FFGLTouchEngine
Touchengine FFGL Plugin
파일 탐색기
최종 버전 다운로드 (.zip)- bug_report.yml
- config.yml
- msbuild.yml
- FUNDING.yml
- BundleInfo.plist.in
- sign_bundle.sh
- InputOutput5Param.tox
- InputOutput5ParamDifferentOutput.tox
- InputOutput5ParamVector.tox
- NoiseOutOnly.tox
- NoiseOutOnly1Param.tox
- NoiseOutOnly32Bit.tox
- NoiseOutOnly5Param.tox
- NoiseOutOnly5ParamDropdown.tox
- SyphonTestInput.tox
- eglew.h
- glew.h
- glxew.h
- wglew.h
- SpoutCommon.h
- SpoutCopy.h
- SpoutDirectX.h
- SpoutDX.h
- SpoutFrameCount.h
- SpoutSenderNames.h
- SpoutSharedMemory.h
- SpoutUtils.h
- Spout.h
- SpoutCommon.h
- SpoutCopy.h
- SpoutDirectX.h
- SpoutFrameCount.h
- SpoutGL.h
- SpoutGLextensions.h
- SpoutReceiver.h
- SpoutSender.h
- SpoutSenderNames.h
- SpoutSharedMemory.h
- SpoutUtils.h
- SpoutLibrary.h
- TEAdapter.h
- TEBase.h
- TED3D.h
- TED3D11.h
- TED3D12.h
- TEFloatBuffer.h
- TEGraphicsContext.h
- TEInstance.h
- TEObject.h
- TEOpenGL.h
- TEResult.h
- TESemaphore.h
- TETable.h
- TETexture.h
- TEVulkan.h
- TouchEngine.h
- TouchObject.h
- glew32s.lib
- Spou-bak.lib
- Spout_static.lib
- CodeResources
- Info.plist
- ca.derivative.IPMAgent
- IPM
- Current
- IPM
- Resources
- libTouchEngine.dylib
- libTPC.dylib
- TEAdapter.h
- TEBase.h
- TEFloatBuffer.h
- TEGraphicsContext.h
- TEInstance.h
- TEMetal.h
- TEObject.h
- TEOpenGL.h
- TEResult.h
- TESemaphore.h
- TETable.h
- TETexture.h
- TEVulkan.h
- TouchEngine.h
- TouchObject.h
- module.modulemap
- Info.plist
- TouchEngine
- Current
- Headers
- Modules
- Resources
- TouchEngine
- TouchEngine.dll
- TouchEngine.lib
- glew.props
- FFGL.cpp
- FFGL.h
- FFGLLib.h
- FFGLLog.cpp
- FFGLLog.h
- FFGLPlatform.h
- FFGLPluginInfo.cpp
- FFGLPluginInfo.h
- FFGLPluginInfoData.cpp
- FFGLPluginManager.cpp
- FFGLPluginManager.h
- FFGLPluginSDK.cpp
- FFGLPluginSDK.h
- FFGLThumbnailInfo.cpp
- FFGLThumbnailInfo.h
- FFGLFBO.cpp
- FFGLFBO.h
- FFGLScopedBufferBinding.cpp
- FFGLScopedBufferBinding.h
- FFGLScopedFBOBinding.cpp
- FFGLScopedFBOBinding.h
- FFGLScopedRenderBufferBinding.cpp
- FFGLScopedRenderBufferBinding.h
- FFGLScopedSamplerActivation.cpp
- FFGLScopedSamplerActivation.h
- FFGLScopedShaderBinding.cpp
- FFGLScopedShaderBinding.h
- FFGLScopedTextureBinding.cpp
- FFGLScopedTextureBinding.h
- FFGLScopedVAOBinding.cpp
- FFGLScopedVAOBinding.h
- FFGLScreenQuad.cpp
- FFGLScreenQuad.h
- FFGLShader.cpp
- FFGLShader.h
- FFGLUtilities.cpp
- FFGLUtilities.h
- FFGLAudio.cpp
- FFGLAudio.h
- FFGLEffect.cpp
- FFGLEffect.h
- FFGLMixer.cpp
- FFGLMixer.h
- FFGLParam.cpp
- FFGLParam.h
- FFGLParamBool.cpp
- FFGLParamBool.h
- FFGLParamEvent.cpp
- FFGLParamEvent.h
- FFGLParamFFT.cpp
- FFGLParamFFT.h
- FFGLParamOption.cpp
- FFGLParamOption.h
- FFGLParamRange.cpp
- FFGLParamRange.h
- FFGLParamText.cpp
- FFGLParamText.h
- FFGLParamTrigger.cpp
- FFGLParamTrigger.h
- FFGLPlugin.cpp
- FFGLPlugin.h
- FFGLRandom.cpp
- FFGLRandom.h
- FFGLSmoothValue.cpp
- FFGLSmoothValue.h
- FFGLSource.cpp
- FFGLSource.h
- FFGLUtils.h
- FFGLSDK.cpp
- FFGLSDK.h
- Foundation.hpp
- NSArray.hpp
- NSAutoreleasePool.hpp
- NSBundle.hpp
- NSData.hpp
- NSDate.hpp
- NSDefines.hpp
- NSDictionary.hpp
- NSEnumerator.hpp
- NSError.hpp
- NSLock.hpp
- NSNotification.hpp
- NSNumber.hpp
- NSObjCRuntime.hpp
- NSObject.hpp
- NSPrivate.hpp
- NSProcessInfo.hpp
- NSRange.hpp
- NSSet.hpp
- NSSharedPtr.hpp
- NSString.hpp
- NSTypes.hpp
- NSURL.hpp
- Metal.hpp
- MTLAccelerationStructure.hpp
- MTLAccelerationStructureCommandEncoder.hpp
- MTLAccelerationStructureTypes.hpp
- MTLArgument.hpp
- MTLArgumentEncoder.hpp
- MTLBinaryArchive.hpp
- MTLBlitCommandEncoder.hpp
- MTLBlitPass.hpp
- MTLBuffer.hpp
- MTLCaptureManager.hpp
- MTLCaptureScope.hpp
- MTLCommandBuffer.hpp
- MTLCommandEncoder.hpp
- MTLCommandQueue.hpp
- MTLComputeCommandEncoder.hpp
- MTLComputePass.hpp
- MTLComputePipeline.hpp
- MTLCounters.hpp
- MTLDefines.hpp
- MTLDepthStencil.hpp
- MTLDevice.hpp
- MTLDrawable.hpp
- MTLDynamicLibrary.hpp
- MTLEvent.hpp
- MTLFence.hpp
- MTLFunctionConstantValues.hpp
- MTLFunctionDescriptor.hpp
- MTLFunctionHandle.hpp
- MTLFunctionLog.hpp
- MTLFunctionStitching.hpp
- MTLHeaderBridge.hpp
- MTLHeap.hpp
- MTLIndirectCommandBuffer.hpp
- MTLIndirectCommandEncoder.hpp
- MTLIntersectionFunctionTable.hpp
- MTLIOCommandBuffer.hpp
- MTLIOCommandQueue.hpp
- MTLIOCompressor.hpp
- MTLLibrary.hpp
- MTLLinkedFunctions.hpp
- MTLParallelRenderCommandEncoder.hpp
- MTLPipeline.hpp
- MTLPixelFormat.hpp
- MTLPrivate.hpp
- MTLRasterizationRate.hpp
- MTLRenderCommandEncoder.hpp
- MTLRenderPass.hpp
- MTLRenderPipeline.hpp
- MTLResource.hpp
- MTLResourceStateCommandEncoder.hpp
- MTLResourceStatePass.hpp
- MTLSampler.hpp
- MTLStageInputOutputDescriptor.hpp
- MTLTexture.hpp
- MTLTypes.hpp
- MTLVersion.hpp
- MTLVertexDescriptor.hpp
- MTLVisibleFunctionTable.hpp
- CADefines.hpp
- CAMetalDrawable.hpp
- CAMetalLayer.hpp
- CAPrivate.hpp
- QuartzCore.hpp
- MakeSingleHeader.py
- LICENSE.txt
- README.md
- CMakeLists.txt
- FFGLTouchEngine.vcxproj
- FFGLTouchEngine.vcxproj.filters
- Thumbnail.h
- TouchEngine.cpp
- TouchEngine.h
- CMakeLists.txt
- FFGLTouchEngineFX.vcxproj
- FFGLTouchEngineFX.vcxproj.filters
- Thumbnail.h
- TouchEngineFX.cpp
- TouchEngineFX.h
- TouchEnginePluginBase.cpp
- TouchEnginePluginBase.h
- CMakeLists.txt
- .gitattributes
- .gitignore
- ALL_BUILD.vcxproj
- ALL_BUILD.vcxproj.filters
- CMakeLists.txt
- FFGLTouchEngine.sln
- LICENSE.txt
- README.md
- vcpkg.json
# 설치 가이드
1. 코드 내려받기
git clone https://github.com/medcelerate/FFGLTouchEngine
깃허브에서 프로젝트 코드 전체를 내 컴퓨터로 내려받습니다.
cd FFGLTouchEngine
방금 내려받은 프로젝트 폴더 안으로 이동합니다.
2. CMake
보통 추천사전 준비물
mkdir build && cd build
빌드 결과물을 담을 폴더를 만들고 그 안으로 이동합니다.
cmake ..
소스코드를 분석해 빌드 설정 파일을 생성합니다 (build 폴더 안에서 실행해야 함).
make
생성된 빌드 설정을 바탕으로 실제 컴파일을 진행해 실행 파일을 만듭니다.
build 폴더 안에 실행 파일이 생성됐는지 확인하고, 직접 실행해보세요 (예: ./build/앱이름).
// repository documentation
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