NonLinearEngine
Experimental Parallel 3D Game Engine for Windows
파일 탐색기
- engine_test.png
- DeferredGBuff_PS.hlsl
- DeferredGBuff_VS.hlsl
- Forward_Pos_PS.hlsl
- Forward_Pos_VS.hlsl
- Forward_PosText_PS.hlsl
- Forward_PosText_VS.hlsl
- Forward_PS.hlsl
- Forward_VS.hlsl
- CMakeLists.txt
- NL_Allocator.h
- NL_AssetImporter.cpp
- NL_AssetImporter.h
- NL_Atomic.h
- NL_CerealSerializer.h
- NL_CharBuffer.h
- NL_CircularBuffer.h
- NL_CommonTypes.h
- NL_ConsoleQueue.cpp
- NL_ConsoleQueue.h
- NL_D3D11RenderingEngine.cpp
- NL_D3D11RenderingEngine.h
- NL_D3D11RenderingResources.cpp
- NL_D3D11RenderingResources.h
- NL_D3D11Utility.cpp
- NL_D3D11Utility.h
- NL_D3D11Utility.inl
- NL_DataManager.cpp
- NL_DataManager.h
- NL_EngineServices.h
- NL_FileIOManager.cpp
- NL_FileIOManager.h
- NL_Game.cpp
- NL_Game.h
- NL_GameManager.cpp
- NL_GameManager.h
- NL_GameObject.cpp
- NL_GameObject.h
- NL_GameObjectComponent.cpp
- NL_GameObjectComponent.h
- NL_GlfwInputMap.cpp
- NL_GlfwInputMap.h
- NL_GlfwWindowManager.cpp
- NL_GlfwWindowManager.h
- NL_Globals.cpp
- NL_Globals.h
- NL_IConsoleQueue.h
- NL_IDataManager.h
- NL_IEditorUiManager.h
- NL_IFileIOManager.h
- NL_IGameManager.h
- NL_IInputProcessor.h
- NL_ImguiD3D11Renderer.cpp
- NL_ImguiD3D11Renderer.h
- NL_ImguiEditorUiManager.cpp
- NL_ImguiEditorUiManager.h
- NL_ImguiGameEditor.cpp
- NL_ImguiGameEditor.h
- NL_ImguiInputMap.cpp
- NL_ImguiInputMap.h
- NL_ImguiObjectEditor.cpp
- NL_ImguiObjectEditor.h
- NL_ImguiSceneEditor.cpp
- NL_ImguiSceneEditor.h
- NL_ImguiSceneViewer.cpp
- NL_ImguiSceneViewer.h
- NL_ImguiScriptEditor.cpp
- NL_ImguiScriptEditor.h
- NL_ImguiScriptViewer.cpp
- NL_ImguiScriptViewer.h
- NL_InputEvents.h
- NL_InputProcessor.cpp
- NL_InputProcessor.h
- NL_IRenderingEngine.h
- NL_IResourceCache.h
- NL_IResourceManager.h
- NL_IScriptable.h
- NL_IScriptingEngine.h
- NL_ISerializer.h
- NL_ISharedEntity.h
- NL_ISystem.h
- NL_ITaskScheduler.h
- NL_IWindowManager.h
- NL_LuaBindings.cpp
- NL_LuaBindings.h
- NL_LuaCustomTypes.h
- NL_MemoryManager.cpp
- NL_MemoryManager.h
- NL_MemoryPool.cpp
- NL_MemoryPool.h
- NL_Nle.cpp
- NL_Octree.cpp
- NL_Octree.h
- NL_OperationBuffer.h
- NL_Pointer.h
- NL_Queue.h
- NL_RenderingComponent.cpp
- NL_RenderingComponent.h
- NL_RenderingEngine.cpp
- NL_RenderingEngine.h
- NL_Resource.h
- NL_ResourceCache.cpp
- NL_ResourceCache.h
- NL_ResourceManager.cpp
- NL_ResourceManager.h
- NL_Scene.cpp
- NL_Scene.h
- NL_SceneGraph.cpp
- NL_SceneGraph.h
- NL_ScriptExecutor.cpp
- NL_ScriptExecutor.h
- NL_ScriptingComponent.cpp
- NL_ScriptingComponent.h
- NL_ScriptingContext.cpp
- NL_ScriptingContext.h
- NL_ScriptingEngine.cpp
- NL_ScriptingEngine.h
- NL_Serializer.h
- NL_SharedArray.h
- NL_SharedData.cpp
- NL_SharedData.h
- NL_SharedEntry.h
- NL_SystemServices.h
- NL_Task.cpp
- NL_Task.h
- NL_TBBTaskScheduler.cpp
- NL_TBBTaskScheduler.h
- NL_TextureLoader.cpp
- NL_TextureLoader.h
- NL_Thread.cpp
- NL_Thread.h
- NL_ThreadLocal.h
- NL_Timer.h
- NL_UiComponent.cpp
- NL_UiComponent.h
- NL_Uuid.h
- .gitignore
- LICENSE
- README.md
# CDN으로 사용하기
jsDelivrjsDelivr는 공개 GitHub 리포지토리를 별도 설정 없이 CDN으로 즉시 서빙합니다. 버전과 파일을 고르면 웹페이지에 바로 붙일 수 있는 링크와 예시 코드가 만들어집니다.
링크
예시
// repository documentation
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