gl_depth_sim
Stand-alone depth camera simulation using opengl for hardware acceleration
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Download Latest Version (.zip)- main.yml
- depth.gif
- laser.gif
- glad.h
- opencv_interface.h
- pcl_interface.h
- khrplatform.h
- camera_properties.h
- glfw_guard.h
- mesh.h
- mesh_loader.h
- renderable_mesh.h
- shader_program.h
- sim_depth_camera.h
- sim_laser_scanner.h
- laser_example.launch
- laser_example.rviz
- glad.c
- glfw_guard.cpp
- mesh.cpp
- mesh_loader.cpp
- renderable_mesh.cpp
- shader_program.cpp
- sim_depth_camera.cpp
- sim_laser_scanner.cpp
- opencv_interface.cpp
- pcl_interface.cpp
- camera_orbit_example.cpp
- camera_ros_example.cpp
- laser_example.cpp
- usage_example.cpp
- cylinder_r1.stl
- stanford_dragon.stl
- utest.cpp
- CMakeLists.txt
- LICENSE.txt
- package.xml
- README.md
# Installation Guide
1. Get the code
git clone https://github.com/Jmeyer1292/gl_depth_sim
Downloads the entire project code from GitHub to your computer.
cd gl_depth_sim
Moves into the project folder you just downloaded.
2. Official Install Script
Easy RecommendedPrerequisites
- APT (Debian/Ubuntu ๊ณ์ด) Built into Debian/Ubuntu-based Linux distributions.
sudo apt install libglfw3-dev
Installs directly from the APT package repository (Debian/Ubuntu-based).
After installing, open a new terminal and run the program's version command (e.g. --version) to confirm it worked.
Pulled directly from this repo's README.
3. CMake
MediumPrerequisites
mkdir build && cd build
Creates a folder to hold the build output and moves into it.
cmake ..
Analyzes the source code and generates build configuration files (must be run inside the build folder).
make
Compiles the code based on the generated build configuration to produce an executable.
Check that an executable was created inside the build folder, then run it directly (e.g. ./build/app_name).
// repository documentation
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