ros2_yolos_trt

(★ 9)

TensorRT-native YOLO inference for ROS 2 — detection, segmentation, pose, OBB, classification and monocular metric depth as composable lifecycle nodes on a zero-copy GPU pipeline.

Owner Repos

YOLOs-CPP ★ 1,071

Cross-Platform Production-ready C++ inference engine for YOLO models (v5-v12, YOLO26). Unified API for detection, segmentation, pose estimation, OBB, and classification. Built on ONNX Runtime and OpenCV. Optimized for CPU/GPU with quantization support.

C++
ros2_yolos_cpp ★ 152

ROS2 adapters for the Cross-Platform Production-ready C++ inference engine for YOLO models (v5-v12, YOLO26). Unified API for detection, segmentation, pose estimation, OBB, and classification. Built on ONNX Runtime and OpenCV. Optimized for CPU/GPU with quantization support.

C++
CloudPeek ★ 124

CloudPeek is a lightweight, cross-platform, single-header C++ point cloud viewer. It’s designed for simplicity and efficiency, requiring no heavy libraries like PCL or Open3D. Ideal for visualizing and interacting with 3D data from LiDAR, photogrammetry, or other datasets, CloudPeek delivers powerful, real-time exploration in a minimalistic package

C++
Depths-CPP ★ 120

A high-performance C++ header and application for real-time metric depth estimation, using models from Depth-Anything-V3. Powered by ONNX Runtime and OpenCV, it supports seamless inference for images, videos, and live camera feeds. Designed for flexibility and efficiency with execution options for TensorRT, CUDA, or CPU to suit various performance

C++
ros2_bag_exporter ★ 107

ROS2 Bag Exporter is a versatile ROS 2 c++ package designed to export ROS 2 bag files (rosbag2) into various formats, including images, point cloud data (PCD) files, IMU data, and GPS data. This tool facilitates the extraction and conversion of data from bag files for analysis, visualization, and processing outside the ROS ecosystem.

C++
YOLOs-CPP-TensorRT ★ 82

YOLOs-TRT is a header-only C++ library for running all YOLO models with all tasks with NVIDIA TensorRT on CUDA GPUs and Jetson. It features GPU preprocessing (letterbox/normalize/HWC→NCHW), CUDA Graph replay, FP16/INT8 support, and sub-2ms end-to-end latency with 530+fps.

C++

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