murder
Murder is a pixel art ECS game engine.
File Explorer
Download Latest Version (.zip)- ci.yml
- logo-1x-1.png
- logo-1x-2.png
- logo-8x-1.png
- logo-8x-2.png
- logo.aseprite
- screenshot0.png
- screenshot1.png
- screenshot2.png
- camera.aseprite
- crow.aseprite
- crow_loading.aseprite
- Cursor.aseprite
- cursor_cut.aseprite
- cursor_eye.aseprite
- cursor_hand.aseprite
- cursor_pencil.aseprite
- cursor_point.aseprite
- cutscene.aseprite
- dashed-line.aseprite
- dialogue-button.aseprite
- dialogue.aseprite
- editor.aseprite
- missingImage.aseprite
- point.aseprite
- vertical.aseprite
- beaver.ttf
- fonts.murder
- spellbook.ttf
- BakeGuid.lua
- Hello.lua
- murder_palette.png
- murder.fxh
- pixel_art_murder.fx
- simple.fx
- sprite2d.fx
- CharacterAsset.cs
- SpeakerAsset.cs
- EditorCosmeticsAsset.cs
- EditorSettingsAsset.cs
- FilterLocalizationAsset.cs
- PersistStageInfo.cs
- PersistWorldStageInfo.cs
- SpriteEventData.cs
- SpriteEventDataManagerAsset.cs
- SpritePathTrackerAsset.cs
- WorldAssetEntityInfo.cs
- FloorAsset.cs
- FontAsset.cs
- ParticleSystemAsset.cs
- SpriteAsset.cs
- TextIconsAsset.cs
- TilesetAsset.cs
- InputGraphicsAsset.cs
- InputProfileAsset.cs
- Languages.cs
- LocalizationAsset.cs
- LocalizedString.cs
- LocalizedStringData.cs
- PackedSaveData.cs
- SaveDataAsset.cs
- SavedWorldAsset.cs
- SmartFloatAsset.cs
- SmartIntAsset.cs
- SpeakerEventsAsset.cs
- Cursors.cs
- Theme.cs
- FeatureAsset.cs
- GameAsset.cs
- GameProfile.cs
- IPreview.cs
- IWorldAsset.cs
- PrefabAsset.cs
- WorldAsset.cs
- WorldEventsAsset.cs
- AgentComponent.cs
- AgentImpulseComponent.cs
- AgentPauseComponent.cs
- AgentSpeedMultiplierComponent.cs
- AgentSpriteComponent.cs
- AnimationOverloadComponent.cs
- ChangeAgentFrictionUntil.cs
- DisableAgentComponent.cs
- DoNotMoveWhenOutOfCameraComponent.cs
- FacingComponent.cs
- FacingTurnComponent.cs
- ForceAnimationOnChanceComponent.cs
- IndestructibleComponent.cs
- InsideGravityWellComponent.cs
- MovementModAreaComponent.cs
- OverrideAgentSpeedComponent.cs
- OverrideYOffsetComponent.cs
- StrafingComponent.cs
- HAAStarPathfindComponent.cs
- PathfindComponent.cs
- PathfindStatusComponent.cs
- PersistPathfindComponent.cs
- RouteComponent.cs
- CarveComponent.cs
- ColliderComponent.cs
- DestroyOnCollisionComponent.cs
- OverrideCenterOffsetComponent.cs
- CutsceneAnchorsComponent.cs
- AutomaticNextDialogueComponent.cs
- ChoiceComponent.cs
- LineComponent.cs
- OverrideSituationComponent.cs
- SituationComponent.cs
- SpeakerComponent.cs
- AlphaComponent.cs
- BroadcastEventMessageComponent.cs
- CustomFadeScreenStyleComponent.cs
- DisableEntityComponent.cs
- EventListenerComponent.cs
- FadeScreenComponent.cs
- FadeScreenWithSolidColorComponent.cs
- FadeSpriteComponent.cs
- FadeTransitionComponent.cs
- FadeWhenInAreaComponent.cs
- FadeWhenInCutsceneComponent.cs
- GlobalShaderComponent.cs
- InteractAfterInteraction.cs
- MuteAllEventsComponent.cs
- MuteEventsComponent.cs
- OnEnterOnExitComponent.cs
- OnlyApplyOnRuleComponent.cs
- OnlyApplyToTargetComponent.cs
- OnlyTriggerInteractionOnComponent.cs
- PlayEvenOffScreenComponent.cs
- RequiresVisionComponent.cs
- RotationComponent.cs
- TriggerReactionOnHitComponent.cs
- UiComponent.cs
- DisabledParticleSystemComponent.cs
- ParticleSystemComponent.cs
- ParticleSystemTrackerComponent.cs
- AlwaysInCameraComponent.cs
- AnimationCompleteComponent.cs
- AnimationSpeedOverload.cs
- AnimationStartedComponent.cs
- ChangeSpriteBatchOnAnimationCompleteComponent.cs
- CustomDrawComponent.cs
- CustomTargetSpriteBatchComponent.cs
- DoNotLoopComponent.cs
- DrawRectangleComponent.cs
- EntityBoundsCacheComponent.cs
- FlashSpriteComponent.cs
- FlipSpriteComponent.cs
- ForceSpriteDrawAtRatioComponent.cs
- InvisibleComponent.cs
- NineSliceComponent.cs
- OverrideReflectionComponent.cs
- OverrideSpriteFacingEditorComponent.cs
- ParallaxComponent.cs
- PauseAnimationComponent.cs
- PolygonSpriteComponent.cs
- RandomizeAsepriteComponent.cs
- ReflectionComponent.cs
- RenderedSpriteCacheComponent.cs
- ScaleComponent.cs
- SpriteBlendComponent.cs
- SpriteClippingRectComponent.cs
- SpriteComponent.cs
- SpriteFacingComponent.cs
- SpriteFrameComponent.cs
- SpriteOffsetComponent.cs
- SpritePauseComponent.cs
- SquishComponent.cs
- TextureComponent.cs
- ThreeSliceComponent.cs
- TintComponent.cs
- UiDisplayComponent.cs
- HasVisionComponent.cs
- MapComponent.cs
- PathfindGridComponent.cs
- RoomComponent.cs
- TileGridComponent.cs
- TilesetComponent.cs
- ChildTargetComponent.cs
- CollisionCacheComponent.cs
- DeactivateAfterInteractedComponent.cs
- DeactivateHighlightSpriteComponent.cs
- FireOnActivatedComponent.cs
- HighlightOnChildrenComponent.cs
- HighlightSpriteComponent.cs
- InteractedComponent.cs
- InteractOnActivateComponent.cs
- InteractOnCollisionComponent.cs
- InteractOnRuleMatchCollectionComponent.cs
- InteractOnRuleMatchComponent.cs
- InteractOnStartComponent.cs
- InteractOnStartOnEndComponent.cs
- InteractorComponent.cs
- PickEntityToAddOnStartComponent.cs
- RemoveEntityOnRuleMatchAtLoadComponent.cs
- RuleMatchedComponent.cs
- AdvancedCollisionComponent.cs
- BounceAmountComponent.cs
- CustomCollisionMask.cs
- CustomLineOfSightMaskComponent.cs
- FollowPositionComponent.cs
- FreeMovementComponent.cs
- FrictionComponent.cs
- GravityMultiplierComponent.cs
- IgnoreCollisionsWithComponent.cs
- IgnoreTriggersUntilComponent.cs
- IsStuckComponent.cs
- MoveToComponent.cs
- MoveToMaxTimeComponent.cs
- MoveToPerfectComponent.cs
- MoveToTargetComponent.cs
- PushAwayComponent.cs
- QuadtreeComponent.cs
- RemoveColliderWhenStoppedComponent.cs
- StopOnCollisionComponent.cs
- TetheredComponent.cs
- VelocityComponent.cs
- VelocityTowardsFacingComponent.cs
- VerticalPositionComponent.cs
- WaitForVacancyComponent.cs
- CutsceneAnchorsEditorComponent.cs
- DoNotPersistEntityOnSaveComponent.cs
- EventEditorListenerComponent.cs
- GuidToIdTargetCollectionComponent.cs
- GuidToIdTargetComponent.cs
- IdTargetCollectionComponent.cs
- IdTargetComponent.cs
- InstanceToEntityLookupComponent.cs
- PrefabRefComponent.cs
- PreviouslyPlayedCutscenesComponent.cs
- SpeakerEditorListenerComponent.cs
- AmbienceComponent.cs
- SoundComponent.cs
- SoundEventPositionTrackerComponent.cs
- SoundParameterComponent.cs
- SoundShapeComponent.cs
- TrackDistanceWithParameterComponent.cs
- RuleWatcherAllComponent.cs
- RuleWatcherComponent.cs
- SoundWatcherComponent.cs
- StateWatcherComponent.cs
- StoryWatcherComponent.cs
- RectPositionComponent.cs
- WindowRefreshTrackerComponent.cs
- ActivatedComponent.cs
- ActivateOnStartComponent.cs
- AnimationEventBroadcasterComponent.cs
- CreatedAtComponent.cs
- DestroyAfterSecondsComponent.cs
- DestroyOnAnimationCompleteComponent.cs
- DestroyOnBlackboardConditionComponent.cs
- DestroyOnTimerComponent.cs
- DoNotPauseComponent.cs
- FreezeWorldComponent.cs
- IgnoreComponent.cs
- IgnoreUntilComponent.cs
- InCameraComponent.cs
- PauseStateMachineUpdateComponent.cs
- StaticComponent.cs
- TagsComponent.cs
- TimeScaleComponent.cs
- TweenComponent.cs
- UnscaledDeltaTimeComponent.cs
- DisableSceneTransitionEffectsComponent.cs
- ImmediatelyApplyEffectsComponent.cs
- SkipComponent.cs
- CameraFollowComponent.cs
- EntityTrackerComponent.cs
- Astar.cs
- HAAStar.cs
- HAAStar_Data.cs
- HAAStar_Online.cs
- PathfindAlgorithmKind.cs
- PathfindServices.cs
- ICondition.cs
- IEntityCondition.cs
- IsPlayingAnimationCondition.cs
- Anchor.cs
- BaseCharacterBlackboard.cs
- BlackboardActionKind.cs
- BlackboardAttribute.cs
- BlackboardFieldAttribute.cs
- BlackboardKind.cs
- IBlackboard.cs
- ICharacterBlackboard.cs
- ISoundBlackboard.cs
- TriggerAttribute.cs
- ChoiceLine.cs
- DialogLine.cs
- Line.cs
- Character.cs
- CharacterRuntime.cs
- Criterion.cs
- CriterionKind.cs
- CriterionNode.cs
- CriterionNodeKind.cs
- Dialog.cs
- DialogAction.cs
- DialogEdge.cs
- DialogItemId.cs
- Fact.cs
- OrphanBlackboardContext.cs
- Portrait.cs
- RuleKind.cs
- Situation.cs
- Coroutine.cs
- IGuiSystem.cs
- IMonoPreRenderSystem.cs
- IMurderRenderSystem.cs
- MonoWorld.cs
- MonoWorld_Diagnostics.cs
- BoxShape.cs
- CircleShape.cs
- IShape.cs
- LazyShape.cs
- LineShape.cs
- PointShape.cs
- PolygonShape.cs
- Circle.cs
- IntRectangle.cs
- Line2.cs
- Matrix.cs
- Point.cs
- Polygon.cs
- Rect.cs
- Rectangle.cs
- Batch2D.cs
- Batches2D.cs
- BatchMode.cs
- SpriteBatchItem.cs
- TextData.cs
- Animation.cs
- AnimationEventMessage.cs
- AnimationInfo.cs
- AtlasCoordinates.cs
- Camera2D.cs
- Color.cs
- DrawInfo.cs
- FrameInfo.cs
- ImageFlip.cs
- Mask2D.cs
- MurderTexture.cs
- NineSlice.cs
- PixelFont.cs
- PlayAnimationOnRuleComponent.cs
- QuadRenderer.cs
- RenderContext.cs
- RenderContextFlags.cs
- RuntimeAtlas.cs
- SharedResources.cs
- TextureAtlas.cs
- VertexInfo.cs
- WindowChangeNotification.cs
- GridConfiguration.cs
- ITileProperties.cs
- Map.cs
- Tile.cs
- TileDimensions.cs
- TileGrid.cs
- TilesetGridType.cs
- TileType.cs
- AxisBindingsInfo.cs
- ButtonBindingsInfo.cs
- Chord.cs
- GamepadAxis.cs
- HapticsManager.cs
- InputButton.cs
- InputButtonAxis.cs
- InputEnums.cs
- InputState.cs
- IVirtualInput.cs
- ListenKeyboardHelper.cs
- MouseButtons.cs
- MuderInputButtons.cs
- MurderInputAxis.cs
- PlayerInput.cs
- VirtualAxis.cs
- VirtualButton.cs
- MurderVideoPlayer.cs
- MurderTargetedAction.cs
- MurderTargetedRuntimeAction.cs
- TriggerEventOn.cs
- Emitter.cs
- EmitterShape.cs
- EmitterShapeKind.cs
- Particle.cs
- ParticleIntValueProperty.cs
- ParticleRuntime.cs
- ParticleTexture.cs
- ParticleTextureKind.cs
- ParticleValueProperty.cs
- ParticleValuePropertyKind.cs
- ParticleVectorValueProperty.cs
- ParticleSystemTracker.cs
- WorldParticleSystemTracker.cs
- CollisionLayersBase.cs
- QTNode.cs
- Quadtree.cs
- GameScene.cs
- IPreloadGame.cs
- Scene.cs
- SceneLoader.cs
- SmartFloat.cs
- SmartInt.cs
- ISoundPlayer.cs
- MenuSounds.cs
- ParameterId.cs
- ParameterRuleAction.cs
- SoundEventId.cs
- SoundFact.cs
- SoundLayer.cs
- SoundPlayer.cs
- SoundRuleAction.cs
- SoundSpatialAttributes.cs
- MurderTagsBase.cs
- Tags.cs
- SimpleButton.cs
- FloatRange.cs
- IntRange.cs
- Orientation.cs
- Platforms.cs
- QuickSpriteInfo.cs
- RoundingMode.cs
- Viewport.cs
- ComponentTypeComparator.cs
- EntityBuilder.cs
- EntityInstance.cs
- EntityModifier.cs
- IEntity.cs
- PrefabEntityInstance.cs
- PrefabReference.cs
- WorldProcessor.cs
- BlackboardInfo.cs
- BlackboardTracker.cs
- GamePreferences.cs
- SavedWorldBuilder.cs
- AtlasId.cs
- FileManager.cs
- GameDataManager.cs
- GameDataManager_Packer.cs
- GameDataManager_Recordings.cs
- GameDataManager_Save.cs
- GameDataManager_Sound.cs
- PackedGameData.cs
- PackedSoundData.cs
- PreloadPackedGameData.cs
- CommandAttribute.cs
- CommandServices.cs
- ICommand.cs
- GameLogger.cs
- GraphLogger.cs
- PerfTimeRecorder.cs
- SmoothFpsCounter.cs
- UpdateTimeTracker.cs
- AdvancedBlackboardInteraction.cs
- BlackboardAction.cs
- BlackboardActionInteraction.cs
- PropagateInteraction.cs
- TalkToInteraction.cs
- PauseEventLayerInteraction.cs
- PlayEventInteraction.cs
- PlayEventWithSettingsInteraction.cs
- SetSoundParameterOnInteraction.cs
- StopEventInteraction.cs
- AddChildOnInteraction.cs
- AddComponentOnInteraction.cs
- AddEntityOnInteraction.cs
- DeactivateChildForTargetInteraction.cs
- DeactivateChildInteraction.cs
- DebugInteraction.cs
- DestroyOnInteraction.cs
- EnableChildrenInteraction.cs
- FadeSpriteInteraction.cs
- FireAfterInteraction.cs
- InteractChildOnInteraction.cs
- InteractionCollection.cs
- InteractWithDelayInteraction.cs
- RemoveEntityOnInteraction.cs
- RemoveFromParentInteraction.cs
- SendInteractMessageInteraction.cs
- SendMessageInteraction.cs
- SendToOtherInteraction.cs
- SendToParentInteraction.cs
- SetPositionInteraction.cs
- TargetedInteractionCollection.cs
- ToggleActivateTargetInteraction.cs
- PathNotPossibleMessage.cs
- RecalculatePathfindMessage.cs
- NextDialogMessage.cs
- PickChoiceMessage.cs
- CollidedWithMessage.cs
- IsInsideOfMessage.cs
- OnCollisionMessage.cs
- ThetherSnapMessage.cs
- TouchedGroundMessage.cs
- AfterMessage.cs
- AnimationCompleteMessage.cs
- FacingTurnCompleteMessage.cs
- FatalDamageMessage.cs
- HighlightMessage.cs
- InteractMessage.cs
- OnExitMessage.cs
- OnReplacedMessage.cs
- OnStartMessage.cs
- RevertMessage.cs
- editor.json
- editor.log
- editor000.qoi.gz
- data0.gz
- preload_data.gz
- sounds.gz
- beaver.json
- beaver.qoi.gz
- fa-regular-400.otf
- fa-solid-400.otf
- spellbook.json
- spellbook.qoi.gz
- UbuntuSansNerdFontPropo-Bold.ttf
- UbuntuSansNerdFontPropo-Regular.ttf
- murder_palette.png
- pixel_art_murder.fxb
- simple.fxb
- sprite2d.fxb
- FolderProfile1.pubxml
- camera.json
- crow.json
- crow_loading.json
- Cursor.json
- cursor_cut.json
- cursor_eye.json
- cursor_hand.json
- cursor_pencil.json
- cursor_point.json
- cutscene.json
- dashed-line.json
- dialogue-button_play.json
- dialogue-button_step-back.json
- dialogue-button_step-forward.json
- dialogue_action.json
- dialogue_add-component.json
- dialogue_bg-gray.json
- dialogue_bg-hovered.json
- dialogue_bg-selected.json
- dialogue_bg.json
- dialogue_bye.json
- dialogue_dialogue-line.json
- dialogue_edge-choice.json
- dialogue_edge-if.json
- dialogue_edge-next.json
- dialogue_edge-random.json
- dialogue_edge-score.json
- dialogue_exit.json
- dialogue_flow.json
- dialogue_play.json
- dialogue_rewind.json
- dialogue_step-back.json
- dialogue_step-forward.json
- editor_audio.json
- editor_ear.json
- editor_music.json
- editor_Warning.json
- missingImage.json
- point.json
- vertical.json
- murder_palette.png
- app.manifest
- game_config
- Icon.bmp
- Icon.ico
- icon.png
- icon.psd
- ButtonStyle.cs
- DrawMenuInfo.cs
- DrawMenuStyle.cs
- MenuInfo.cs
- AssetServices.cs
- CameraServices.cs
- ColliderServices.cs
- CoroutineServices.cs
- DebugServices.cs
- DialogueServices.cs
- EffectsServices.cs
- EntityServices.cs
- FeedbackServices.cs
- GeometryServices.cs
- HapticsServices.cs
- InputServices.cs
- InputServices_InputMenuOption.cs
- LevelServices.cs
- LocalizationServices.cs
- MurderFonts.cs
- MurderSaveServices.cs
- MurderUiServices.cs
- PhysicsServices.cs
- RenderServices.cs
- RenderServices_Cache.cs
- RenderServices_MenuOption.cs
- RenderServices_NineSlice.cs
- SoundServices.cs
- TextureServices.cs
- TileServices.cs
- WorldServices.cs
- DialogStateMachine.cs
- CoroutineStateMachine.cs
- AgentCleanupSystem.cs
- AgentMovementModfierSystem.cs
- AgentMoverSystem.cs
- AgentMoveToSystem.cs
- AgentSpriteSystem.cs
- FacingTurnSystem.cs
- CalculatePathfindSystem.cs
- PathfindRouteSystem.cs
- ConsoleSystem.cs
- EventListenerSystem.cs
- FadeScreenWithSolidColorSystem.cs
- FadeSpriteSystem.cs
- FadeTransitionSystem.cs
- ParticleAlphaTrackerSystem.cs
- ParticleDestroyerSystem.cs
- ParticleDisableTrackerSystem.cs
- ParticleRendererSystem.cs
- ParticleTrackerSystem.cs
- CameraShakeSystem.cs
- ChangeSpriteBatchOnAnimationCompleteSystem.cs
- CustomDrawRenderSystem.cs
- FloorWithBatchOptimizationRenderSystem.cs
- PlayAnimationOnRuleMatchSystem.cs
- PolygonSpriteRenderSystem.cs
- RandomizeAsepriteSystem.cs
- RectangleRenderSystem.cs
- SpriteAnimationStarterSystem.cs
- SpriteAtRatioRenderSystem.cs
- SpriteFlashCleanupSystem.cs
- SpriteNineSliceRenderSystem.cs
- SpriteRenderSystem.cs
- SpriteThreeSliceRenderSystem.cs
- SquishSystem.cs
- TextureRenderSystem.cs
- TilemapNoFloorRenderSystem.cs
- GridCacheRenderSystem.cs
- MapCarveCollisionSystem.cs
- MapInitializerSystem.cs
- MapPathfindInitializerSystem.cs
- InteractOnActivateSystem.cs
- InteractOnCollisionSystem.cs
- InteractOnRuleMatchSystem.cs
- InteractOnStartOnEndSystem.cs
- InteractOnStartSystem.cs
- InteractSystem.cs
- RemoveEntityOnRuleMatchAtLoadSystem.cs
- AnimationOnPauseSystem.cs
- StateMachineOnPauseSystem.cs
- DestroyOnCollisionSystem.cs
- FrictionSystem.cs
- MoveToPerfectSystem.cs
- QuadtreeCalculatorSystem.cs
- RemoveColliderWhenStoppedSystem.cs
- SATPhysicsSystem.cs
- StaticRenderQuadTreeSystem.cs
- TetherSystem.cs
- TriggerPhysicsSystem.cs
- VelocityTowardsFacingSystem.cs
- VerticalPhysicsSystem.cs
- AmbienceTrackerSystem.cs
- SoundEventPositionTrackerSystem.cs
- SoundShapeTrackerSystem.cs
- SoundsSystem.cs
- AlwaysInCameraSystem.cs
- AnimationEventBroadcastSystem.cs
- CreationTimeSystem.cs
- DestroyAfterSystem.cs
- DestroyAtTimeSystem.cs
- DestroyOnAnimationCompleteSystem.cs
- DestroyOnBlackboardConditionSystem.cs
- DynamicInCameraSystem.cs
- FullscreenShortcutListener.cs
- IgnoreUntilSystem.cs
- StaticInCameraSystem.cs
- TimeScaleSystem.cs
- TweenSystem.cs
- ActivateOnStartSystem.cs
- StateMachineSystem.cs
- AnchorAttribute.cs
- AtlasNameAttribute.cs
- ChildIdAttribute.cs
- DefaultAttribute.cs
- DefaultEditorSystemAttribute.cs
- DialogueEditorAttribute.cs
- EditorLabelAttribute.cs
- EditorSystemAttribute.cs
- EditorTupleTooltipAttribute.cs
- EventMessagesAttribute.cs
- FolderAttribute.cs
- FontAttribute.cs
- HideInEditorAttribute.cs
- IgnoreFromEditorAttribute.cs
- SearchAttribute.cs
- ShowInEditorAttribute.cs
- SliderAttribute.cs
- SoundParameterAttribute.cs
- StoryAttribute.cs
- TargetAttribute.cs
- TileEditorAttribute.cs
- TooltipAttribute.cs
- AngleAttribute.cs
- AtlasTextureAttribute.cs
- CollisionLayerAttribute.cs
- CustomNameAttribute.cs
- DoNotPersistEntityOnSaveAttribute.cs
- DoNotPersistOnSaveAttribute.cs
- EditorFieldPropertiesAttribute.cs
- GameAssetDictionaryIdAttribute.cs
- GameAssetIdAttribute.cs
- InstanceIdAttribute.cs
- MultilineAttribute.cs
- MurderAttribute.cs
- NoLabelAttribute.cs
- OnlyPersistThisComponentForEntityOnSaveAttribute.cs
- OnlyShowOnDebugViewAttribute.cs
- PaletteColorAttribute.cs
- PersistOnSaveAttribute.cs
- RuntimeOnlyAttribute.cs
- ShowFirstLineAttribute.cs
- SimpleTextureAttribute.cs
- SkipJsonFileIntegrityCheckAttribute.cs
- SoundAttribute.cs
- SoundPlayerAttribute.cs
- SpriteBatchReferenceAttribute.cs
- TypeOfAttribute.cs
- AfterHotReloadListener.cs
- ComplexDictionary.cs
- ComplexDictionaryConverter.cs
- FileHelper.cs
- IMurderSerializer.cs
- JsonTypeConverter.cs
- SerializationHelper.cs
- AssetRef.cs
- BlackboardHelpers.cs
- CacheDictionary.cs
- Calculator.cs
- CameraHelper.cs
- CollectionHelper.cs
- CollisionDirection.cs
- ColorHelper.cs
- DebugSnapshot.cs
- DirectionHelper.cs
- Ease.cs
- Ease_Double.cs
- EaseKind.cs
- GridHelper.cs
- Icons.cs
- IKHelper.cs
- InputHelpers.cs
- MatrixHelper.cs
- MurderAssetHelpers.cs
- NoiseHelper.cs
- PerlinNoise.cs
- PositionExtensions.cs
- RandomExtensions.cs
- ShaderHelper.cs
- StringHelper.cs
- TargetEntity.cs
- ThreeSlice.cs
- Vector2Extensions.cs
- Vector2Helper.cs
- WorldHelper.cs
- XnaExtensions.cs
- Game.cs
- Game_Scenes.cs
- IMurderGame.cs
- IShaderProvider.cs
- Murder.csproj
- AttributeAnalyzer.cs
- AddAttributeCodeFixProvider.cs
- AddinterfaceCodeFixProvider.cs
- SyntaxExtensions.cs
- TypeSymbolExtensions.cs
- AnalyzerReleases.Shipped.md
- AnalyzerReleases.Unshipped.md
- CodeFixes.cs
- DiagnosticIds.cs
- Murder.Analyzers.csproj
- TypeMetadataNames.cs
- AttributeAnalyzerTests.cs
- AddInterfaceCodeFixProviderTests.cs
- Murder.Analyzers.Tests.csproj
- Verifiers.cs
- CustomTimeComponent.cs
- DebugColorComponent.cs
- DialogueNodeEditorComponent.cs
- EditorComponent.cs
- EditorTween.cs
- IsPlacingComponent.cs
- IsSelectedComponent.cs
- PlacedInWorldComponent.cs
- ShowColliderHandlesComponent.cs
- ShowYSortComponent.cs
- SkipEntityOnEditorComponent.cs
- TimelineEditorComponent.cs
- CursorStyle.cs
- CursorTextureManager.cs
- MouseCursor.Sdl.cs
- StartPlayGameInfo.cs
- UndoTracker.cs
- AssetRefComponent.cs
- CustomComponent.cs
- EditorSituationComponent.cs
- EventListenerEditorComponent.cs
- FacingComponentEditor.cs
- InteractiveComponent.cs
- InteractiveTalkToComponent.cs
- PathfindMapComponent.cs
- SoundRuleActionComponent.cs
- SpriteComponentEditor.cs
- SpriteFacingComponentEditor.cs
- StateMachineComponent.cs
- AgentSpriteComponentDiagnostic.cs
- CustomDiagnostic.cs
- CustomDiagnosticAttribute.cs
- GuidDiagnostic.cs
- GuidToIdTargetCollectionDiagnostic.cs
- GuidToIdTargetDiagnostic.cs
- ICustomDiagnostic.cs
- IEnumerableDiagnostic.cs
- SituationComponentDiagnostic.cs
- SoundRuleActionDiagnostic.cs
- SpriteComponentDiagnostic.cs
- AssetEditor.cs
- CharacterEditor.cs
- CharacterEditor_Dialogs.cs
- CharacterEditor_Helpers.cs
- CustomEditor.cs
- EditorSettingsEditor.cs
- FeatureAssetEditor.cs
- LocalizationAssetEditor.cs
- ParticleSystemEditor.cs
- PrefabAssetEditor.cs
- SavedWorldInspector.cs
- SmartFloatAssetEditor.cs
- SmartIntAssetEditor.cs
- SpriteEditor.cs
- TileGridComponentEditor.cs
- WorldAssetEditor.cs
- WorldAssetEditor_AddEntity.cs
- WorldAssetEditor_Pathfind.cs
- WorldAssetEditor_Selector.cs
- WorldAssetEditor_Sounds.cs
- WorldAssetEditor_Story.cs
- WorldAssetEditor_Tile.cs
- EmitterField.cs
- ParticleField.cs
- ParticleIntValuePropertyField.cs
- ParticleValuePropertyField.cs
- ParticleVectorValuePropertyField.cs
- AnchorField.cs
- ArrayField.cs
- AssetRefField.cs
- AssetsDictionaryField.cs
- ColorField.cs
- CustomField.cs
- CustomFieldOfAttribute.cs
- DialogActionField.cs
- DictionaryField.cs
- DictionaryGenericField.cs
- DictionaryGuidImmutableArrayGuidField.cs
- DictionaryStringAnimationField.cs
- DictionaryStringGuidField.cs
- EnumField.cs
- FactField.cs
- FloatRangeField.cs
- GuidField.cs
- IComponentField.cs
- IMessageField.cs
- ImmutableArrayColorField.cs
- ImmutableArrayComponentField.cs
- ImmutableArrayCriterionField.cs
- ImmutableArrayField.cs
- ImmutableArrayFloatField.cs
- ImmutableArrayGenericField.cs
- ImmutableArrayGuidField.cs
- ImmutableArrayInteractionsField.cs
- ImmutableArrayIntField.cs
- ImmutableArrayPointField.cs
- ImmutableArrayPortraitField.cs
- ImmutableArrayReferencedAtlasField.cs
- ImmutableArraySpriteEventInfo.cs
- ImmutableArrayStringField.cs
- ImmutableArrayTriggerEventOnField.cs
- ImmutableArrayTypeField.cs
- ImmutableDialogActionField.cs
- ImmutableHashSetIntField.cs
- InputButtonField.cs
- InteractiveComponentField.cs
- IntField.cs
- LocalizedStringField.cs
- PointField.cs
- ShapeArrayField.cs
- SituationComponentField.cs
- SmartFloatField.cs
- SmartIntField.cs
- SoundFactField.cs
- StringField.cs
- TagsField.cs
- Vector2Field.cs
- WorldAssetEntityInfoField.cs
- GumToMurderConverter.cs
- AsepriteImporter.cs
- Cel.cs
- FontImporter.cs
- FontLookup.cs
- Frame.cs
- IUserData.cs
- Layer.cs
- Slice.cs
- Tag.cs
- Tile.cs
- Tileset.cs
- EditorDataManager.cs
- EditorDataManager_Dialog.cs
- EditorDataManager_Loader.cs
- EditorDataManager_Media.cs
- EditorDataManager_Packer.cs
- EditorDataManager_Save.cs
- EditorDataManager_Sprites.cs
- EditorDataManager_Watcher.cs
- EditorFileManager.cs
- Processor.cs
- TextureInfo.cs
- TexturePacker.cs
- EditorDebugSnapshot.cs
- EditorGameLogger.cs
- AsepriteImporter.cs
- AsepriteImporter_Cutscene.cs
- AsepriteImporter_Editor.cs
- AsepriteImporter_Gameplay.cs
- AsepriteImporter_Preload.cs
- CutsceneAsepriteImporter.cs
- ImporterSettingsAttribute.cs
- PngImporter.cs
- PngNoAtlasImporter.cs
- ResourceImporter.cs
- AssetUpdatedMessage.cs
- launchSettings.json
- EditorField.cs
- EditorMember.cs
- EditorProperty.cs
- FakeEditorField.cs
- BlackboardServices.cs
- EditorCameraServices.cs
- EditorDebugServices.cs
- EditorInputHelpers.cs
- EditorLocalizationServices.cs
- EditorServices.cs
- EditorSoundServices.cs
- EditorStoryServices.cs
- EditorTextureServices.cs
- EditorTileServices.cs
- ImporterServices.cs
- Stage.cs
- Stage_Editor.cs
- Stage_Instances.cs
- Stage_Tile.cs
- AnimationEventDebugSystem.cs
- BlackboardTrackerSystem.cs
- DebugActivatorSystem.cs
- DebugColliderRenderSystem.cs
- DebugMapCarveSystem.cs
- DebugMapInitializerSystem.cs
- DebugMapRenderSystem.cs
- DebugParticlesSystem.cs
- DebugPlotterSystem.cs
- DebugRouteSystem.cs
- DebugShadersSystem.cs
- DebugShowCameraBoundsSystem.cs
- DebugShowInteractionsSystem.cs
- DebugStateMachineSystem.cs
- DebugTrackerSystem.cs
- DesignerNotesSystem.cs
- EditorGraphLogger.cs
- PhysicsDebugSystem.cs
- QuadTreeDebugSystem.cs
- StateMachineDebugSystem.cs
- SystemsDiagnosticsSystem.cs
- TextureInspectorSystem.cs
- EditorAnchorSystem.cs
- TimelineSystem.cs
- SoundColliderEditorSystem.cs
- SoundCreationEditorSystem.cs
- SoundEditorSystem.cs
- SoundShapeEditorSystem.cs
- SoundShapePrefabEditorSystem.cs
- SoundShapeWorldEditorSystem.cs
- CutsceneEditorSystem.cs
- StoryEditorSystem.cs
- UpdateAnchorSystem.cs
- EditorTilemapAndFloorRenderSystem.cs
- PathfindEditorSystem.cs
- TileEditorSystem.cs
- TileEditorSystem_Cut.cs
- UpdatePathfindGridSystem.cs
- UpdateTileGridSystem.cs
- CursorSystem.cs
- DialogueNodeSystem.cs
- EditorCameraControllerSystem.cs
- EditorFloorRenderSystem.cs
- EditorStartOnCursorSystem.cs
- EditorStartOnCursorWithCutsceneSystem.cs
- EditorSystem.cs
- EntitiesPlacerSystem.cs
- EntitiesSelectorSystem.cs
- EntitiesShortcutsSystem.cs
- GenericSelectorSystem.cs
- RectPositionDebugRenderer.cs
- ScreenshotShortcutListener.cs
- SpriteRenderDebugSystem.cs
- UpdateComponentSystem.cs
- CustomComponentOfAttribute.cs
- CustomEditorOfAttribute.cs
- ParticleEditorAttribute.cs
- PathfindEditorAttribute.cs
- PrefabEditorAttribute.cs
- SoundEditorAttribute.cs
- SpriteEditorAttribute.cs
- StoryEditorAttribute.cs
- WorldEditorAttribute.cs
- DragDrop.cs
- DrawVertDeclaration.cs
- Fonts.cs
- ImGuiHelpers.cs
- ImGuiRenderer.cs
- ImGuiTextureManager.cs
- RectangleBox.cs
- SearchBox.cs
- TableMultipleColumns.cs
- TableTwoColumns.cs
- QoiCodec.cs
- QoiEncoder.cs
- QoiImage.cs
- EditorFileHelper.cs
- EditorSerializationHelper.cs
- EditorHook.cs
- TimelineEditorHook.cs
- AssetCrossReference.cs
- AssetsFilter.cs
- AttributeExtensions.cs
- CustomEditorsHelper.cs
- DebugGraphics.cs
- EditorAssetsHelpers.cs
- EditorCosmetics.cs
- EntityInspector.cs
- EnumHelper.cs
- ExternalTool.cs
- FileLoadHelpers.cs
- IStageCustomHelper.cs
- LocalizationExporter.cs
- OperatingSystemHelpers.cs
- Prettify.cs
- ReflectionHelper.cs
- ShaderHelpers.cs
- ShellServices.cs
- StageHelpers.cs
- Architect.cs
- EditorScene.cs
- EditorScene_Editors.cs
- EditorScene_Explorer.cs
- EditorScene_Selector.cs
- EditorScene_Shortcuts.cs
- IMurderArchitect.cs
- Murder.Editor.csproj
- Program.cs
- HelperExtensions.cs
- IncrementalGeneratorExtensions.cs
- MetadataFetcher.cs
- MurderTypeSymbols.cs
- ReferencedAssemblyTypeFetcher.cs
- SourceWriter.cs
- Templates.cs
- Generator.cs
- Murder.Serializer.csproj
- Clue.cs
- Murder.Tests.csproj
- .editorconfig
- .gitignore
- .gitmodules
- bang
- Directory.Build.props
- gum
- LICENSE
- Murder.sln
- README.md
# Installation Guide
1. Get the code
git clone https://github.com/isadorasophia/murder
Downloads the entire project code from GitHub to your computer.
cd murder
Moves into the project folder you just downloaded.
2. .NET
Medium RecommendedPrerequisites
dotnet restore
Downloads the packages the project depends on.
dotnet run
Builds the project and runs it immediately.
After dotnet run, check the message or address shown in the terminal.
// repository documentation
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