d2gl
Diablo 2 LoD Glide/DDraw to OpenGL Wrapper
파일 탐색기
최종 버전 다운로드 (.zip)- FUNDING.yml
- common.cpp
- common.h
- funcs.cpp
- funcs.h
- structs.h
- stubs.cpp
- stubs.h
- ddraw.glsl
- ddraw.glsl.h
- glide.glsl
- glide.glsl.h
- mod.glsl
- mod.glsl.h
- movie.glsl
- movie.glsl.h
- postfx.glsl
- postfx.glsl.h
- prefx.glsl
- prefx.glsl.h
- command_buffer.cpp
- command_buffer.h
- context.cpp
- context.h
- frame_buffer.cpp
- frame_buffer.h
- object.cpp
- object.h
- pipeline.cpp
- pipeline.h
- texture.cpp
- texture.h
- uniform_buffer.cpp
- uniform_buffer.h
- upscaler.cpp
- upscaler.h
- vertex.h
- font.cpp
- font.h
- glyph_set.cpp
- glyph_set.h
- variables.h
- hd_cursor.cpp
- hd_cursor.h
- hd_text.cpp
- hd_text.h
- mini_map.cpp
- mini_map.h
- motion_prediction.cpp
- motion_prediction.h
- ini.cpp
- ini.h
- menu.cpp
- menu.h
- app.cpp
- app.h
- d2gl.cpp
- d2gl.h
- helpers.cpp
- helpers.h
- log.cpp
- log.h
- patch.cpp
- patch.h
- pch.h
- types.h
- win32.cpp
- win32.h
- detours.h
- LICENSE.md
- eglew.h
- glew.h
- glxew.h
- LICENSE.txt
- wglew.h
- 3dfx.h
- COPYING.txt
- glide.h
- glidesys.h
- glideutl.h
- sst1vid.h
- _features.hpp
- _fixes.hpp
- _noise.hpp
- _swizzle.hpp
- _swizzle_func.hpp
- _vectorize.hpp
- compute_common.hpp
- compute_vector_relational.hpp
- func_common.inl
- func_common_simd.inl
- func_exponential.inl
- func_exponential_simd.inl
- func_geometric.inl
- func_geometric_simd.inl
- func_integer.inl
- func_integer_simd.inl
- func_matrix.inl
- func_matrix_simd.inl
- func_packing.inl
- func_packing_simd.inl
- func_trigonometric.inl
- func_trigonometric_simd.inl
- func_vector_relational.inl
- func_vector_relational_simd.inl
- glm.cpp
- qualifier.hpp
- setup.hpp
- type_float.hpp
- type_half.hpp
- type_half.inl
- type_mat2x2.hpp
- type_mat2x2.inl
- type_mat2x3.hpp
- type_mat2x3.inl
- type_mat2x4.hpp
- type_mat2x4.inl
- type_mat3x2.hpp
- type_mat3x2.inl
- type_mat3x3.hpp
- type_mat3x3.inl
- type_mat3x4.hpp
- type_mat3x4.inl
- type_mat4x2.hpp
- type_mat4x2.inl
- type_mat4x3.hpp
- type_mat4x3.inl
- type_mat4x4.hpp
- type_mat4x4.inl
- type_mat4x4_simd.inl
- type_quat.hpp
- type_quat.inl
- type_quat_simd.inl
- type_vec1.hpp
- type_vec1.inl
- type_vec2.hpp
- type_vec2.inl
- type_vec3.hpp
- type_vec3.inl
- type_vec4.hpp
- type_vec4.inl
- type_vec4_simd.inl
- matrix_clip_space.hpp
- matrix_clip_space.inl
- matrix_common.hpp
- matrix_common.inl
- matrix_double2x2.hpp
- matrix_double2x2_precision.hpp
- matrix_double2x3.hpp
- matrix_double2x3_precision.hpp
- matrix_double2x4.hpp
- matrix_double2x4_precision.hpp
- matrix_double3x2.hpp
- matrix_double3x2_precision.hpp
- matrix_double3x3.hpp
- matrix_double3x3_precision.hpp
- matrix_double3x4.hpp
- matrix_double3x4_precision.hpp
- matrix_double4x2.hpp
- matrix_double4x2_precision.hpp
- matrix_double4x3.hpp
- matrix_double4x3_precision.hpp
- matrix_double4x4.hpp
- matrix_double4x4_precision.hpp
- matrix_float2x2.hpp
- matrix_float2x2_precision.hpp
- matrix_float2x3.hpp
- matrix_float2x3_precision.hpp
- matrix_float2x4.hpp
- matrix_float2x4_precision.hpp
- matrix_float3x2.hpp
- matrix_float3x2_precision.hpp
- matrix_float3x3.hpp
- matrix_float3x3_precision.hpp
- matrix_float3x4.hpp
- matrix_float3x4_precision.hpp
- matrix_float4x2.hpp
- matrix_float4x2_precision.hpp
- matrix_float4x3.hpp
- matrix_float4x3_precision.hpp
- matrix_float4x4.hpp
- matrix_float4x4_precision.hpp
- matrix_int2x2.hpp
- matrix_int2x2_sized.hpp
- matrix_int2x3.hpp
- matrix_int2x3_sized.hpp
- matrix_int2x4.hpp
- matrix_int2x4_sized.hpp
- matrix_int3x2.hpp
- matrix_int3x2_sized.hpp
- matrix_int3x3.hpp
- matrix_int3x3_sized.hpp
- matrix_int3x4.hpp
- matrix_int3x4_sized.hpp
- matrix_int4x2.hpp
- matrix_int4x2_sized.hpp
- matrix_int4x3.hpp
- matrix_int4x3_sized.hpp
- matrix_int4x4.hpp
- matrix_int4x4_sized.hpp
- matrix_projection.hpp
- matrix_projection.inl
- matrix_relational.hpp
- matrix_relational.inl
- matrix_transform.hpp
- matrix_transform.inl
- matrix_uint2x2.hpp
- matrix_uint2x2_sized.hpp
- matrix_uint2x3.hpp
- matrix_uint2x3_sized.hpp
- matrix_uint2x4.hpp
- matrix_uint2x4_sized.hpp
- matrix_uint3x2.hpp
- matrix_uint3x2_sized.hpp
- matrix_uint3x3.hpp
- matrix_uint3x3_sized.hpp
- matrix_uint3x4.hpp
- matrix_uint3x4_sized.hpp
- matrix_uint4x2.hpp
- matrix_uint4x2_sized.hpp
- matrix_uint4x3.hpp
- matrix_uint4x3_sized.hpp
- matrix_uint4x4.hpp
- matrix_uint4x4_sized.hpp
- quaternion_common.hpp
- quaternion_common.inl
- quaternion_common_simd.inl
- quaternion_double.hpp
- quaternion_double_precision.hpp
- quaternion_exponential.hpp
- quaternion_exponential.inl
- quaternion_float.hpp
- quaternion_float_precision.hpp
- quaternion_geometric.hpp
- quaternion_geometric.inl
- quaternion_relational.hpp
- quaternion_relational.inl
- quaternion_transform.hpp
- quaternion_transform.inl
- quaternion_trigonometric.hpp
- quaternion_trigonometric.inl
- scalar_common.hpp
- scalar_common.inl
- scalar_constants.hpp
- scalar_constants.inl
- scalar_int_sized.hpp
- scalar_integer.hpp
- scalar_integer.inl
- scalar_packing.hpp
- scalar_packing.inl
- scalar_relational.hpp
- scalar_relational.inl
- scalar_uint_sized.hpp
- scalar_ulp.hpp
- scalar_ulp.inl
- vector_bool1.hpp
- vector_bool1_precision.hpp
- vector_bool2.hpp
- vector_bool2_precision.hpp
- vector_bool3.hpp
- vector_bool3_precision.hpp
- vector_bool4.hpp
- vector_bool4_precision.hpp
- vector_common.hpp
- vector_common.inl
- vector_double1.hpp
- vector_double1_precision.hpp
- vector_double2.hpp
- vector_double2_precision.hpp
- vector_double3.hpp
- vector_double3_precision.hpp
- vector_double4.hpp
- vector_double4_precision.hpp
- vector_float1.hpp
- vector_float1_precision.hpp
- vector_float2.hpp
- vector_float2_precision.hpp
- vector_float3.hpp
- vector_float3_precision.hpp
- vector_float4.hpp
- vector_float4_precision.hpp
- vector_int1.hpp
- vector_int1_sized.hpp
- vector_int2.hpp
- vector_int2_sized.hpp
- vector_int3.hpp
- vector_int3_sized.hpp
- vector_int4.hpp
- vector_int4_sized.hpp
- vector_integer.hpp
- vector_integer.inl
- vector_packing.hpp
- vector_packing.inl
- vector_relational.hpp
- vector_relational.inl
- vector_uint1.hpp
- vector_uint1_sized.hpp
- vector_uint2.hpp
- vector_uint2_sized.hpp
- vector_uint3.hpp
- vector_uint3_sized.hpp
- vector_uint4.hpp
- vector_uint4_sized.hpp
- vector_ulp.hpp
- vector_ulp.inl
- bitfield.hpp
- bitfield.inl
- color_space.hpp
- color_space.inl
- constants.hpp
- constants.inl
- epsilon.hpp
- epsilon.inl
- integer.hpp
- integer.inl
- matrix_access.hpp
- matrix_access.inl
- matrix_integer.hpp
- matrix_inverse.hpp
- matrix_inverse.inl
- matrix_transform.hpp
- matrix_transform.inl
- noise.hpp
- noise.inl
- packing.hpp
- packing.inl
- quaternion.hpp
- quaternion.inl
- quaternion_simd.inl
- random.hpp
- random.inl
- reciprocal.hpp
- reciprocal.inl
- round.hpp
- round.inl
- type_aligned.hpp
- type_precision.hpp
- type_precision.inl
- type_ptr.hpp
- type_ptr.inl
- ulp.hpp
- ulp.inl
- vec1.hpp
- associated_min_max.hpp
- associated_min_max.inl
- bit.hpp
- bit.inl
- closest_point.hpp
- closest_point.inl
- color_encoding.hpp
- color_encoding.inl
- color_space.hpp
- color_space.inl
- color_space_YCoCg.hpp
- color_space_YCoCg.inl
- common.hpp
- common.inl
- compatibility.hpp
- compatibility.inl
- component_wise.hpp
- component_wise.inl
- dual_quaternion.hpp
- dual_quaternion.inl
- easing.hpp
- easing.inl
- euler_angles.hpp
- euler_angles.inl
- extend.hpp
- extend.inl
- extended_min_max.hpp
- extended_min_max.inl
- exterior_product.hpp
- exterior_product.inl
- fast_exponential.hpp
- fast_exponential.inl
- fast_square_root.hpp
- fast_square_root.inl
- fast_trigonometry.hpp
- fast_trigonometry.inl
- float_notmalize.inl
- functions.hpp
- functions.inl
- gradient_paint.hpp
- gradient_paint.inl
- handed_coordinate_space.hpp
- handed_coordinate_space.inl
- hash.hpp
- hash.inl
- integer.hpp
- integer.inl
- intersect.hpp
- intersect.inl
- io.hpp
- io.inl
- log_base.hpp
- log_base.inl
- matrix_cross_product.hpp
- matrix_cross_product.inl
- matrix_decompose.hpp
- matrix_decompose.inl
- matrix_factorisation.hpp
- matrix_factorisation.inl
- matrix_interpolation.hpp
- matrix_interpolation.inl
- matrix_major_storage.hpp
- matrix_major_storage.inl
- matrix_operation.hpp
- matrix_operation.inl
- matrix_query.hpp
- matrix_query.inl
- matrix_transform_2d.hpp
- matrix_transform_2d.inl
- mixed_product.hpp
- mixed_product.inl
- norm.hpp
- norm.inl
- normal.hpp
- normal.inl
- normalize_dot.hpp
- normalize_dot.inl
- number_precision.hpp
- number_precision.inl
- optimum_pow.hpp
- optimum_pow.inl
- orthonormalize.hpp
- orthonormalize.inl
- perpendicular.hpp
- perpendicular.inl
- polar_coordinates.hpp
- polar_coordinates.inl
- projection.hpp
- projection.inl
- quaternion.hpp
- quaternion.inl
- range.hpp
- raw_data.hpp
- raw_data.inl
- rotate_normalized_axis.hpp
- rotate_normalized_axis.inl
- rotate_vector.hpp
- rotate_vector.inl
- scalar_multiplication.hpp
- scalar_relational.hpp
- scalar_relational.inl
- spline.hpp
- spline.inl
- std_based_type.hpp
- std_based_type.inl
- string_cast.hpp
- string_cast.inl
- texture.hpp
- texture.inl
- transform.hpp
- transform.inl
- transform2.hpp
- transform2.inl
- type_aligned.hpp
- type_aligned.inl
- type_trait.hpp
- type_trait.inl
- vec_swizzle.hpp
- vector_angle.hpp
- vector_angle.inl
- vector_query.hpp
- vector_query.inl
- wrap.hpp
- wrap.inl
- common.h
- exponential.h
- geometric.h
- integer.h
- matrix.h
- neon.h
- packing.h
- platform.h
- trigonometric.h
- vector_relational.h
- common.hpp
- copying.txt
- exponential.hpp
- ext.hpp
- fwd.hpp
- geometric.hpp
- glm.hpp
- integer.hpp
- mat2x2.hpp
- mat2x3.hpp
- mat2x4.hpp
- mat3x2.hpp
- mat3x3.hpp
- mat3x4.hpp
- mat4x2.hpp
- mat4x3.hpp
- mat4x4.hpp
- matrix.hpp
- packing.hpp
- trigonometric.hpp
- vec2.hpp
- vec3.hpp
- vec4.hpp
- vector_relational.hpp
- glslang.h
- imconfig.h
- imgui.cpp
- imgui.h
- imgui_demo.cpp
- imgui_draw.cpp
- imgui_impl_opengl3.cpp
- imgui_impl_opengl3.h
- imgui_impl_opengl3_loader.h
- imgui_impl_win32.cpp
- imgui_impl_win32.h
- imgui_internal.h
- imgui_tables.cpp
- imgui_widgets.cpp
- imstb_rectpack.h
- imstb_textedit.h
- imstb_truetype.h
- LICENSE.txt
- LICENSE.txt
- stb_image.h
- stb_image_write.h
- glslang.lib
- glslang.lib
- detours.lib
- glew32s.lib
- d2gl.vcxitems
- d2gl.vcxitems.filters
- direct_draw.cpp
- direct_draw.h
- palette.cpp
- palette.h
- surface.cpp
- surface.h
- main.cpp
- pch.cpp
- wrapper.cpp
- wrapper.h
- ddraw.def
- ddraw.rc
- ddraw.vcxproj
- ddraw.vcxproj.filters
- resource.h
- glide3x.cpp
- texture_manager.cpp
- texture_manager.h
- main.cpp
- pch.cpp
- wrapper.cpp
- wrapper.h
- glide3x.rc
- glide3x.vcxproj
- glide3x.vcxproj.filters
- resource.h
- .clang-format
- .editorconfig
- .gitattributes
- .gitignore
- d2gl.sln
- LICENSE.md
- README.md
- THIRD_PARTY_LICENSES.md
# 설치 가이드
1. 코드 내려받기
git clone https://github.com/bayaraa/d2gl
깃허브에서 프로젝트 코드 전체를 내 컴퓨터로 내려받습니다.
cd d2gl
방금 내려받은 프로젝트 폴더 안으로 이동합니다.
// repository documentation
Was this content helpful?
(0 ratings)
