godot-ecs
A lightweight yet powerful Entity Component System (ECS) framework designed specifically for Godot 4.
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최종 버전 다운로드 (.zip)- component.gd
- component.gd.uid
- data_component.gd
- data_component.gd.uid
- view_component.gd
- view_component.gd.uid
- debug_entity.gd
- debug_entity.gd.uid
- entity.gd
- entity.gd.uid
- entity_spawner.gd
- entity_spawner.gd.uid
- packer.gd
- packer.gd.uid
- parallel_system.gd
- parallel_system.gd.uid
- querier.gd
- querier.gd.uid
- query_cache.gd
- query_cache.gd.uid
- runner.gd
- runner.gd.uid
- scheduler.gd
- scheduler.gd.uid
- scheduler_commands.gd
- scheduler_commands.gd.uid
- system.gd
- system.gd.uid
- test_scheduler.gd
- test_scheduler.gd.uid
- test_suite.gd
- test_suite.gd.uid
- world.gd
- world.gd.uid
- archive.gd
- archive.gd.uid
- inout_archive.gd
- inout_archive.gd.uid
- input_archive.gd
- input_archive.gd.uid
- output_archive.gd
- output_archive.gd.uid
- serialize.gd
- serialize.gd.uid
- byte_stream.gd
- byte_stream.gd.uid
- event.gd
- event.gd.uid
- event_center.gd
- event_center.gd.uid
- factory.gd
- factory.gd.uid
- pack.gd
- pack.gd.uid
- packer.gd
- packer.gd.uid
- main.gd
- main.gd.uid
- main.tscn
- my_component.gd
- my_component.gd.uid
- game_system.gd
- game_system.gd.uid
- my_system.gd
- my_system.gd.uid
- save_system.gd
- save_system.gd.uid
- main.gd
- main.gd.uid
- main.tscn
- menu.gd
- menu.gd.uid
- menu.tscn
- 1.Getting_Started_and_Basics.md
- 2.General_Data_Operations.md
- 3.Advanced_and_Parallel.md
- 4.Ecosystem.md
- 5.API_Reference.md
- 1.入门与基础.md
- 2.通用数据操作与状态修改.md
- 3.进阶与并行.md
- 4.生态系统(序列化、调试与测试).md
- 5.API参考手(简略).md
- ecs.png
- ecs.png.import
- .gitattributes
- .gitignore
- AGENTS.md
- default_env.tres
- icon.png
- icon.png.import
- LICENSE
- project.godot
- README.md
- README_CN.md
// repository documentation
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