darkhammer
darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua scripts. Runs on windows and linux
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Download Latest Version (.zip)- ezxml.html
- ezxml.txt
- changelog.txt
- ezxml.c
- ezxml.h
- GNUmakefile
- license.txt
- Makefile
- wscript
- AndroidBuild.md
- API.md
- BasicWebsite.md
- Embed.md
- FAQ.md
- FileSharing.md
- Internals.md
- LuaSqlite.md
- Options.md
- PhpWebsite.md
- SSL.md
- Usage.md
- LICENSE
- mongoose.c
- mongoose.h
- README.md
- wscript
- nvconfig.h
- posh.c
- posh.h
- BitArray.h
- Containers.h
- Debug.cpp
- Debug.h
- DefsGnucDarwin.h
- DefsGnucLinux.h
- DefsGnucWin32.h
- DefsVcWin32.h
- Library.cpp
- Library.h
- Memory.cpp
- Memory.h
- nvcore.h
- Prefetch.h
- Ptr.h
- Radix.cpp
- Radix.h
- StdStream.h
- Stream.h
- StrLib.cpp
- StrLib.h
- TextReader.cpp
- TextReader.h
- TextWriter.cpp
- TextWriter.h
- Tokenizer.cpp
- Tokenizer.h
- BlockDXT.cpp
- BlockDXT.h
- ColorBlock.cpp
- ColorBlock.h
- ConeMap.cpp
- ConeMap.h
- DirectDrawSurface.cpp
- DirectDrawSurface.h
- Filter.cpp
- Filter.h
- FloatImage.cpp
- FloatImage.h
- HoleFilling.cpp
- HoleFilling.h
- Image.cpp
- Image.h
- ImageIO.cpp
- ImageIO.h
- NormalMap.cpp
- NormalMap.h
- NormalMipmap.cpp
- NormalMipmap.h
- nvimage.h
- PixelFormat.h
- PsdFile.h
- Quantize.cpp
- Quantize.h
- TgaFile.h
- Basis.cpp
- Basis.h
- Box.h
- Color.h
- Matrix.h
- Montecarlo.cpp
- Montecarlo.h
- nvmath.h
- Plane.cpp
- Plane.h
- Quaternion.h
- Random.cpp
- Random.h
- SphericalHarmonic.cpp
- SphericalHarmonic.h
- Triangle.cpp
- Triangle.h
- TriBox.cpp
- Vector.h
- Bitmaps.h
- CompressKernel.cu
- ConvolveKernel.cu
- CudaCompressDXT.cpp
- CudaCompressDXT.h
- CudaMath.h
- CudaUtils.cpp
- CudaUtils.h
- squishgen.cpp
- squishpng.cpp
- squishtest.cpp
- alpha.cpp
- alpha.h
- ChangeLog
- clusterfit.cpp
- clusterfit.h
- colourblock.cpp
- colourblock.h
- colourfit.cpp
- colourfit.h
- colourset.cpp
- colourset.h
- config
- config.h
- Doxyfile
- fastclusterfit.cpp
- fastclusterfit.h
- fastclusterlookup.inl
- maths.cpp
- maths.h
- rangefit.cpp
- rangefit.h
- README
- simd.h
- simd_3dnow.h
- simd_sse.h
- simd_ve.h
- singlechannelfit.cpp
- singlechannelfit.h
- singlecolourfit.cpp
- singlecolourfit.h
- singlecolourlookup.inl
- squish.cpp
- squish.h
- texture_compression_s3tc.txt
- weightedclusterfit.cpp
- weightedclusterfit.h
- ctest.c
- filtertest.cpp
- assemble.cpp
- benchmark.cpp
- cmdline.h
- compress.cpp
- configdialog.cpp
- configdialog.h
- configdialog.ui
- ddsinfo.cpp
- decompress.cpp
- imgdiff.cpp
- main.cpp
- resize.cpp
- CompressDXT.cpp
- CompressDXT.h
- CompressionOptions.cpp
- CompressionOptions.h
- Compressor.cpp
- Compressor.h
- CompressRGB.cpp
- CompressRGB.h
- InputOptions.cpp
- InputOptions.h
- nvtt.cpp
- nvtt.h
- nvtt_wrapper.cpp
- nvtt_wrapper.h
- OptimalCompressDXT.cpp
- OptimalCompressDXT.h
- OutputOptions.cpp
- OutputOptions.h
- QuickCompressDXT.cpp
- QuickCompressDXT.h
- SingleColorLookup.h
- ChangeLog
- configure
- Makefile
- nvconfig.h.in
- NVIDIA_Texture_Tools_LICENSE.txt
- NVIDIA_Texture_Tools_README.txt
- VERSION
- wscript
- README
- stb_image.c
- stb_image.h
- stb_image_write.c
- stb_image_write.h
- wscript
- wscript
- monospace12.bmfc
- monospace12.fnt
- monospace12_0.dds
- monospace16.bmfc
- monospace16.fnt
- monospace16_0.dds
- Fxaa3_11.h
- billboard.gs.glsl
- billboard.ps.glsl
- billboard.vs.glsl
- blur.ps.glsl
- brdf.inc.glsl
- canvas2d.ps.glsl
- canvas2d.vs.glsl
- canvas3d.ps.glsl
- canvas3d.vs.glsl
- common.inc.glsl
- composite.ps.glsl
- csm-prev.ps.glsl
- csm.gs.glsl
- csm.ps.glsl
- csm.vs.glsl
- df-common.inc.glsl
- df-gbuffer.ps.glsl
- df-gbuffer.vs.glsl
- df-light.ps.glsl
- df-light.vs.glsl
- df-shadow-csm.ps.glsl
- downsample-depth.ps.glsl
- fsq-pos.vs.glsl
- fsq.vs.glsl
- fwd.ps.glsl
- fwd.vs.glsl
- fxaa.ps.glsl
- gbuff-prev.ps.glsl
- luminance-adapt.ps.glsl
- luminance-prev.ps.glsl
- luminance.ps.glsl
- occ-prev.ps.glsl
- skin.inc.glsl
- ssao.ps.glsl
- tonemap.ps.glsl
- upsample-bilateral.ps.glsl
- billboard.gs.hlsl
- billboard.ps.hlsl
- billboard.vs.hlsl
- blit-raw.ps.hlsl
- blur.ps.hlsl
- brdf.inc.hlsl
- canvas2d.ps.hlsl
- canvas2d.vs.hlsl
- canvas3d.ps.hlsl
- canvas3d.vs.hlsl
- common.inc.hlsl
- composite.ps.hlsl
- csm-prev.ps.hlsl
- csm.gs.hlsl
- csm.ps.hlsl
- csm.vs.hlsl
- df-common.inc.hlsl
- df-gbuffer.ps.hlsl
- df-gbuffer.vs.hlsl
- df-light.ps.hlsl
- df-light.vs.hlsl
- df-shadow-csm.ps.hlsl
- downsample-depth.ps.hlsl
- fsq-pos.vs.hlsl
- fsq.vs.hlsl
- fwd.ps.hlsl
- fwd.vs.hlsl
- fxaa.ps.hlsl
- gbuff-prev.ps.hlsl
- luminance-adapt.ps.hlsl
- luminance-prev.ps.hlsl
- luminance.ps.hlsl
- occ-prev.ps.hlsl
- skin.inc.hlsl
- ssao.ps.hlsl
- tonemap.ps.hlsl
- upsample-bilateral.ps.hlsl
- black1x1.dds
- do-not-pass.dds
- light.dds
- noise.dds
- white1x1.dds
- bootstrap-responsive.css
- bootstrap-responsive.min.css
- bootstrap.css
- bootstrap.min.css
- glyphicons-halflings-white.png
- glyphicons-halflings.png
- bootstrap.js
- bootstrap.min.js
- cam.html
- index.html
- dh-logo.jpg
- ajax.html
- annotating.html
- arrow-down.gif
- arrow-left.gif
- arrow-right.gif
- arrow-up.gif
- basic.html
- data-eu-gdp-growth-1.json
- data-eu-gdp-growth-2.json
- data-eu-gdp-growth-3.json
- data-eu-gdp-growth-4.json
- data-eu-gdp-growth-5.json
- data-eu-gdp-growth.json
- data-japan-gdp-growth.json
- data-usa-gdp-growth.json
- graph-types.html
- hs-2004-27-a-large_web.jpg
- image.html
- index.html
- interacting-axes.html
- interacting.html
- layout.css
- multiple-axes.html
- navigate.html
- percentiles.html
- pie.html
- realtime.html
- resize.html
- selection.html
- setting-options.html
- stacking.html
- symbols.html
- thresholding.html
- time.html
- tracking.html
- turning-series.html
- visitors.html
- zooming.html
- API.txt
- excanvas.js
- excanvas.min.js
- FAQ.txt
- jquery.colorhelpers.js
- jquery.flot.crosshair.js
- jquery.flot.fillbetween.js
- jquery.flot.image.js
- jquery.flot.js
- jquery.flot.navigate.js
- jquery.flot.pie.js
- jquery.flot.resize.js
- jquery.flot.selection.js
- jquery.flot.stack.js
- jquery.flot.symbol.js
- jquery.flot.threshold.js
- jquery.js
- LICENSE.txt
- Makefile
- NEWS.txt
- PLUGINS.txt
- README.txt
- gantt.js
- minus.png
- plus.png
- test.html
- jquery-1.8.3.js
- buffers.html
- gpu.html
- heap-sub.html
- heap.html
- index.html
- frame-prf.html
- index.html
- index.html
- lod-scheme.json
- attachments.docx
- helloworld.md
- preview.jpg
- models.md
- preview.jpg
- 2d-coords.png
- attachments.png
- axises.jpg
- coding-style.md
- components.md
- coordinate-system.md
- shader-coding.md
- luacore.md
- luaeng.md
- doxygen-core.conf
- doxygen-dh.css
- doxygen-eng.conf
- footer.html
- header.html
- index.md
- app-api.h
- app.h
- init-params.h
- input.h
- cmp-anim.h
- cmp-animchar.h
- cmp-attachdock.h
- cmp-attachment.h
- cmp-bounds.h
- cmp-camera.h
- cmp-light.h
- cmp-lodmodel.h
- cmp-model.h
- cmp-rbody.h
- cmp-trigger.h
- cmp-xform.h
- gfx-types-d3d.h
- gfx-types-gl.h
- script-lua-common.h
- pyalloc.h
- gfx-csm.h
- gfx-deferred.h
- gfx-fwd.h
- anim.h
- camera.h
- cmp-mgr.h
- cmp-types.h
- console.h
- dds-types.h
- debug-hud.h
- engine-api.h
- engine.h
- gfx-billboard.h
- gfx-buffers.h
- gfx-canvas.h
- gfx-cmdqueue.h
- gfx-device.h
- gfx-font.h
- gfx-input-types.h
- gfx-model.h
- gfx-occ.h
- gfx-postfx.h
- gfx-shader-hashes.h
- gfx-shader.h
- gfx-texture.h
- gfx-types.h
- gfx.h
- gui.h
- h3d-types.h
- lod-scheme.h
- mem-ids.h
- phx-device.h
- phx-prefab.h
- phx-types.h
- phx.h
- prf-mgr.h
- res-mgr.h
- scene-mgr.h
- script.h
- world-mgr.h
- dhapp.vcxproj
- dhapp.vcxproj.filters
- dhcore.vcxproj
- dhcore.vcxproj.filters
- dheng.vcxproj
- dheng.vcxproj.filters
- dhpaki.vcxproj
- dhpaki.vcxproj.filters
- ezxml.vcxproj
- ezxml.vcxproj.filters
- game-test.vcxproj
- game-test.vcxproj.filters
- h3dimport.vcxproj
- h3dimport.vcxproj.filters
- helloworld.vcxproj
- helloworld.vcxproj.filters
- models.vcxproj
- models.vcxproj.filters
- mongoose.vcxproj
- mongoose.vcxproj.filters
- nvtt.vcxproj
- nvtt.vcxproj.filters
- stb_image.vcxproj
- stb_image.vcxproj.filters
- unit-test.vcxproj
- unit-test.vcxproj.filters
- config.h
- darkhammer.sln
- mt-gl-context.c
- app-d3d.cpp
- app-gl.c
- glfw-keycodes.h
- input-glfw.c
- input-win.c
- win-keycodes.h
- app.c
- input.c
- wscript
- main.c
- raster.c
- raster.h
- cmp-anim.c
- cmp-animchar.c
- cmp-attachdock.c
- cmp-attachment.c
- cmp-bounds.c
- cmp-camera.c
- cmp-light.c
- cmp-lodmodel.c
- cmp-model.c
- cmp-rbody.c
- cmp-trigger.c
- cmp-xform.c
- gfx-cmdqueue-d3d.cpp
- gfx-device-d3d.cpp
- gfx-shader-d3d.cpp
- gfx-cmdqueue-gl.c
- gfx-device-gl.c
- gfx-shader-gl.c
- luacore.i
- luacore_wrap.cxx
- luaengine.i
- luaengine_wrap.cxx
- script-lua-core.cpp
- script-lua-engine.cpp
- phx-device-px.cpp
- gfx-csm.c
- gfx-deferred.c
- gfx-fwd.c
- engine.aps
- anim.c
- camera.c
- cmp-mgr.c
- cmp-register-main.c
- console.c
- debug-hud.c
- engine.c
- gfx-billboard.c
- gfx-buffers.c
- gfx-canvas.c
- gfx-font.c
- gfx-model.c
- gfx-occ.c
- gfx-postfx.c
- gfx-shader.c
- gfx-texture.c
- gfx.c
- gui.c
- lod-scheme.c
- phx-prefab.c
- phx.c
- prf-mgr.c
- res-mgr.c
- scene-mgr.c
- script.c
- world-mgr.c
- wscript
- main.cpp
- wscript
- anim-import.cpp
- anim-import.h
- h3dimport.cpp
- h3dimport.h
- math-conv.h
- model-import.cpp
- model-import.h
- phx-import.cpp
- phx-import.h
- texture-import.cpp
- texture-import.h
- wscript
- glyphicons_173_play.png
- glyphicons_174_pause.png
- glyphicons_207_remove_2.png
- glyphicons_432_plus.png
- glyphicons_433_minus.png
- icon.ico
- clipedit.py
- engine.py
- h3dimport-gui.py
- modelprev.py
- paki.c
- wscript
- __init__.py
- about.py
- __init__.py
- log.py
- util.py
- __init__.py
- eng_view.py
- __init__.py
- __init__.py
- dhapp.py
- dhcore.py
- dheng.py
- test-qt4.py
- test-qt5-d3d.py
- test-qt5.py
- test.py
- __init__.py
- dhlog.py
- dhutil.py
- make-shvars-linux
- make-shvars-win.bat
- make-shvars.py
- wscript
- 0_Soldier_new-1.dds
- controller1.json
- plane.h3dm
- soldier-animate.h3da
- soldier.h3dm
- test9.lua
- 0_wood_planks_01.dds
- 1_wood_planks_01_N.dds
- 2_metal01_d.dds
- 3_metal01_n.dds
- barrel.h3dm
- barrel.h3dp
- plane.h3dm
- helloworld.md
- preview.jpg
- models.md
- preview.jpg
- index.md
- helper-app.cpp
- helper-app.h
- helloworld.cpp
- models.cpp
- wscript
- waf
- .gitignore
- .gitmodules
- darkhammer.sublime-project
- install_3rdparty
- install_3rdparty-win.py
- libdhcore
- LICENSE
- README.md
- VERSION
- wscript
# Installation Guide
1. Get the code
git clone https://github.com/septag/darkhammer
Downloads the entire project code from GitHub to your computer.
cd darkhammer
Moves into the project folder you just downloaded.
2. .NET
Medium RecommendedPrerequisites
cd msvc
This project's files live in a subfolder, so move into it first.
dotnet restore
Downloads the packages the project depends on.
dotnet run
Builds the project and runs it immediately.
After dotnet run, check the message or address shown in the terminal.
3. Make
MediumPrerequisites
- Git Needed to download the project code from GitHub.
- Make Usually pre-installed on Linux/macOS. On Windows, install separately (e.g. via MSYS2 or WSL).
β οΈ This is a large repository, so this method may point to an internal sub-package rather than the actual core product. Check the full README as well.
cd 3rdparty/ezxml
This project's files live in a subfolder, so move into it first.
make
Compiles the code based on the generated build configuration to produce an executable.
If it finishes without errors, it worked. Try running the generated executable directly.
// repository documentation
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