evodot
Evodot FPS: A robust multiplayer First-Person Shooter game built entirely in Godot 4 with Host/Join capabilities and advanced animation syncing.
File Explorer
- godot-ci.yml
- ak-74.glb-78b0d5460068dd469ee148250d3ca6ca.md5
- ak-74.glb-78b0d5460068dd469ee148250d3ca6ca.scn
- ak-74_0.png-955f14bac52d0bfea2d5a6edd9df8e0c.ctex
- ak-74_0.png-955f14bac52d0bfea2d5a6edd9df8e0c.md5
- ak-74_0.png-955f14bac52d0bfea2d5a6edd9df8e0c.s3tc.ctex
- ak-74_1.png-aeb42e99a4247aac60ec2c1d95684d61.ctex
- ak-74_1.png-aeb42e99a4247aac60ec2c1d95684d61.md5
- ak-74_1.png-aeb42e99a4247aac60ec2c1d95684d61.s3tc.ctex
- ak-74_2.png-f79fde448ffb33c4d4716fa47b962823.ctex
- ak-74_2.png-f79fde448ffb33c4d4716fa47b962823.md5
- ak-74_2.png-f79fde448ffb33c4d4716fa47b962823.s3tc.ctex
- collision_world.glb-b6cea6529d39aff1e032e8605bdb169c.md5
- collision_world.glb-b6cea6529d39aff1e032e8605bdb169c.scn
- collision_world_bluegrid3.png-911a8911e11eb6727e1f8403783c046d.ctex
- collision_world_bluegrid3.png-911a8911e11eb6727e1f8403783c046d.md5
- collision_world_bluegrid3.png-911a8911e11eb6727e1f8403783c046d.s3tc.ctex
- Firing Rifle (3).glb-483b00302d93f1beb26ad91e282b6430.md5
- Firing Rifle (3).glb-483b00302d93f1beb26ad91e282b6430.scn
- Firing Rifle.fbx-41e152518ede63c6dd1bc8592c040f19.md5
- Firing Rifle.glb-fe391e64f2c5dd26445bea430ea5042d.md5
- Firing Rifle.glb-fe391e64f2c5dd26445bea430ea5042d.scn
- footstep.wav-651b5fb548383029c474cda01134d9f0.md5
- footstep.wav-651b5fb548383029c474cda01134d9f0.sample
- gunshot.wav-051463681237f6c40ded3f0f49613abf.md5
- gunshot.wav-051463681237f6c40ded3f0f49613abf.sample
- hit.wav-b122da9ae3f69dfbe7a6d1bf9e1b423e.md5
- hit.wav-b122da9ae3f69dfbe7a6d1bf9e1b423e.sample
- icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex
- icon.svg-218a8f2b3041327d8a5756f3a245f83b.md5
- low_poly_soldier.glb-45a5246d10a9ec5ea40ecaac6136023d.md5
- low_poly_soldier.glb-45a5246d10a9ec5ea40ecaac6136023d.scn
- map1.glb-929d61a6adb83206f5d7fa3bba95f28d.md5
- map1.glb-929d61a6adb83206f5d7fa3bba95f28d.scn
- map1_0.png-e9c996737622eaa9d9fafa4754c5689a.ctex
- map1_0.png-e9c996737622eaa9d9fafa4754c5689a.md5
- map1_0.png-e9c996737622eaa9d9fafa4754c5689a.s3tc.ctex
- map1_1.png-30b911ba51fd8ea35843129f0559000c.ctex
- map1_1.png-30b911ba51fd8ea35843129f0559000c.md5
- map1_1.png-30b911ba51fd8ea35843129f0559000c.s3tc.ctex
- map1_2.png-a9f6a9c77a43755a30b8ec71296d7369.ctex
- map1_2.png-a9f6a9c77a43755a30b8ec71296d7369.md5
- map1_2.png-a9f6a9c77a43755a30b8ec71296d7369.s3tc.ctex
- map1_3.png-43cae7d0854091478a86bb36157ccff7.ctex
- map1_3.png-43cae7d0854091478a86bb36157ccff7.md5
- map1_3.png-43cae7d0854091478a86bb36157ccff7.s3tc.ctex
- map1_4.png-6c90e4a27ad379cf534f42f4ad012ddf.ctex
- map1_4.png-6c90e4a27ad379cf534f42f4ad012ddf.md5
- map1_4.png-6c90e4a27ad379cf534f42f4ad012ddf.s3tc.ctex
- map1_5.png-9d91357e70762aefcfe5743798cdc815.ctex
- map1_5.png-9d91357e70762aefcfe5743798cdc815.md5
- map1_5.png-9d91357e70762aefcfe5743798cdc815.s3tc.ctex
- map1_6.png-1a019d0d8668670722199606a0e2809e.ctex
- map1_6.png-1a019d0d8668670722199606a0e2809e.md5
- map1_6.png-1a019d0d8668670722199606a0e2809e.s3tc.ctex
- map1_7.png-8fad738171ec5c40114f2d93ebe621f0.ctex
- map1_7.png-8fad738171ec5c40114f2d93ebe621f0.md5
- map1_7.png-8fad738171ec5c40114f2d93ebe621f0.s3tc.ctex
- map1_8.png-0bbd8974ce33c25e6577348915eb1596.ctex
- map1_8.png-0bbd8974ce33c25e6577348915eb1596.md5
- map1_8.png-0bbd8974ce33c25e6577348915eb1596.s3tc.ctex
- map1_9.png-b396ba130f6f956f210fc2bf58f80bfb.ctex
- map1_9.png-b396ba130f6f956f210fc2bf58f80bfb.md5
- map1_9.png-b396ba130f6f956f210fc2bf58f80bfb.s3tc.ctex
- map1_bluegrid3.png-c0d66c1a2c63ad1accfb4fac73428bfb.ctex
- map1_bluegrid3.png-c0d66c1a2c63ad1accfb4fac73428bfb.md5
- map1_bluegrid3.png-c0d66c1a2c63ad1accfb4fac73428bfb.s3tc.ctex
- Rifle Idle (2).fbx-5c15921508f8c9123b747f6f7c202f57.md5
- Rifle Idle (2).glb-72c53bc776f2a40303643246ab962c4f.md5
- Rifle Idle (2).glb-72c53bc776f2a40303643246ab962c4f.scn
- Rifle Idle (2).glb-dd8b55a5bac332ee210c62b03ffeb193.md5
- Rifle Idle (2).glb-dd8b55a5bac332ee210c62b03ffeb193.scn
- Rifle Jump (1).glb-4257937029322c2a1e9b7f07e5328da6.md5
- Rifle Jump (1).glb-4257937029322c2a1e9b7f07e5328da6.scn
- Rifle Jump.fbx-7680aad5ff58253a5363975b8b7043d1.md5
- Rifle Jump.glb-cf557a936934e4a849fed924d2b2f920.md5
- Rifle Jump.glb-cf557a936934e4a849fed924d2b2f920.scn
- Rifle Run (3).glb-88e510f0452b102d4594c3a1189c899e.md5
- Rifle Run (3).glb-88e510f0452b102d4594c3a1189c899e.scn
- Rifle Run.fbx-4446c67a656504a717d9d922315cdfae.md5
- Rifle Run.glb-f1f84d1024ccfeac71af483aa72578a0.md5
- Rifle Run.glb-f1f84d1024ccfeac71af483aa72578a0.scn
- shotgun.glb-93d82fac9f110c466edf73356be72059.md5
- shotgun.glb-93d82fac9f110c466edf73356be72059.scn
- shotgun_0.png-731053354e7fffd0d04add7599fdb971.ctex
- shotgun_0.png-731053354e7fffd0d04add7599fdb971.md5
- shotgun_0.png-731053354e7fffd0d04add7599fdb971.s3tc.ctex
- shotgun_1.png-506b014395bc13051cb77e24f87852ea.ctex
- shotgun_1.png-506b014395bc13051cb77e24f87852ea.md5
- shotgun_1.png-506b014395bc13051cb77e24f87852ea.s3tc.ctex
- shotgun_2.png-3ea98759b96fd82e375e1ab8ce40fdda.ctex
- shotgun_2.png-3ea98759b96fd82e375e1ab8ce40fdda.md5
- shotgun_2.png-3ea98759b96fd82e375e1ab8ce40fdda.s3tc.ctex
- thompson.glb-f280b1b74e89693efc04423d1540c07d.md5
- thompson.glb-f280b1b74e89693efc04423d1540c07d.scn
- thompson_0.png-d46d88a382aa7a1dd40c9455cedc2dca.ctex
- thompson_0.png-d46d88a382aa7a1dd40c9455cedc2dca.md5
- thompson_0.png-d46d88a382aa7a1dd40c9455cedc2dca.s3tc.ctex
- thompson_1.png-d24e4cbedd9a64ef719edc0ccb65f1e1.ctex
- thompson_1.png-d24e4cbedd9a64ef719edc0ccb65f1e1.md5
- thompson_1.png-d24e4cbedd9a64ef719edc0ccb65f1e1.s3tc.ctex
- thompson_2.png-29470abbb9225e60b571d8600a76a074.ctex
- thompson_2.png-29470abbb9225e60b571d8600a76a074.md5
- thompson_2.png-29470abbb9225e60b571d8600a76a074.s3tc.ctex
- global_script_class_cache.cfg
- uid_cache.bin
- Firing Rifle (3).glb
- Firing Rifle (3).glb.import
- Rifle Idle (2).glb
- Rifle Idle (2).glb.import
- Rifle Jump (1).glb
- Rifle Jump (1).glb.import
- Rifle Run (3).glb
- Rifle Run (3).glb.import
- footstep.wav
- footstep.wav.import
- gunshot.wav
- gunshot.wav.import
- hit.wav
- hit.wav.import
- editor_main.png
- editor_player.png
- gameplay1.jpg
- gameplay2.png
- gameplay3.png
- ak-74.glb
- ak-74.glb.import
- ak-74_0.png
- ak-74_0.png.import
- ak-74_1.png
- ak-74_1.png.import
- ak-74_2.png
- ak-74_2.png.import
- Firing Rifle.glb
- Firing Rifle.glb.import
- low_poly_soldier.glb
- low_poly_soldier.glb.import
- Rifle Idle (2).glb
- Rifle Idle (2).glb.import
- Rifle Jump.glb
- Rifle Jump.glb.import
- Rifle Run.glb
- Rifle Run.glb.import
- shotgun.glb
- shotgun.glb.import
- shotgun_0.png
- shotgun_0.png.import
- shotgun_1.png
- shotgun_1.png.import
- shotgun_2.png
- shotgun_2.png.import
- thompson.glb
- thompson.glb.import
- thompson_0.png
- thompson_0.png.import
- thompson_1.png
- thompson_1.png.import
- thompson_2.png
- thompson_2.png.import
- .gitignore
- Bot.gd
- Bot.gd.uid
- Bot.tscn
- collision_world.glb
- collision_world.glb.import
- collision_world_bluegrid3.png
- collision_world_bluegrid3.png.import
- Dockerfile
- export_presets.cfg
- GameManager.gd
- GameManager.gd.uid
- generate_sounds.py
- godot_game_design.md
- HUD.gd
- HUD.gd.uid
- icon.svg
- icon.svg.import
- LICENSE
- Lobby.gd
- Lobby.gd.uid
- Lobby.tscn
- Main.gd
- Main.gd.uid
- Main.tscn
- map1.glb
- map1.glb.import
- map1_0.png
- map1_0.png.import
- map1_1.png
- map1_1.png.import
- map1_2.png
- map1_2.png.import
- map1_3.png
- map1_3.png.import
- map1_4.png
- map1_4.png.import
- map1_5.png
- map1_5.png.import
- map1_6.png
- map1_6.png.import
- map1_7.png
- map1_7.png.import
- map1_8.png
- map1_8.png.import
- map1_9.png
- map1_9.png.import
- map1_bluegrid3.png
- map1_bluegrid3.png.import
- map1_glTF.json
- Pickup.gd
- Pickup.gd.uid
- Pickup.tscn
- Player.gd
- Player.gd.uid
- Player.tscn
- project.godot
- README.md
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