Barracuda-PoseNet-Tutorial
This tutorial series provides step-by-step instructions for how to perform human pose estimation in Unity with the Barracuda inference library.
File Explorer
Download Latest Version (.zip)- mobilenet.onnx
- mobilenet.onnx.meta
- resnet50.onnx
- resnet50.onnx.meta
- SampleScene.unity
- SampleScene.unity.meta
- PoseEstimator.cs
- PoseEstimator.cs.meta
- PoseSkeleton.cs
- PoseSkeleton.cs.meta
- Utils.cs
- Utils.cs.meta
- PoseNetShader.compute
- PoseNetShader.compute.meta
- pexels_boardslides.mp4
- pexels_boardslides.mp4.meta
- pexels_teens_riding_skateboard_doing_grind_rail.mp4
- pexels_teens_riding_skateboard_doing_grind_rail.mp4.meta
- Models.meta
- Scenes.meta
- Scripts.meta
- Shaders.meta
- Videos.meta
- manifest.json
- packages-lock.json
- AudioManager.asset
- BurstAotSettings_StandaloneWindows.json
- ClusterInputManager.asset
- CommonBurstAotSettings.json
- DynamicsManager.asset
- EditorBuildSettings.asset
- EditorSettings.asset
- GraphicsSettings.asset
- InputManager.asset
- NavMeshAreas.asset
- PackageManagerSettings.asset
- Physics2DSettings.asset
- PresetManager.asset
- ProjectSettings.asset
- ProjectVersion.txt
- QualitySettings.asset
- TagManager.asset
- TimeManager.asset
- UnityConnectSettings.asset
- VersionControlSettings.asset
- VFXManager.asset
- XRSettings.asset
- EditorUserSettings.asset
- .gitattributes
- .gitignore
- .vsconfig
- LICENSE
- README.md
// repository documentation
Was this content helpful?
(0 ratings)
