A-Better-Actor
An Easily Directable AI Actor for Unreal & Unity Sequences
파일 탐색기
최종 버전 다운로드 (.zip)- example.png
- gif.gif
- header.png
- packman.png
- plugins.png
- setup.png
- unityusage.png
- unrealsetup.png
- settings.json
- Packages-Update.log
- Anim_Happy.fbx
- Anim_Happy.fbx.meta
- Anim_Neutral.fbx
- Anim_Neutral.fbx.meta
- Anim_Sad.fbx
- Anim_Sad.fbx.meta
- Anim_Scared.fbx
- Anim_Scared.fbx.meta
- HalfSteps2Idle_IdleTOShortStepfwdTOIdle.fbx
- HalfSteps2Idle_IdleTOShortStepfwdTOIdle.fbx.meta
- HalfSteps2Idle_StrafeFwdFootOverTOIdle.fbx
- HalfSteps2Idle_StrafeFwdFootOverTOIdle.fbx.meta
- Idle_IdleToIdlesR.fbx
- Idle_IdleToIdlesR.fbx.meta
- Idle_JumpUpMedium_1Hand_Idle.fbx
- Idle_JumpUpMedium_1Hand_Idle.fbx.meta
- Idle_Neutral_1.fbx
- Idle_Neutral_1.fbx.meta
- Idle_Neutral_2.fbx
- Idle_Neutral_2.fbx.meta
- Idle_NeutralTO45IdleTONeutralIdle.fbx
- Idle_NeutralTO45IdleTONeutralIdle.fbx.meta
- Idle_Ready.fbx
- Idle_Ready.fbx.meta
- Idle_ReadyToNeutral.fbx
- Idle_ReadyToNeutral.fbx.meta
- Idle_SidesSteps_Idle.fbx
- Idle_SidesSteps_Idle.fbx.meta
- IdleR_To_IdleL_1.fbx
- IdleR_To_IdleL_1.fbx.meta
- IdleR_To_IdleL_2.fbx
- IdleR_To_IdleL_2.fbx.meta
- SmallStep.fbx
- SmallStep.fbx.meta
- SmallStep_IdleToIdle.fbx
- SmallStep_IdleToIdle.fbx.meta
- Walk2Idle_Idle2WalkBackward.fbx
- Walk2Idle_Idle2WalkBackward.fbx.meta
- Idle2Crouch_Neutral2Crouch2Idle.fbx
- Idle2Crouch_Neutral2Crouch2Idle.fbx.meta
- Idle_CannotDown_Idle.fbx
- Idle_CannotDown_Idle.fbx.meta
- Idle_CannotUp_Idle.fbx
- Idle_CannotUp_Idle.fbx.meta
- Idle_JumpDownHigh_Idle.fbx
- Idle_JumpDownHigh_Idle.fbx.meta
- Idle_JumpDownHigh_Roll_Idle.fbx
- Idle_JumpDownHigh_Roll_Idle.fbx.meta
- Idle_JumpDownLow_BackFlip_Idle.fbx
- Idle_JumpDownLow_BackFlip_Idle.fbx.meta
- Idle_JumpDownLow_FlipOnHands_Idle.fbx
- Idle_JumpDownLow_FlipOnHands_Idle.fbx.meta
- Idle_JumpDownLow_FrontFlip_Idle.fbx
- Idle_JumpDownLow_FrontFlip_Idle.fbx.meta
- Idle_JumpDownLow_Idle.fbx
- Idle_JumpDownLow_Idle.fbx.meta
- Idle_JumpDownLow_SideFlip_Idle.fbx
- Idle_JumpDownLow_SideFlip_Idle.fbx.meta
- Idle_JumpDownLow_Stride_Idle.fbx
- Idle_JumpDownLow_Stride_Idle.fbx.meta
- Idle_JumpDownMed_Idle.fbx
- Idle_JumpDownMed_Idle.fbx.meta
- Idle_JumpUpHigh_StepBack_Idle.fbx
- Idle_JumpUpHigh_StepBack_Idle.fbx.meta
- Idle_JumpUpLow_NoHands1Step_Idle.fbx
- Idle_JumpUpLow_NoHands1Step_Idle.fbx.meta
- Idle_JumpUpLow_NoHands_Idle.fbx
- Idle_JumpUpLow_NoHands_Idle.fbx.meta
- Idle_JumpUpMedium_2Hands_Idle.fbx
- Idle_JumpUpMedium_2Hands_Idle.fbx.meta
- Idle_JumpUpMedium_NoHands1Step_Idle.fbx
- Idle_JumpUpMedium_NoHands1Step_Idle.fbx.meta
- Idle_ToJumpUpHigh.fbx
- Idle_ToJumpUpHigh.fbx.meta
- IdleGrab_FrontHigh.fbx
- IdleGrab_FrontHigh.fbx.meta
- IdleGrab_LowFront.fbx
- IdleGrab_LowFront.fbx.meta
- IdleGrab_Neutral.fbx
- IdleGrab_Neutral.fbx.meta
- IdleTo_BackFlipDown_High_ToIdle.fbx
- IdleTo_BackFlipDown_High_ToIdle.fbx.meta
- Roll_To_Run.fbx
- Roll_To_Run.fbx.meta
- JogAvoid_ToLeft_Both.fbx
- JogAvoid_ToLeft_Both.fbx.meta
- RunAvoid_ToLeft_Both.fbx
- RunAvoid_ToLeft_Both.fbx.meta
- RunAvoid_ToRight_Both_1.fbx
- RunAvoid_ToRight_Both_1.fbx.meta
- RunAvoid_ToRight_Both_2.fbx
- RunAvoid_ToRight_Both_2.fbx.meta
- JogJump_ToLeft_1.fbx
- JogJump_ToLeft_1.fbx.meta
- JogJump_ToLeft_2.fbx
- JogJump_ToLeft_2.fbx.meta
- New Prefab.prefab
- New Prefab.prefab.meta
- Run_JumpDownHigh_Roll_Run.fbx
- Run_JumpDownHigh_Roll_Run.fbx.meta
- Run_JumpDownLow_Roll_Run.fbx
- Run_JumpDownLow_Roll_Run.fbx.meta
- Run_JumpDownLow_Run.fbx
- Run_JumpDownLow_Run.fbx.meta
- Run_JumpUpHigh_Run.fbx
- Run_JumpUpHigh_Run.fbx.meta
- Run_JumpUpLow_Stride_Run.fbx
- Run_JumpUpLow_Stride_Run.fbx.meta
- Run_JumpUpLow_Stride_Walk.fbx
- Run_JumpUpLow_Stride_Walk.fbx.meta
- Run_JumpUpMedium_2Hands_Run.fbx
- Run_JumpUpMedium_2Hands_Run.fbx.meta
- Run_wallPush.fbx
- Run_wallPush.fbx.meta
- RunJump_ToLeft_1.fbx
- RunJump_ToLeft_1.fbx.meta
- RunJump_ToLeft_2.fbx
- RunJump_ToLeft_2.fbx.meta
- RunJump_ToLeft_3.fbx
- RunJump_ToLeft_3.fbx.meta
- RunJump_ToLeft_4.fbx
- RunJump_ToLeft_4.fbx.meta
- HalfSteps2Idle_PasingLongStepTOIdle.fbx
- HalfSteps2Idle_PasingLongStepTOIdle.fbx.meta
- JogBackwardTurnRight_NtrlMedium.fbx
- JogBackwardTurnRight_NtrlMedium.fbx.meta
- JogBackwardTurnRight_NtrlShort.fbx
- JogBackwardTurnRight_NtrlShort.fbx.meta
- JogBackwardTurnRight_NtrlWide.fbx
- JogBackwardTurnRight_NtrlWide.fbx.meta
- JogForwardTurnRight_NtrlMedium.fbx
- JogForwardTurnRight_NtrlMedium.fbx.meta
- JogForwardTurnRight_NtrlShort.fbx
- JogForwardTurnRight_NtrlShort.fbx.meta
- JogForwardTurnRight_NtrlWide.fbx
- JogForwardTurnRight_NtrlWide.fbx.meta
- PlantNTurn135_Run_R.fbx
- PlantNTurn135_Run_R.fbx.meta
- PlantNTurn180_Run_R_1.fbx
- PlantNTurn180_Run_R_1.fbx.meta
- PlantNTurn180_Run_R_2.fbx
- PlantNTurn180_Run_R_2.fbx.meta
- PlantNTurn45_Run_R.fbx
- PlantNTurn45_Run_R.fbx.meta
- PlantNTurn90_Run_R.fbx
- PlantNTurn90_Run_R.fbx.meta
- RunBackwardTurnRight_NtrlMedium.fbx
- RunBackwardTurnRight_NtrlMedium.fbx.meta
- RunBackwardTurnRight_NtrlShort_1.fbx
- RunBackwardTurnRight_NtrlShort_1.fbx.meta
- RunBackwardTurnRight_NtrlShort_2.fbx
- RunBackwardTurnRight_NtrlShort_2.fbx.meta
- RunBackwardTurnRight_NtrlWide.fbx
- RunBackwardTurnRight_NtrlWide.fbx.meta
- RunForwardTurnRight_NtrlMedium.fbx
- RunForwardTurnRight_NtrlMedium.fbx.meta
- RunForwardTurnRight_NtrlShort_1.fbx
- RunForwardTurnRight_NtrlShort_1.fbx.meta
- RunForwardTurnRight_NtrlShort_2.fbx
- RunForwardTurnRight_NtrlShort_2.fbx.meta
- RunForwardTurnRight_NtrlWide.fbx
- RunForwardTurnRight_NtrlWide.fbx.meta
- Avoiding.meta
- Jog_LedgeStop_Idle.fbx
- Jog_LedgeStop_Idle.fbx.meta
- JogAvoid_ToRight_Both.fbx
- JogAvoid_ToRight_Both.fbx.meta
- JogBackward_NtrlFaceFwd.fbx
- JogBackward_NtrlFaceFwd.fbx.meta
- JogForward_NtrlFaceFwd.fbx
- JogForward_NtrlFaceFwd.fbx.meta
- JogSlide_ToRight.fbx
- JogSlide_ToRight.fbx.meta
- Jumping.meta
- Run_FastStop_Idle.fbx
- Run_FastStop_Idle.fbx.meta
- Run_LedgeStop2_Idle.fbx
- Run_LedgeStop2_Idle.fbx.meta
- Run_LedgeStop_Idle.fbx
- Run_LedgeStop_Idle.fbx.meta
- RunBackward_NtrlFaceFwd.fbx
- RunBackward_NtrlFaceFwd.fbx.meta
- RunForward_NtrlFaceFwd.fbx
- RunForward_NtrlFaceFwd.fbx.meta
- RunSlide_ToRight_1.fbx
- RunSlide_ToRight_1.fbx.meta
- RunSlide_ToRight_2.fbx
- RunSlide_ToRight_2.fbx.meta
- Sprint_LedgeStop_Idle.fbx
- Sprint_LedgeStop_Idle.fbx.meta
- Turning.meta
- Idle2Sprint_right135.fbx
- Idle2Sprint_right135.fbx.meta
- Idle2Sprint_right180.fbx
- Idle2Sprint_right180.fbx.meta
- Idle2Sprint_right45.fbx
- Idle2Sprint_right45.fbx.meta
- Idle2Sprint_right90.fbx
- Idle2Sprint_right90.fbx.meta
- PlantNTurn135_Sprint_R.fbx
- PlantNTurn135_Sprint_R.fbx.meta
- PlantNTurn180_Sprint_R.fbx
- PlantNTurn180_Sprint_R.fbx.meta
- PlantNTurn45_Sprint_R.fbx
- PlantNTurn45_Sprint_R.fbx.meta
- PlantNTurn90_Sprint_R.fbx
- PlantNTurn90_Sprint_R.fbx.meta
- SprintForwardTurnRight_NtrlMedium.fbx
- SprintForwardTurnRight_NtrlMedium.fbx.meta
- SprintForwardTurnRight_NtrlShort.fbx
- SprintForwardTurnRight_NtrlShort.fbx.meta
- SprintForwardTurnRight_NtrlWide.fbx
- SprintForwardTurnRight_NtrlWide.fbx.meta
- Run_Impulse.fbx
- Run_Impulse.fbx.meta
- SprintAvoid_ToLeft_Both.fbx
- SprintAvoid_ToLeft_Both.fbx.meta
- SprintAvoid_ToRight_Both.fbx
- SprintAvoid_ToRight_Both.fbx.meta
- SprintForward_NtrlFaceFwd_1.fbx
- SprintForward_NtrlFaceFwd_1.fbx.meta
- SprintForward_NtrlFaceFwd_2.fbx
- SprintForward_NtrlFaceFwd_2.fbx.meta
- SprintForward_NtrlFaceFwd_3.fbx
- SprintForward_NtrlFaceFwd_3.fbx.meta
- SprintJump_ToLeft_R.fbx
- SprintJump_ToLeft_R.fbx.meta
- SprintSlide_ToRight_R_1.fbx
- SprintSlide_ToRight_R_1.fbx.meta
- SprintSlide_ToRight_R_2.fbx
- SprintSlide_ToRight_R_2.fbx.meta
- SprintSlide_ToRight_R_3.fbx
- SprintSlide_ToRight_R_3.fbx.meta
- Turning.meta
- Idle2Strafe_AllAngles.fbx
- Idle2Strafe_AllAngles.fbx.meta
- RapidStrafe_90HipsLeftFaceFwd.fbx
- RapidStrafe_90HipsLeftFaceFwd.fbx.meta
- RapidStrafe_90HipsRightFaceFwd.fbx
- RapidStrafe_90HipsRightFaceFwd.fbx.meta
- RapidStrafe_90transitionLeftRightFaceFwd.fbx
- RapidStrafe_90transitionLeftRightFaceFwd.fbx.meta
- RapidStrafeAvoid_ToLeft.fbx
- RapidStrafeAvoid_ToLeft.fbx.meta
- RapidStrafeInRightTurn_BWDNtrlMedium.fbx
- RapidStrafeInRightTurn_BWDNtrlMedium.fbx.meta
- RapidStrafeInRightTurn_BWDNtrlShort.fbx
- RapidStrafeInRightTurn_BWDNtrlShort.fbx.meta
- RapidStrafeInRightTurn_BWDNtrlWide.fbx
- RapidStrafeInRightTurn_BWDNtrlWide.fbx.meta
- RapidStrafeInRightTurn_FWDNtrlMedium.fbx
- RapidStrafeInRightTurn_FWDNtrlMedium.fbx.meta
- RapidStrafeInRightTurn_FWDNtrlShort.fbx
- RapidStrafeInRightTurn_FWDNtrlShort.fbx.meta
- RapidStrafeInRightTurn_FWDNtrlWide.fbx
- RapidStrafeInRightTurn_FWDNtrlWide.fbx.meta
- RapidStrafeJump_ToLeft_R.fbx
- RapidStrafeJump_ToLeft_R.fbx.meta
- RapidStrafeOutRightTurn_BWDNtrlMedium.fbx
- RapidStrafeOutRightTurn_BWDNtrlMedium.fbx.meta
- RapidStrafeOutRightTurn_BWDNtrlShort.fbx
- RapidStrafeOutRightTurn_BWDNtrlShort.fbx.meta
- RapidStrafeOutRightTurn_BWDNtrlWide.fbx
- RapidStrafeOutRightTurn_BWDNtrlWide.fbx.meta
- RapidStrafeOutRightTurn_FWDNtrlMedium.fbx
- RapidStrafeOutRightTurn_FWDNtrlMedium.fbx.meta
- RapidStrafeOutRightTurn_FWDNtrlShort.fbx
- RapidStrafeOutRightTurn_FWDNtrlShort.fbx.meta
- RapidStrafeOutRightTurn_FWDNtrlWide.fbx
- RapidStrafeOutRightTurn_FWDNtrlWide.fbx.meta
- Strafe_90HipsLeftFaceFwd.fbx
- Strafe_90HipsLeftFaceFwd.fbx.meta
- Strafe_90HipsLeftRightTransitionFaceFwd.fbx
- Strafe_90HipsLeftRightTransitionFaceFwd.fbx.meta
- StrafeAvoid_BWD2FWD_Both.fbx
- StrafeAvoid_BWD2FWD_Both.fbx.meta
- StrafeAvoid_FWD2BWD_Both.fbx
- StrafeAvoid_FWD2BWD_Both.fbx.meta
- StrafeInRightTurn_BWDNtrlMedium.fbx
- StrafeInRightTurn_BWDNtrlMedium.fbx.meta
- StrafeInRightTurn_BWDNtrlShort.fbx
- StrafeInRightTurn_BWDNtrlShort.fbx.meta
- StrafeInRightTurn_BWDNtrlWide.fbx
- StrafeInRightTurn_BWDNtrlWide.fbx.meta
- StrafeInRightTurn_FWDNtrlMedium.fbx
- StrafeInRightTurn_FWDNtrlMedium.fbx.meta
- StrafeInRightTurn_FWDNtrlShort.fbx
- StrafeInRightTurn_FWDNtrlShort.fbx.meta
- StrafeInRightTurn_NtrlWide.fbx
- StrafeInRightTurn_NtrlWide.fbx.meta
- StrafeOutRightTurn_NtrlMedium.fbx
- StrafeOutRightTurn_NtrlMedium.fbx.meta
- StrafeOutRightTurn_NtrlShort.fbx
- StrafeOutRightTurn_NtrlShort.fbx.meta
- StrafeOutRightTurn_NtrlWide.fbx
- StrafeOutRightTurn_NtrlWide.fbx.meta
- Idle2Run_AllAngles.fbx
- Idle2Run_AllAngles.fbx.meta
- Idle2walk_AllAngles.fbx
- Idle2walk_AllAngles.fbx.meta
- SmallStepForwardTurnRight_NtrlWide.fbx
- SmallStepForwardTurnRight_NtrlWide.fbx.meta
- SmallStepStrafeOutRightTurn_NtrlWide.fbx
- SmallStepStrafeOutRightTurn_NtrlWide.fbx.meta
- WalkBackwardTurnRight_NtrlMedium.fbx
- WalkBackwardTurnRight_NtrlMedium.fbx.meta
- WalkBackwardTurnRight_NtrlShort.fbx
- WalkBackwardTurnRight_NtrlShort.fbx.meta
- WalkBackwardTurnRight_NtrlWide.fbx
- WalkBackwardTurnRight_NtrlWide.fbx.meta
- WalkForwardTurnRight_NtrlMedium.fbx
- WalkForwardTurnRight_NtrlMedium.fbx.meta
- WalkForwardTurnRight_NtrlShort.fbx
- WalkForwardTurnRight_NtrlShort.fbx.meta
- WalkForwardTurnRight_NtrlWide.fbx
- WalkForwardTurnRight_NtrlWide.fbx.meta
- SmallSteps_NeutralFaceFwdALLAnglesFwdTOBack_1.fbx
- SmallSteps_NeutralFaceFwdALLAnglesFwdTOBack_1.fbx.meta
- SmallSteps_NeutralFaceFwdALLAnglesFwdTOBack_2.fbx
- SmallSteps_NeutralFaceFwdALLAnglesFwdTOBack_2.fbx.meta
- Turning.meta
- WalkAvoid_ToLeft_Both.fbx
- WalkAvoid_ToLeft_Both.fbx.meta
- WalkAvoid_ToRight_Both.fbx
- WalkAvoid_ToRight_Both.fbx.meta
- WalkBackward_NtrlFaceFwd.fbx
- WalkBackward_NtrlFaceFwd.fbx.meta
- WalkForward_NtrlFaceFwd.fbx
- WalkForward_NtrlFaceFwd.fbx.meta
- WalkFWD ZeroVelocity.fbx
- WalkFWD ZeroVelocity.fbx.meta
- WalkFWD.fbx
- WalkFWD.fbx.meta
- WalkJump_ToLeft_R_1.fbx
- WalkJump_ToLeft_R_1.fbx.meta
- WalkJump_ToLeft_R_2.fbx
- WalkJump_ToLeft_R_2.fbx.meta
- _CompleteAnimationList.txt
- _CompleteAnimationList.txt.meta
- Idle.meta
- Interacting.meta
- Running.meta
- Sprinting.meta
- Strafing.meta
- Walking.meta
- body normal.png
- body normal.png.meta
- body_color_map.png
- body_color_map.png.meta
- body_specular_map.png
- body_specular_map.png.meta
- eyes_color_map.png
- eyes_color_map.png.meta
- eyes_specular_map.png
- eyes_specular_map.png.meta
- face normal.png
- face normal.png.meta
- face_color_map.png
- face_color_map.png.meta
- Animations.meta
- DefaultAvatar.fbm.meta
- DefaultAvatar.fbx
- DefaultAvatar.fbx.meta
- body_color_map.mat
- body_color_map.mat.meta
- eyes_color_map.mat
- eyes_color_map.mat.meta
- face_color_map.mat
- face_color_map.mat.meta
- Dude.fbx
- Dude.fbx.meta
- Idle.fbx
- Idle.fbx.meta
- LocomotionController.controller
- LocomotionController.controller.meta
- Materials.meta
- Run_0.fbx
- Run_0.fbx.meta
- Run_90L.fbx
- Run_90L.fbx.meta
- Run_90R.fbx
- Run_90R.fbx.meta
- Run_Back_180.fbx
- Run_Back_180.fbx.meta
- Run_Back_45L.fbx
- Run_Back_45L.fbx.meta
- Run_Back_45R.fbx
- Run_Back_45R.fbx.meta
- Run_Spot.fbx
- Run_Spot.fbx.meta
- Additive Arm Mask.mask
- Additive Arm Mask.mask.meta
- Anim_Bow.fbx
- Anim_Bow.fbx.meta
- Anim_Wave.fbx
- Anim_Wave.fbx.meta
- armAnimationIK.anim
- armAnimationIK.anim.meta
- IK Mask.mask
- IK Mask.mask.meta
- Moods.meta
- Raw Mocap Data.meta
- Unity Navigation HowTos.meta
- ActorPositionMarker.cs
- ActorPositionMarker.cs.meta
- com.alexismorin.abetteractor.editor.asmdef
- com.alexismorin.abetteractor.editor.asmdef.meta
- A Better Actor.prefab
- A Better Actor.prefab.meta
- Actor Point of Interest.prefab
- Actor Point of Interest.prefab.meta
- Actor Position Marker.prefab
- Actor Position Marker.prefab.meta
- aBetterActorAnimator.controller
- aBetterActorAnimator.controller.meta
- aBetterActorController.cs
- aBetterActorController.cs.meta
- aBetterActorLookAt.cs
- aBetterActorLookAt.cs.meta
- actorPointOfInterest.cs
- actorPointOfInterest.cs.meta
- actorPositionMarker.cs
- actorPositionMarker.cs.meta
- com.alexismorin.abetteractor.runtime.asmdef
- com.alexismorin.abetteractor.runtime.asmdef.meta
- Line1.mp3
- Line1.mp3.meta
- Line2.mp3
- Line2.mp3.meta
- A_Haircard_Straight_1.png
- A_Haircard_Straight_1.png.meta
- CullOffDiffuse.shader
- CullOffDiffuse.shader.meta
- M_Body.mat
- M_Body.mat.meta
- M_Hair.mat
- M_Hair.mat.meta
- M_Ruff.mat
- M_Ruff.mat.meta
- SK_Actor.fbx
- SK_Actor.fbx.meta
- A_MaskingTape.png
- A_MaskingTape.png.meta
- A_Tape.png
- A_Tape.png.meta
- carpet.obj
- carpet.obj.meta
- M_FloorTape.mat
- M_FloorTape.mat.meta
- M_Skybox.mat
- M_Skybox.mat.meta
- M_TapeStrip.mat
- M_TapeStrip.mat.meta
- N_Tape.png
- N_Tape.png.meta
- SM_Box.fbx
- SM_Box.fbx.meta
- SM_Stage.fbx
- SM_Stage.fbx.meta
- LightingData.asset
- LightingData.asset.meta
- Lightmap-0_comp_dir.png
- Lightmap-0_comp_dir.png.meta
- Lightmap-0_comp_light.exr
- Lightmap-0_comp_light.exr.meta
- Lightmap-0_comp_shadowmask.png
- Lightmap-0_comp_shadowmask.png.meta
- Lightmap-1_comp_dir.png
- Lightmap-1_comp_dir.png.meta
- Lightmap-1_comp_light.exr
- Lightmap-1_comp_light.exr.meta
- Lightmap-1_comp_shadowmask.png
- Lightmap-1_comp_shadowmask.png.meta
- NavMesh.asset
- NavMesh.asset.meta
- ReflectionProbe-0.exr
- ReflectionProbe-0.exr.meta
- ReflectionProbe-1.exr
- ReflectionProbe-1.exr.meta
- Stage.asset
- Stage.asset.meta
- Cookie_Spot.bmp
- Cookie_Spot.bmp.meta
- M_BlackBrick.mat
- M_BlackBrick.mat.meta
- M_BlackWood.mat
- M_BlackWood.mat.meta
- M_Box.mat
- M_Box.mat.meta
- M_Ceiling.mat
- M_Ceiling.mat.meta
- M_Concrete.mat
- M_Concrete.mat.meta
- M_Fabric.mat
- M_Fabric.mat.meta
- M_Floor.mat
- M_Floor.mat.meta
- M_PinKBrick.mat
- M_PinKBrick.mat.meta
- M_Planks.mat
- M_Planks.mat.meta
- M_PurpleBrick.mat
- M_PurpleBrick.mat.meta
- N_Brick.bmp
- N_Brick.bmp.meta
- N_Concrete.bmp
- N_Concrete.bmp.meta
- N_Fabric.bmp
- N_Fabric.bmp.meta
- N_Fabric2.bmp
- N_Fabric2.bmp.meta
- N_Grout.bmp
- N_Grout.bmp.meta
- N_Planks.bmp
- N_Planks.bmp.meta
- N_SmallBrick.bmp
- N_SmallBrick.bmp.meta
- N_StreakedWood.bmp
- N_StreakedWood.bmp.meta
- N_WoodGrain.bmp
- N_WoodGrain.bmp.meta
- Triplanar.shader
- Triplanar.shader.meta
- Sample Timeline.playable
- Sample Timeline.playable.meta
- Audio.meta
- Characters.meta
- Environment.meta
- Main.meta
- Main.unity
- Main.unity.meta
- PostProcessing.meta
- Shaders.meta
- Timelines.meta
- BOW.signal
- BOW.signal.meta
- LOOK.signal
- LOOK.signal.meta
- POINT.signal
- POINT.signal.meta
- WAVE.signal
- WAVE.signal.meta
- TALK.signal
- TALK.signal.meta
- BRIGHTEN.signal
- BRIGHTEN.signal.meta
- NORMALIZE.signal
- NORMALIZE.signal.meta
- SADDEN.signal
- SADDEN.signal.meta
- SCARE.signal
- SCARE.signal.meta
- RUN.signal
- RUN.signal.meta
- SNEAK.signal
- SNEAK.signal.meta
- WALK.signal
- WALK.signal.meta
- MAKE BORING.signal
- MAKE BORING.signal.meta
- MAKE INTERESTING.signal
- MAKE INTERESTING.signal.meta
- Body Language.meta
- Dialogue.meta
- Gait Modifiers.meta
- Locomotion.meta
- Point of Interest Modifiers.meta
- Animations.meta
- Editor.meta
- package.json
- package.json.meta
- Prefabs.meta
- Runtime.meta
- Sample Scene.meta
- Signals.meta
- manifest.json
- AudioManager.asset
- ClusterInputManager.asset
- DynamicsManager.asset
- EditorBuildSettings.asset
- EditorSettings.asset
- GraphicsSettings.asset
- InputManager.asset
- NavMeshAreas.asset
- Physics2DSettings.asset
- PresetManager.asset
- ProjectSettings.asset
- ProjectVersion.txt
- QualitySettings.asset
- TagManager.asset
- TimeManager.asset
- UnityConnectSettings.asset
- VFXManager.asset
- XRSettings.asset
- DefaultEditor.ini
- DefaultEngine.ini
- DefaultGame.ini
- BoneMapping.uasset
- Dude.uasset
- Dude_Anim.uasset
- Dude_PhysicsAsset.uasset
- Dude_Skeleton.uasset
- Run_0.uasset
- Run_90L.uasset
- Run_90R.uasset
- Run_Back_180.uasset
- Run_Back_45L.uasset
- Run_Back_45R.uasset
- Run_Spot.uasset
- Idle_Neutral_1.uasset
- Anim_Bow.uasset
- Anim_Wave.uasset
- ABetterActor.uasset
- ABetterActorAIController.uasset
- ABP_ABetterActor.uasset
- ActorPointOfInterest.uasset
- ActorPositionMarker.uasset
- BoneMapping.uasset
- SK_Actor.uasset
- SK_Actor_PhysicsAsset.uasset
- SK_Actor_Skeleton.uasset
- Line1.uasset
- Line2.uasset
- SampleGamemode.uasset
- SamplePawn.uasset
- SM_Box.uasset
- SM_Stage.uasset
- A_MaskingTape.uasset
- A_Tape.uasset
- Cookie_Spot.uasset
- LF_Spotlight.uasset
- M_Decal.uasset
- M_Matte.uasset
- M_Triplanar.uasset
- MI_BlackBrick.uasset
- MI_BlackWood.uasset
- MI_Box.uasset
- MI_Concrete.uasset
- MI_DuctTape.uasset
- MI_Floor.uasset
- MI_GreenTape.uasset
- MI_MatteBlack.uasset
- MI_MatteWhite.uasset
- MI_PinkBrick.uasset
- MI_Planks.uasset
- N_Brick.uasset
- N_Concrete.uasset
- N_Fabric.uasset
- N_Fabric2.uasset
- N_Grout.uasset
- N_Planks.uasset
- N_SmallBrick.uasset
- N_StreakedWood.uasset
- N_Tape.uasset
- N_WoodGrain.uasset
- SampleSequence.uasset
- SampleWidget.uasset
- UI_Frame.uasset
- SampleScene.umap
- SampleScene_BuiltData.uasset
- Icon128.png
- ABetterActor.uplugin
- Unreal_Source.uproject
- .gitattributes
- .gitignore
- LICENSE
- README.md
# 설치 가이드
1. 코드 내려받기
git clone https://github.com/alexismorin/A-Better-Actor
깃허브에서 프로젝트 코드 전체를 내 컴퓨터로 내려받습니다.
cd A-Better-Actor
방금 내려받은 프로젝트 폴더 안으로 이동합니다.
2. Node.js
쉬움 추천사전 준비물
⚠️ 이 프로젝트는 규모가 큰 저장소라, 이 방법이 실제 핵심 제품이 아니라 내부 하위 패키지를 가리키는 것일 수 있습니다. README 전체를 함께 확인해보세요.
cd Unity Source/Packages/com.alexismorin.abetteractor
이 프로젝트의 관련 파일이 하위 폴더 안에 있어서, 먼저 그 폴더로 이동합니다.
npm install
package.json에 명시된 라이브러리들을 내려받아 설치합니다.
npm start
개발/실행 서버를 켭니다.
명령어 실행 후 터미널에 나타나는 주소(보통 http://localhost:3000 형태)를 브라우저에서 열어보세요.
// repository documentation
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