Training-Mode
A modpack for Super Smash Bros, Melee for practicing tech.
File Explorer
Download Latest Version (.zip)- TvAmsTc.hps
- TvLC.hps
- TvLedDa.hps
- TvLedTc.hps
- TvPowSh.hps
- TvRvrsl.hps
- TvSDI.hps
- TvShDrp.hps
- TvAmsTc.mth
- TvLC.mth
- TvLedDa.mth
- TvLedTc.mth
- TvPowSh.mth
- TvRvrsl.mth
- TvSDI.mth
- TvShDrp.mth
- Bottom.asm
- Left.asm
- Right.asm
- Top.asm
- Always Onscreen.asm
- Snap.asm
- C-Stick Pans Camera.asm
- Unrestricted Camera.asm
- Boot to Main Menu Or CSS.s
- Boot to Main Menu Or CSS.asm
- Main Menu Starts at Event Mode.asm
- New Draw Location.asm
- Remove Original Draw.asm
- Calculate KO Stars Upon Exiting Dairantou.asm
- Disable KO Star Deletion When Leaving CSS.asm
- Debug Language is English by Default.asm
- Exiting Debug Goes to Main Menu.asm
- Tournament Mode Goes to Debug.asm
- 4 Stocks.asm
- 8 Minutes.asm
- No Items.asm
- Stock Mode.asm
- Tournament Stages.asm
- Disable Special Messages.asm
- Disable Trophy Messages.asm
- Display Animation Name for Special Moves in Develop Mode.asm
- Main.asm
- Enable CStick for CPU in Debug.asm
- Rotate Camera with Dpad Down and C Stick - Initiate.asm
- Rotate Camera with Dpad Down and C Stick.asm
- Single Player Always Returns False.asm
- Spoof Debug Level as 0 for Human C Stick Inputs.asm
- Disable Invisible Melee.s
- Initialize Lineups.s
- Disable Invisible Melee.asm
- Initialize Lineups.asm
- Load Next Match.asm
- Chess Melee.asm
- Chess Melee.s
- Rotations Melee.asm
- Rotations Melee.s
- Tag Melee.asm
- Tag Melee.s
- Main.s
- Hide GFX When Hitboxes Enabled.asm
- Hide OnHit GFX When Hitboxes Enabled 2.asm
- Hide OnHit GFX When Hitboxes Enabled.asm
- New Inputs Don't Reset Rapid Timer.s
- P1 - Check Rapid Fire Input.asm
- P2 - Check Rapid Fire Input.asm
- P3 - Check Rapid Fire Input.asm
- P4 - Check Rapid Fire Input.asm
- Main.asm
- Main.s
- Rumble During MH Zoom.s
- Main.asm
- 8Characters1.asm
- 8Characters2.asm
- 8Characters3.asm
- 8Characters4.asm
- Adjust Cursor Position.asm
- Character Spacing.asm
- Copy 8 Characters1.asm
- Copy 8 Characters2.asm
- Disable Tag Rumble - Ignore Tag Rumble.asm
- Disable Tag Rumble - Init.asm
- Disable Tag Rumble - RumbleLoad.asm
- Disable Tag Rumble - RumbleThink.asm
- ZeroNametagText.asm
- Main.asm
- Always Draw TopN For Items.asm
- Display Chain ECBs - GObj 7.asm
- Main.asm
- Any Debug Level Displays Advanced Details.s
- Check for LRZ.s
- Clear Bootup OSReports.asm
- Disable Brinstar OSReport.asm
- Disable Effect AnimList OSReport.asm
- Disable Fourside OSReport.asm
- Disable Fourside OSReport2.asm
- Disable mpcoll OSReport.asm
- Disable PS OSReport.asm
- Disable YoshisIsland OSReport.asm
- Dont Output Compile Date on Assert.asm
- Dont Output Compile Date on Invalid Read.asm
- Enable OSReport Print to Screen.asm
- Only Show First 8 Lines of Stack.asm
- Reboot With LRAStart.asm
- Output Load Time.s
- Save Tick.s
- Check to Pause.asm
- Check to Pause.s
- Check to Unpause.asm
- Check to Unpause.s
- Main.asm
- Main.s
- main.bin
- PRIM (1).asm
- PRIM (10).asm
- PRIM (11).asm
- PRIM (12).asm
- PRIM (13).asm
- PRIM (14).asm
- PRIM (15).asm
- PRIM (16).asm
- PRIM (17).asm
- PRIM (18).asm
- PRIM (19).asm
- PRIM (2).asm
- PRIM (20).asm
- PRIM (3).asm
- PRIM (4).asm
- PRIM (5).asm
- PRIM (6).asm
- PRIM (7).asm
- PRIM (8).asm
- PRIM (9).asm
- random music modification.asm
- roll on bootup.asm
- roll on match end.asm
- Randomize Hitbox Values.s
- Rumble Off.asm
- Skip Memcard Prompt.asm
- Init CameraMode Struct When Develop is Enabled.s
- Switch Focused Player in Develop Mode.asm
- Toggle Rumble From CSS.asm
- Spoof All Characters as Unlocked.asm
- Spoof Individual Characters as Unlocked.asm
- Unlock Random Stage Select.asm
- Unlock Score Display.asm
- Special Messages 1.asm
- Special Messages 2.asm
- Spoof No Pending Messages 2.asm
- Spoof No Pending Messages.asm
- Spoof All Stages Unlocked.asm
- Spoof Individual Stage Unlocked.asm
- Fill Save Data.asm
- Have 99 of Every Trophy.asm
- Spoof All Trophies as Unlocked.asm
- Unlock All-Star.asm
- Unlock Sound Test.asm
- Change Name Color.asm
- Remember Who LRA Started.asm
- Main.asm
- Allow Staling in Develop Mode.asm
- DEBUGLOG.s
- Delete Bootup OSReports.asm
- Disable CSS Anim Loop.s
- Disable FoD in Doubles.asm
- Disable FoD Reflection.asm
- Disable Item Spawn in Develop Mode.asm
- Disable Item Spawn in Develop Mode.s
- Disable Rumble on Unplug.asm
- DPad Down to Random Stage.s
- Enable 1P in VS Mode No Time.asm
- Faster CSS Load.asm
- Frame Advance Audio.s
- Hide Nametag When Invisible.asm
- Hitbox Color Changes Based On Damage.asm
- Hold A+B for Salty Runback + Hold A+X for Random Stage + Skip Result Screen.asm
- Initialize Stage Data.asm
- L+R+A Returns to CSS During SSS.asm
- Last Unplug Closes All CSS Doors.asm
- Neutral Respawn.asm
- Neutral Respawn.s
- Neutral Spawn.asm
- Pad - Update During Frame Advance.asm
- QWERTY Keyboard.s
- Stage Music = 50 50.asm
- Unplugging Closes CSS Door.asm
- Use Save Banner #1.asm
- Check Animation Owner.s
- Store Animation Owner.s
- Adjust Size.asm
- Initialize Extended Playerblock Values (Result Screen).asm
- Initialize Extended Playerblock Values.asm
- Audio_RequestFileLoad_Rewrite.asm
- calloc.asm
- Get grFunction.asm
- Get MxDt Data.asm
- GetFtItemID.asm
- GetGrItemID.asm
- GetKirbyCpData.asm
- GetMEXItemID.asm
- GetMEXPlaylist.asm
- Index Fighter Item.asm
- Init itFunction.asm
- KirbyStateChange.asm
- LoadRELDAT.asm
- MenuThink.asm
- Reloc.asm
- SFX_PlayStageSFX.asm
- SpawnMEXEffect.s
- SpawnMEXItem.asm
- Stock Icon Get Frame.asm
- Codes.txt
- UCF DB.asm
- UCF SD.asm
- UCF Store Inputs CPU.asm
- UCF Store Inputs.asm
- UCF Text.asm
- UCF Tumble.asm
- Header.s
- Check for Reset on Game End.asm
- Check for Reset on LRAStart.asm
- Don't Display Info In TM Credits.asm
- Don't Display Titles In Training Mode Credits.asm
- Swap Out Credit Names in TM Credits.asm
- Backup Event CPU.asm
- Restore Event CPU.asm
- Toggle CSS Icon Vibibility.asm
- Add SSS To Event Match Scene List.asm
- Display Event Name on CSS.asm
- Load CSS + Preload CPU.asm
- Load SSS For Certain Events.asm
- Disable Event Preload - CSS Enter.asm
- Disable Event Preload - Match Enter.asm
- Disable Event Preload.asm
- Dont Adjust CPU Color in Event Mode When Its Already in Use.asm
- Load Character ssm Files.asm
- Jump Down - Update Cursor.asm
- Jump Down.asm
- Jump Up - Update Cursor.asm
- Jump Up.asm
- Always Copy CSS Character Info.asm
- Always Show Select Character Texture.asm
- Always Spoof AnyCharacter.asm
- Load Event High Scores.asm
- Save Event High Scores.asm
- CannotScrollPastEventsOnPage.asm
- Custom Event Highscore Types.asm
- Display Custom Event Descriptions.asm
- Display Custom Event Names on ESS.asm
- Get Custom Event Description.asm
- Get Custom Event Description.s
- Get Custom Event Name.asm
- Get Custom Event Name.s
- Get Custom Event Page Name.asm
- Get Custom Event Page Name.s
- GetNumOfEventsOnCurrentPage.asm
- GetNumOfEventsOnCurrentPage.s
- Never Scroll If Less than 9 Events on Page.asm
- OnlyDisplayEventsOnPage.asm
- SkipDisplayingEventNames.asm
- Event Code Version Indicator.asm
- Remove Event Texture.asm
- Remove Version Indicator 1.asm
- Remove Version Indicator 2.asm
- Toggle Tutorial Text.asm
- Backup FDD Backup on Event Choose.asm
- Change ESS Proc To Pri 1.asm
- Custom ESS Button Actions.asm
- GetEventTutorialFileName.asm
- Restore FDD Backup on Main Menu Load.asm
- Spoof All Events as Not Played.asm
- Unlock Event 1.asm
- Unlock Event 2.asm
- Custom Event Code - Legacy.s
- Custom Event Code - Rewrite.asm
- OnBoot.asm
- OnCSSLoad.asm
- OnSceneChange.asm
- OnStartMelee.asm
- Adjust Menu Navigation Deadzone Boot.asm
- Adjust Menu Navigation Deadzone.asm
- Increase Rapid Fire Timer.s
- Inc Counter.asm
- Init Counter.asm
- Create Text on Pause.asm
- Remove Text on UnPause.asm
- Allow Z in VS While Paused.asm
- Always Run Debug Update.asm
- Check for DBLevel.asm
- Clear HSDUpdate for no Debug Melee.asm
- Clear HSDUpdate for no Debug.asm
- Output Time Since Last Tick.asm
- Store Starting Tick.asm
- Keep Charge Aerial Up B.asm
- Keep Charge Grounded Up B.asm
- Disable Initial Extender Polling.asm
- Disable Secondary Extender Polling.asm
- Character DAT Patcher.asm
- Detection Hitboxes Does Not Skip Hurtbox Collision Check.asm
- Fix Freeze Glitch.asm
- PAL CSS Indicator.asm
- PAL Stock Icons.asm
- Samus Cant Bomb Jump Out of Grapple.asm
- Add Symbols to ASCII-Menu Text Lookup Table.asm
- Make Spaces Not Store 00s.asm
- Make Spaces Store 0x1A.asm
- Parse Numbers Correctly.asm
- Boot Up Tasks.asm
- Corneria - Move Ship on Stage Init.asm
- Count NonExistant Player Kills.asm
- CSS - Increase SIS Text Heap.asm
- Disable Calls to ScoreDisplay_Remove.asm
- Disable USB Screenshot.asm
- Display Tweet Message And Version Number.asm
- Do Not Save Nametag Region to Memcard for GALE01.asm
- Edit Carrot Texture.s
- Edit Hyphen Texture.s
- Frame Advance Rewrite.asm
- GObj_Destory Exits When Input = 0.asm
- Load .gct on Boot.s
- Load TmDt.asm
- Never Play Movies in Archives.asm
- On No Save.asm
- Overwrite Compile Date.s
- Save File Renaming.asm
- ScoreDisplay - Change GXLink Pri.asm
- SearchStringTable.asm
- Skip Assert for no_reaction_always.asm
- Skip Assert for Respawn Platform.asm
- Skip SetGroundStateAssert For Restore States.asm
- Store Version Number.s
- Text - Increment Max Size.asm.asm
- Count During GuardOff.asm
- Count During ShieldWait.asm
- Display OOS Frame Count Standalone.asm
- GuardOff - Display OOS Frame Count.asm
- GuardWait - Display OOS Frame Count.asm
- Init Frame Count.asm
- DamageFall - Increment Counter.asm
- DamageFlyRoll - Increment Counter.asm
- DamageFlyRoll - Init DamageFallCounter.asm
- DamageFlyTop - Increment Counter.asm
- DamageFlyTop - Init DamageFallCounter.asm
- DamageLightHit - Increment Counter.asm
- DamageLightHit - Init DamageFallCounter.asm
- MissFoot - Init Counter.asm
- DamageFall - Check For Interrupt.asm
- DamageFlyTop - CheckForInterrupt.asm
- DamageLightHit - Check For Animation Interrupt.asm
- DamageLightHit - Check For Interrupt - Aerial Jump.asm
- DamageLightHit - Check ForInterrupt.asm
- Increment Post Hitstun Count.asm
- Static Function - Display Frames Spent Post Hitstun.asm
- Act OoWait - From Crouch.asm
- Act OoWait - From Landing.asm
- Act OoWait - From Wait.asm
- Act OOWait- Standalone.asm
- Display FF Timing.asm
- Increment Fastfall Variable.asm
- Initialize Fastfall Variable.asm
- Initialize Frame Advantage Think.asm
- Save Pointer to Shield Owner On Hit.asm
- Backup Previous Move Instance Player was Hit By.asm
- IncFrameCounts.asm
- ShiftStates.asm
- Custom Function Blrl + Keep Combo Counter Going For Missed Techs+Getups.asm
- Disregard Projectile Hitboxes w Same Move ID.asm
- Disregard Throw Hitboxes.asm.bak
- Interrupting Move with Same Move Gives a Unique ID.asm
- Keep Combo Counter Going For Missed Techs+Getups.asm
- Pummels and Multi-Hits Increment Total Damage But Not Combo Counter.asm
- Skip Original Combo End Check.asm
- Throw Hitboxes Update (Last Damage Source) Variable in Playerblock.asm
- Combo Counter - On Combo Increment.asm
- Dashback Display - Static Function.asm
- Grab Out of Tilt Turn.asm.bak
- Run Out of Tilt Turn.asm
- Side B Shorten Display.asm
- GALINT Aerail Interrupt.asm
- GALINT Laser Land.asm
- GALINT Ledgedash.asm
- GALINT No Impact Land.asm
- Standalaone - GALINT Display.asm
- Ledgestall Display.asm
- Frames Spent in CliffWait.asm
- Create Message Struct.asm
- Disable Hiding Score on Pause.asm
- Disable Showing Score on Unpause.asm
- Display Message 2.0.asm
- Initialize Total SDI Inputs Variable.asm
- SDI Display Main.asm
- Can Disable All Toggles in Custom RSS.asm
- Disable Save to Bitfield Every Change.asm
- Load Alt Text When Loaded With L.asm
- Load Random Stage Select On L Press.asm
- Load Toggles When Loaded With L .asm
- Press L for OSD Indicator.asm
- Remove Press L for OSD Indicator.asm
- Remove Text When Leaving Custom RSS.asm
- Return to Event Screen When Pressing Start.asm
- Return to First Page When Loaded With L.asm
- Save Toggles When Loaded With L.asm
- Set Flag on Leaving Custom RSS.asm
- XY To Adjust Max OSD.asm
- Save Airdodge Y Angle.asm
- Wavedash Timing Display.asm
- Check For IC's Static Function.asm
- L Cancel Display NEW.asm
- Template.s
- Globals.s
- Globals.s
- codes.json
- modifyStartDol.sh
- Build Training Mode Codeset.bat
- codes.json
- gecko.exe
- powerpc-gekko-as.exe
- Drag Melee v1.02 Start.dol Here.bat
- patch.xdelta
- xdelta.exe
- Uncle-Punch-Training-Mode-banner.png
- Uncle-Punch-Training-Mode-large.png
- archive.h
- audio.h
- boneset.h
- collision.h
- color.h
- css.h
- datatypes.h
- devtext.h
- effects.h
- fighter.h
- hsd.h
- inline.h
- item.h
- kirby.h
- match.h
- math.h
- memcard.h
- mex.h
- obj.h
- offsets.h
- preload.h
- result.h
- scene.h
- stage.h
- structs.h
- text.h
- useful.h
- cssFunction.txt
- evFunction.txt
- ftFunction.txt
- grFunction.txt
- HSDRaw.dll
- itFunction.txt
- kbFunction.txt
- melee.link
- mex.h
- MexTK.exe
- MexTK.exe.config
- mjFunction.txt
- mnFunction.txt
- tmFunction.txt
- importData.dat
- labData.dat
- EvLab.dat
- EvLabCSS.dat
- lab.c
- lab.h
- lab_css.c
- build.bat
- notes.txt
- lclData.dat
- EvLCl.dat
- lcancel.c
- lcancel.h
- build.bat
- ldshData.dat
- EvLdsh.dat
- ledgedash.c
- ledgedash.h
- build.bat
- wdshData.dat
- EvWdsh.dat
- wavedash.c
- wavedash.h
- build.bat
- evMenu.dat
- TmDt.dat
- events.c
- events.h
- build.bat
- .gitattributes
- .gitignore
- GTME01.map
- README.md
// repository documentation
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