DragonBonesUnity
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최종 버전 다운로드 (.zip)- bounding_box_tester_ske.json
- bounding_box_tester_tex.json
- bounding_box_tester_tex.png
- bullet_01_ske.json
- bullet_01_tex.json
- bullet_01_tex.png
- floor_board_ske.json
- floor_board_tex.json
- floor_board_tex.png
- mecha_1002_101d_show_Data.asset
- mecha_1002_101d_show_ske.bytes
- mecha_1002_101d_show_ske.dbbin
- mecha_1002_101d_show_ske.json
- mecha_1002_101d_show_tex.json
- mecha_1002_101d_show_tex.png
- mecha_1002_101d_show_tex_Mat.mat
- normal.png
- mecha_1002_101d_show_Data.asset
- mecha_1002_101d_show_ske.bytes
- mecha_1002_101d_show_ske.dbbin
- mecha_1002_101d_show_ske.json
- mecha_1002_101d_show_tex.json
- mecha_1002_101d_show_tex.png
- mecha_1002_101d_show_tex_Mat.mat
- mecha_1002_101d_show_tex_UI_Mat.mat
- mecha_1004d_ske.json
- mecha_1004d_tex.json
- mecha_1004d_tex.png
- mecha_1004d_show_ske.json
- mecha_1004d_show_tex.json
- mecha_1004d_show_tex.png
- mecha_1406_Data.asset
- mecha_1406_ske.bytes
- mecha_1406_ske.json
- mecha_1406_tex.json
- mecha_1406_tex.png
- mecha_1406_tex_Mat.mat
- mecha_1502b_Data.asset
- mecha_1502b_ske.json
- mecha_1502b_tex.json
- mecha_1502b_tex.png
- mecha_1502b_tex_Mat.mat
- mecha_2903_ske.json
- mecha_2903_tex.json
- mecha_2903_tex.png
- progress_bar_ske.json
- progress_bar_tex.json
- progress_bar_tex.png
- skin_1502b_Data.asset
- skin_1502b_ske.json
- skin_1502b_tex.json
- skin_1502b_tex.png
- skin_1502b_tex_Mat.mat
- weapon_1000_Data.asset
- weapon_1000_ske.json
- weapon_1000_tex.json
- weapon_1000_tex.png
- weapon_1000_tex_Mat.mat
- weapon_1004_show_ske.json
- weapon_1004_show_tex.json
- weapon_1004_show_tex.png
- body_ske.json
- body_tex.json
- body_tex.png
- 2010600a_ske.json
- 2010600a_tex.json
- 2010600a_tex.png
- 2010600a_1_ske.json
- 2010600a_1_tex.json
- 2010600a_1_tex.png
- 20208003_ske.json
- 20208003_tex.json
- 20208003_tex.png
- 20208003_1_ske.json
- 20208003_1_tex.json
- 20208003_1_tex.png
- 20208003_2_ske.json
- 20208003_2_tex.json
- 20208003_2_tex.png
- 20208003_3_ske.json
- 20208003_3_tex.json
- 20208003_3_tex.png
- 20405006_ske.json
- 20405006_tex.json
- 20405006_tex.png
- 20509005_ske.json
- 20509005_tex.json
- 20509005_tex.png
- 20703016_ske.json
- 20703016_tex.json
- 20703016_tex.png
- 20703016_1_ske.json
- 20703016_1_tex.json
- 20703016_1_tex.png
- 2080100c_ske.json
- 2080100c_tex.json
- 2080100c_tex.png
- 2080100e_ske.json
- 2080100e_tex.json
- 2080100e_tex.png
- 2080100e_1_ske.json
- 2080100e_1_tex.json
- 2080100e_1_tex.png
- 20803005_ske.json
- 20803005_tex.json
- 20803005_tex.png
- 2080500b_ske.json
- 2080500b_tex.json
- 2080500b_tex.png
- 2080500b_1_ske.json
- 2080500b_1_tex.json
- 2080500b_1_tex.png
- 20106010_ske.json
- 20106010_tex.json
- 20106010_tex.png
- 20106010_1_ske.json
- 20106010_1_tex.json
- 20106010_1_tex.png
- 20208006_ske.json
- 20208006_tex.json
- 20208006_tex.png
- 20208006_1_ske.json
- 20208006_1_tex.json
- 20208006_1_tex.png
- 20208006_2_ske.json
- 20208006_2_tex.json
- 20208006_2_tex.png
- 20208006_3_ske.json
- 20208006_3_tex.json
- 20208006_3_tex.png
- 2040600b_ske.json
- 2040600b_tex.json
- 2040600b_tex.png
- 2040600b_1_ske.json
- 2040600b_1_tex.json
- 2040600b_1_tex.png
- 20509007_ske.json
- 20509007_tex.json
- 20509007_tex.png
- 20703020_ske.json
- 20703020_tex.json
- 20703020_tex.png
- 20703020_1_ske.json
- 20703020_1_tex.json
- 20703020_1_tex.png
- 20801015_ske.json
- 20801015_tex.json
- 20801015_tex.png
- 2080b003_ske.json
- 2080b003_tex.json
- 2080b003_tex.png
- background.png
- walk.mp3
- 1.HellowDragonBones.unity
- 1.HellowDragonBonesSettings.lighting
- 10.ReplaceAnimation.unity
- 10.ReplaceAnimationSettings.lighting
- 11.CoreElement.unity
- 11.CoreElementSettings.lighting
- 2.AnimationBase.unity
- 2.AnimationBaseSettings.lighting
- 3.DragonBonesEvent.unity
- 3.DragonBonesEventSettings.lighting
- 4.AnimationLayer.unity
- 4.AnimationLayerSettings.lighting
- 5.BoneOffset.unity
- 5.BoneOffsetSettings.lighting
- 6.InverseKinematics.unity
- 6.InverseKinematicsSettings.lighting
- 7.BoundingBox.unity
- 7.BoundingBoxSettings.lighting
- 8.ReplaceSlotDisplay.unity
- 8.ReplaceSlotDisplaySettings.lighting
- 9.ReplaceSkin.unity
- 9.ReplaceSkinSettings.lighting
- LightShader.unity
- LightShaderSettings.lighting
- Performance.unity
- PerformanceSettings.lighting
- UGUIDisplay.unity
- UGUIDisplaySettings.lighting
- AnimationBase.cs
- AnimationLayer.cs
- BaseDemo.cs
- BoneOffset.cs
- BoundingBox.cs
- CoreElement.cs
- DragonBonesEvent.cs
- HelloDragonBones.cs
- InverseKinematics.cs
- LightShader.cs
- LightTestShader.shader
- Performance.cs
- ReplaceAnimtion.cs
- ReplaceSkin.cs
- ReplaceSlotDisplay.cs
- icon-bone.png
- icon-ik.png
- icon-image.png
- icon-mesh.png
- icon-skeleton.png
- AssetProcess.cs
- DragonBonesIcons.cs
- PickJsonDataWindow.cs
- ShowSlotsWindow.cs
- UnityArmatureEditor.cs
- UnityEditor.cs
- DB_BlendMode_Grab.shader
- DB_BlendMode_UIGrab.shader
- MiniJSON.cs
- Animation.cs
- AnimationState.cs
- BaseTimelineState.cs
- IAnimatable.cs
- TimelineState.cs
- WorldClock.cs
- Armature.cs
- Bone.cs
- Constraint.cs
- DeformVertices.cs
- IArmatureProxy.cs
- Slot.cs
- TransformObject.cs
- BaseObject.cs
- DragonBones.cs
- EventObject.cs
- IEventDispatcher.cs
- BaseFactory.cs
- ColorTransform.cs
- Matrix.cs
- Point.cs
- Rectangle.cs
- Transform.cs
- AnimationConfig.cs
- AnimationData.cs
- ArmatureData.cs
- BoundingBoxData.cs
- CanvasData.cs
- ConstraintData.cs
- DisplayData.cs
- DragonBonesData.cs
- SkinData.cs
- TextureAtlasData.cs
- UserData.cs
- BinaryDataParser.cs
- BinaryDataReader.cs
- BinaryDataWriter.cs
- DataParser.cs
- ObjectDataParser.cs
- MeshBuffer.cs
- UnityArmatureComponent.cs
- UnityCombineMeshs.cs
- UnityDragonBonesData.cs
- UnityEventDispatcher.cs
- UnityFactory.cs
- UnitySlot.cs
- UnityTextureAtlasData.cs
- UnityUGUIDisplay.cs
- .gitignore
- README-zh.md
- README.md
// repository documentation
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