_18.png
- LDR_LLL1_18.png.meta
- LDR_LLL1_19.png
- LDR_LLL1_19.png.meta
- LDR_LLL1_2.png
- LDR_LLL1_2.png.meta
- LDR_LLL1_20.png
- LDR_LLL1_20.png.meta
- LDR_LLL1_21.png
- LDR_LLL1_21.png.meta
- LDR_LLL1_22.png
- LDR_LLL1_22.png.meta
- LDR_LLL1_23.png
- LDR_LLL1_23.png.meta
- LDR_LLL1_24.png
- LDR_LLL1_24.png.meta
- LDR_LLL1_25.png
- LDR_LLL1_25.png.meta
- LDR_LLL1_26.png
- LDR_LLL1_26.png.meta
- LDR_LLL1_27.png
- LDR_LLL1_27.png.meta
- LDR_LLL1_28.png
- LDR_LLL1_28.png.meta
- LDR_LLL1_29.png
- LDR_LLL1_29.png.meta
- LDR_LLL1_3.png
- LDR_LLL1_3.png.meta
- LDR_LLL1_30.png
- LDR_LLL1_30.png.meta
- LDR_LLL1_31.png
- LDR_LLL1_31.png.meta
- LDR_LLL1_32.png
- LDR_LLL1_32.png.meta
- LDR_LLL1_33.png
- LDR_LLL1_33.png.meta
- LDR_LLL1_34.png
- LDR_LLL1_34.png.meta
- LDR_LLL1_35.png
- LDR_LLL1_35.png.meta
- LDR_LLL1_36.png
- LDR_LLL1_36.png.meta
- LDR_LLL1_37.png
- LDR_LLL1_37.png.meta
- LDR_LLL1_38.png
- LDR_LLL1_38.png.meta
- LDR_LLL1_39.png
- LDR_LLL1_39.png.meta
- LDR_LLL1_4.png
- LDR_LLL1_4.png.meta
- LDR_LLL1_40.png
- LDR_LLL1_40.png.meta
- LDR_LLL1_41.png
- LDR_LLL1_41.png.meta
- LDR_LLL1_42.png
- LDR_LLL1_42.png.meta
- LDR_LLL1_43.png
- LDR_LLL1_43.png.meta
- LDR_LLL1_44.png
- LDR_LLL1_44.png.meta
- LDR_LLL1_45.png
- LDR_LLL1_45.png.meta
- LDR_LLL1_46.png
- LDR_LLL1_46.png.meta
- LDR_LLL1_47.png
- LDR_LLL1_47.png.meta
- LDR_LLL1_48.png
- LDR_LLL1_48.png.meta
- LDR_LLL1_49.png
- LDR_LLL1_49.png.meta
- LDR_LLL1_5.png
- LDR_LLL1_5.png.meta
- LDR_LLL1_50.png
- LDR_LLL1_50.png.meta
- LDR_LLL1_51.png
- LDR_LLL1_51.png.meta
- LDR_LLL1_52.png
- LDR_LLL1_52.png.meta
- LDR_LLL1_53.png
- LDR_LLL1_53.png.meta
- LDR_LLL1_54.png
- LDR_LLL1_54.png.meta
- LDR_LLL1_55.png
- LDR_LLL1_55.png.meta
- LDR_LLL1_56.png
- LDR_LLL1_56.png.meta
- LDR_LLL1_57.png
- LDR_LLL1_57.png.meta
- LDR_LLL1_58.png
- LDR_LLL1_58.png.meta
- LDR_LLL1_59.png
- LDR_LLL1_59.png.meta
- LDR_LLL1_6.png
- LDR_LLL1_6.png.meta
- LDR_LLL1_60.png
- LDR_LLL1_60.png.meta
- LDR_LLL1_61.png
- LDR_LLL1_61.png.meta
- LDR_LLL1_62.png
- LDR_LLL1_62.png.meta
- LDR_LLL1_63.png
- LDR_LLL1_63.png.meta
- LDR_LLL1_7.png
- LDR_LLL1_7.png.meta
- LDR_LLL1_8.png
- LDR_LLL1_8.png.meta
- LDR_LLL1_9.png
- LDR_LLL1_9.png.meta
- LICENSE.txt
- LICENSE.txt.meta
- ACES.cginc
- ACES.cginc.meta
- AmbientOcclusion.cginc
- AmbientOcclusion.cginc.meta
- AmbientOcclusion.shader
- AmbientOcclusion.shader.meta
- Blit.shader
- Blit.shader.meta
- Bloom.cginc
- Bloom.cginc.meta
- Bloom.shader
- Bloom.shader.meta
- BuiltinDebugViews.shader
- BuiltinDebugViews.shader.meta
- ColorGrading.cginc
- ColorGrading.cginc.meta
- Common.cginc
- Common.cginc.meta
- DepthOfField.cginc
- DepthOfField.cginc.meta
- DepthOfField.shader
- DepthOfField.shader.meta
- DiskKernels.cginc
- DiskKernels.cginc.meta
- EyeAdaptation.cginc
- EyeAdaptation.cginc.meta
- EyeAdaptation.shader
- EyeAdaptation.shader.meta
- EyeHistogram.compute
- EyeHistogram.compute.meta
- Fog.shader
- Fog.shader.meta
- FXAA.shader
- FXAA.shader.meta
- FXAA3.cginc
- FXAA3.cginc.meta
- GrainGen.shader
- GrainGen.shader.meta
- LutGen.shader
- LutGen.shader.meta
- MotionBlur.cginc
- MotionBlur.cginc.meta
- MotionBlur.shader
- MotionBlur.shader.meta
- ScreenSpaceRaytrace.cginc
- ScreenSpaceRaytrace.cginc.meta
- ScreenSpaceReflection.shader
- ScreenSpaceReflection.shader.meta
- TAA.cginc
- TAA.cginc.meta
- TAA.shader
- TAA.shader.meta
- Tonemapping.cginc
- Tonemapping.cginc.meta
- Uber.shader
- Uber.shader.meta
- UberSecondPass.cginc
- UberSecondPass.cginc.meta
- Bluenoise64.meta
- Shaders.meta
- GetSetAttribute.cs
- GetSetAttribute.cs.meta
- MinAttribute.cs
- MinAttribute.cs.meta
- TrackballAttribute.cs
- TrackballAttribute.cs.meta
- TrackballGroupAttribute.cs
- TrackballGroupAttribute.cs.meta
- AmbientOcclusionComponent.cs
- AmbientOcclusionComponent.cs.meta
- BloomComponent.cs
- BloomComponent.cs.meta
- BuiltinDebugViewsComponent.cs
- BuiltinDebugViewsComponent.cs.meta
- ChromaticAberrationComponent.cs
- ChromaticAberrationComponent.cs.meta
- ColorGradingComponent.cs
- ColorGradingComponent.cs.meta
- DepthOfFieldComponent.cs
- DepthOfFieldComponent.cs.meta
- DitheringComponent.cs
- DitheringComponent.cs.meta
- EyeAdaptationComponent.cs
- EyeAdaptationComponent.cs.meta
- FogComponent.cs
- FogComponent.cs.meta
- FxaaComponent.cs
- FxaaComponent.cs.meta
- GrainComponent.cs
- GrainComponent.cs.meta
- MotionBlurComponent.cs
- MotionBlurComponent.cs.meta
- ScreenSpaceReflectionComponent.cs
- ScreenSpaceReflectionComponent.cs.meta
- TaaComponent.cs
- TaaComponent.cs.meta
- UserLutComponent.cs
- UserLutComponent.cs.meta
- VignetteComponent.cs
- VignetteComponent.cs.meta
- AmbientOcclusionModel.cs
- AmbientOcclusionModel.cs.meta
- AntialiasingModel.cs
- AntialiasingModel.cs.meta
- BloomModel.cs
- BloomModel.cs.meta
- BuiltinDebugViewsModel.cs
- BuiltinDebugViewsModel.cs.meta
- ChromaticAberrationModel.cs
- ChromaticAberrationModel.cs.meta
- ColorGradingModel.cs
- ColorGradingModel.cs.meta
- DepthOfFieldModel.cs
- DepthOfFieldModel.cs.meta
- DitheringModel.cs
- DitheringModel.cs.meta
- EyeAdaptationModel.cs
- EyeAdaptationModel.cs.meta
- FogModel.cs
- FogModel.cs.meta
- GrainModel.cs
- GrainModel.cs.meta
- MotionBlurModel.cs
- MotionBlurModel.cs.meta
- ScreenSpaceReflectionModel.cs
- ScreenSpaceReflectionModel.cs.meta
- UserLutModel.cs
- UserLutModel.cs.meta
- VignetteModel.cs
- VignetteModel.cs.meta
- ColorGradingCurve.cs
- ColorGradingCurve.cs.meta
- GraphicsUtils.cs
- GraphicsUtils.cs.meta
- MaterialFactory.cs
- MaterialFactory.cs.meta
- RenderTextureFactory.cs
- RenderTextureFactory.cs.meta
- Attributes.meta
- Components.meta
- Models.meta
- PostProcessingBehaviour.cs
- PostProcessingBehaviour.cs.meta
- PostProcessingComponent.cs
- PostProcessingComponent.cs.meta
- PostProcessingContext.cs
- PostProcessingContext.cs.meta
- PostProcessingModel.cs
- PostProcessingModel.cs.meta
- PostProcessingProfile.cs
- PostProcessingProfile.cs.meta
- Utils.meta
- LensDirt00.png
- LensDirt00.png.meta
- LensDirt01.png
- LensDirt01.png.meta
- LensDirt02.png
- LensDirt02.png.meta
- LensDirt03.png
- LensDirt03.png.meta
- NeutralLUT_16.png
- NeutralLUT_16.png.meta
- NeutralLUT_32.png
- NeutralLUT_32.png.meta
- SpectralLut_BlueRed.tga
- SpectralLut_BlueRed.tga.meta
- SpectralLut_GreenPurple.tga
- SpectralLut_GreenPurple.tga.meta
- SpectralLut_PurpleGreen.tga
- SpectralLut_PurpleGreen.tga.meta
- SpectralLut_RedBlue.tga
- SpectralLut_RedBlue.tga.meta
- Lens Dirt.meta
- LUTs.meta
- Spectral LUTs.meta
- Editor Resources.meta
- Editor.meta
- Resources.meta
- Runtime.meta
- Textures.meta
- LA_Downtown_Helipad_GoldenHour_Env.hdr
- LA_Downtown_Helipad_GoldenHour_Env.hdr.meta
- SkinnerDebugEditor.cs
- SkinnerDebugEditor.cs.meta
- SkinnerGlitchEditor.cs
- SkinnerGlitchEditor.cs.meta
- SkinnerGlitchTemplateEditor.cs
- SkinnerGlitchTemplateEditor.cs.meta
- SkinnerModelEditor.cs
- SkinnerModelEditor.cs.meta
- SkinnerParticleEditor.cs
- SkinnerParticleEditor.cs.meta
- SkinnerParticleTemplateEditor.cs
- SkinnerParticleTemplateEditor.cs.meta
- SkinnerSourceEditor.cs
- SkinnerSourceEditor.cs.meta
- SkinnerTrailEditor.cs
- SkinnerTrailEditor.cs.meta
- SkinnerTrailTemplateEditor.cs
- SkinnerTrailTemplateEditor.cs.meta
- CullingStateController.cs
- CullingStateController.cs.meta
- Default Skinner Glitch Material.mat
- Default Skinner Glitch Material.mat.meta
- Default Skinner Particle Material.mat
- Default Skinner Particle Material.mat.meta
- Default Skinner Particle Template.asset
- Default Skinner Particle Template.asset.meta
- Default Skinner Trail Material.mat
- Default Skinner Trail Material.mat.meta
- Default Skinner Trail Template.asset
- Default Skinner Trail Template.asset.meta
- Quad.obj
- Quad.obj.meta
- Skinner Glitch Template.asset
- Skinner Glitch Template.asset.meta
- Skinner Source Placeholder.mat
- Skinner Source Placeholder.mat.meta
- SkinnerGlitchTemplate.cs
- SkinnerGlitchTemplate.cs.meta
- SkinnerInternals.cs
- SkinnerInternals.cs.meta
- Shard1.obj
- Shard1.obj.meta
- Shard2.obj
- Shard2.obj.meta
- Shard3.obj
- Shard3.obj.meta
- Shard4.obj
- Shard4.obj.meta
- Shard5.obj
- Shard5.obj.meta
- Shard6.obj
- Shard6.obj.meta
- Shard7.obj
- Shard7.obj.meta
- Shard8.obj
- Shard8.obj.meta
- Common.cginc
- Common.cginc.meta
- Debug.cginc
- Debug.cginc.meta
- Debug.shader
- Debug.shader.meta
- GlitchKernels.cginc
- GlitchKernels.cginc.meta
- GlitchKernels.shader
- GlitchKernels.shader.meta
- GlitchSurface.cginc
- GlitchSurface.cginc.meta
- GlitchSurface.shader
- GlitchSurface.shader.meta
- ParticleKernels.cginc
- ParticleKernels.cginc.meta
- ParticleKernels.shader
- ParticleKernels.shader.meta
- ParticleMotion.cginc
- ParticleMotion.cginc.meta
- ParticleSurface.cginc
- ParticleSurface.cginc.meta
- ParticleSurfaceStandard.shader
- ParticleSurfaceStandard.shader.meta
- ParticleSurfaceTwoSided.shader
- ParticleSurfaceTwoSided.shader.meta
- Replacement.cginc
- Replacement.cginc.meta
- Replacement.shader
- Replacement.shader.meta
- ReplacementNormal.shader
- ReplacementNormal.shader.meta
- ReplacementPosition.shader
- ReplacementPosition.shader.meta
- ReplacementTangent.shader
- ReplacementTangent.shader.meta
- SimplexNoiseGrad3D.cginc
- SimplexNoiseGrad3D.cginc.meta
- SourcePlaceholder.shader
- SourcePlaceholder.shader.meta
- TrailKernels.cginc
- TrailKernels.cginc.meta
- TrailKernels.shader
- TrailKernels.shader.meta
- TrailMotion.cginc
- TrailMotion.cginc.meta
- TrailSurface.cginc
- TrailSurface.cginc.meta
- TrailSurface.shader
- TrailSurface.shader.meta
- Editor.meta
- Internal.meta
- Models.meta
- Shader.meta
- SkinnerDebug.cs
- SkinnerDebug.cs.meta
- SkinnerGlitch.cs
- SkinnerGlitch.cs.meta
- SkinnerModel.cs
- SkinnerModel.cs.meta
- SkinnerParticle.cs
- SkinnerParticle.cs.meta
- SkinnerParticleTemplate.cs
- SkinnerParticleTemplate.cs.meta
- SkinnerSource.cs
- SkinnerSource.cs.meta
- SkinnerTrail.cs
- SkinnerTrail.cs.meta
- SkinnerTrailTemplate.cs
- SkinnerTrailTemplate.cs.meta
- Concrete Albedo.tga
- Concrete Albedo.tga.meta
- Concrete Normal.tga
- Concrete Normal.tga.meta
- Dummy.shader
- Dummy.shader.meta
- Mocaps.controller
- Mocaps.controller.meta
- Neo Skinner.asset
- Neo Skinner.asset.meta
- Neo.mat
- Neo.mat.meta
- Postprocess.asset
- Postprocess.asset.meta
- Skinner Glitch.mat
- Skinner Glitch.mat.meta
- Skinner Particle Asteroids.asset
- Skinner Particle Asteroids.asset.meta
- Skinner Particle Asteroids.mat
- Skinner Particle Asteroids.mat.meta
- Skinner Particle Shards.asset
- Skinner Particle Shards.asset.meta
- Skinner Particle Shards.mat
- Skinner Particle Shards.mat.meta
- Skinner Trail.asset
- Skinner Trail.asset.meta
- Skinner Trail.mat
- Skinner Trail.mat.meta
- Skybox.mat
- Skybox.mat.meta
- Test.unity
- Test.unity.meta
- UV Test.mat
- UV Test.mat.meta
- UV Test.png
- UV Test.png.meta
- CMUMocap.meta
- Editor.meta
- Klak.meta
- Kvant.meta
- NeoLowMan.meta
- PostProcessing.meta
- sIBL Archive.meta
- Skinner.meta
- Test.meta
- Shards.hiplc
- AudioManager.asset
- ClusterInputManager.asset
- DynamicsManager.asset
- EditorBuildSettings.asset
- EditorSettings.asset
- GraphicsSettings.asset
- InputManager.asset
- NavMeshAreas.asset
- NetworkManager.asset
- Physics2DSettings.asset
- ProjectSettings.asset
- ProjectVersion.txt
- QualitySettings.asset
- TagManager.asset
- TimeManager.asset
- UnityConnectSettings.asset
- .gitattributes
- .gitignore
- LICENSE.md
- README.md
# Installation Guide
unityPrerequisites
- Unity 2017.1 or later
Setup Steps
Unity Editor를 열어 프로젝트 폴더를 로드합니다.
Open the project in Unity Editor.
메뉴에서 Skinner -> Convert Mesh를 선택하여 스킨드 메시를 Skinner 모델로 변환합니다.
Convert skinned mesh into a Skinner model.
캐릭터 프리팹을 씬에 배치하고 Skinner Source 컴포넌트를 추가합니다.
Set up Skinner Source component.
빈 게임 오브젝트를 생성하고 Skinner Renderer(Debug, Glitch, Particle, Trail 중 택일) 컴포넌트를 추가합니다.
Create and configure a Skinner Renderer object.
The original character with the Skinner source will disappear from the scene for vertex conversion, so a substitution instance should be added if it needs to remain visible.
# Use via CDN
jsDelivrjsDelivr serves any public GitHub repository as a CDN with zero setup. Pick a version and a file to get a ready-to-paste link and snippet.
Link
Example
// repository documentation
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