ltheory-old
Limit Theory -- Old C++ Implementation
File Explorer
Download Latest Version (.zip)- FindGLEW.cmake
- SFML
- libenet.so
- libenet.so.2
- libenet.so.2.4.2
- libfmodevent-4.44.20.so
- libfmodevent.so
- libfmodex-4.44.20.so
- libfmodex.so
- libsfml-audio.so
- libsfml-audio.so.2
- libsfml-audio.so.2.0
- libsfml-graphics.so
- libsfml-graphics.so.2
- libsfml-graphics.so.2.0
- libsfml-network.so
- libsfml-network.so.2
- libsfml-network.so.2.0
- libsfml-system.so
- libsfml-system.so.2
- libsfml-system.so.2.0
- libsfml-window.so
- libsfml-window.so.2
- libsfml-window.so.2.0
- libsfml-audio.so
- libsfml-audio.so.2
- libsfml-audio.so.2.0
- libsfml-graphics.so
- libsfml-graphics.so.2
- libsfml-graphics.so.2.0
- libsfml-network.so
- libsfml-network.so.2
- libsfml-network.so.2.0
- libsfml-system.so
- libsfml-system.so.2
- libsfml-system.so.2.0
- libsfml-window.so
- libsfml-window.so.2
- libsfml-window.so.2.0
- libenet.so
- libenet.so.2
- libenet.so.2.4.2
- libfmodevent64-4.44.24.so
- libfmodevent64.so
- libfmodex64-4.44.24.so
- libfmodex64.so
- libfreetype.so
- libfreetype.so.6
- libfreetype.so.6.11.2
- libsfml-audio.so
- libsfml-audio.so.2
- libsfml-audio.so.2.0
- libsfml-graphics.so
- libsfml-graphics.so.2
- libsfml-graphics.so.2.0
- libsfml-network.so
- libsfml-network.so.2
- libsfml-network.so.2.0
- libsfml-system.so
- libsfml-system.so.2
- libsfml-system.so.2.0
- libsfml-window.so
- libsfml-window.so.2
- libsfml-window.so.2.0
- freetype
- Info.plist
- freetype
- Info.plist
- freetype
- Info.plist
- sndfile
- Info.plist
- sndfile
- libenet.2.dylib
- libenet.dylib
- libfmodevent.dylib
- libfmodeventnet.dylib
- libfmodex.dylib
- libfmodexL.dylib
- libfreetype.6.dylib
- libfreetype.dylib
- libGLEW.1.9.0.dylib
- libGLEW.1.9.dylib
- libGLEW.dylib
- libsfml-audio.2.0.dylib
- libsfml-audio.2.dylib
- libsfml-audio.dylib
- libsfml-graphics.2.0.dylib
- libsfml-graphics.2.dylib
- libsfml-graphics.dylib
- libsfml-network.2.0.dylib
- libsfml-network.2.dylib
- libsfml-network.dylib
- libsfml-system.2.0.dylib
- libsfml-system.2.dylib
- libsfml-system.dylib
- libsfml-window.2.0.dylib
- libsfml-window.2.dylib
- libsfml-window.dylib
- fmod_event.dll
- fmodex.dll
- freetype6.dll
- zlib1.dll
- fmod_event.lib
- fmodex_vc.lib
- freetype.lib
- freetype28s.lib
- glew32s.lib
- callbacks.h
- enet.h
- list.h
- protocol.h
- time.h
- types.h
- unix.h
- utility.h
- win32.h
- fmod.h
- fmod.hpp
- fmod_codec.h
- fmod_dsp.h
- fmod_errors.h
- fmod_event.h
- fmod_event.hpp
- fmod_event_net.h
- fmod_event_net.hpp
- fmod_memoryinfo.h
- fmod_output.h
- ftconfig.h
- ftheader.h
- ftmodule.h
- ftoption.h
- ftstdlib.h
- svbdf.h
- svcid.h
- svgldict.h
- svgxval.h
- svkern.h
- svmm.h
- svotval.h
- svpfr.h
- svpostnm.h
- svprop.h
- svpscmap.h
- svpsinfo.h
- svsfnt.h
- svttcmap.h
- svtteng.h
- svttglyf.h
- svwinfnt.h
- svxf86nm.h
- autohint.h
- ftcalc.h
- ftdebug.h
- ftdriver.h
- ftgloadr.h
- ftmemory.h
- ftobjs.h
- ftpic.h
- ftrfork.h
- ftserv.h
- ftstream.h
- fttrace.h
- ftvalid.h
- internal.h
- psaux.h
- pshints.h
- sfnt.h
- t1types.h
- tttypes.h
- freetype.h
- ft2build.h
- ftadvanc.h
- ftautoh.h
- ftbbox.h
- ftbdf.h
- ftbitmap.h
- ftbzip2.h
- ftcache.h
- ftcffdrv.h
- ftchapters.h
- ftcid.h
- fterrdef.h
- fterrors.h
- ftgasp.h
- ftglyph.h
- ftgxval.h
- ftgzip.h
- ftimage.h
- ftincrem.h
- ftlcdfil.h
- ftlist.h
- ftlzw.h
- ftmac.h
- ftmm.h
- ftmodapi.h
- ftmoderr.h
- ftotval.h
- ftoutln.h
- ftpfr.h
- ftrender.h
- ftsizes.h
- ftsnames.h
- ftstroke.h
- ftsynth.h
- ftsystem.h
- fttrigon.h
- ftttdrv.h
- fttypes.h
- ftwinfnt.h
- ftxf86.h
- t1tables.h
- ttnameid.h
- tttables.h
- tttags.h
- ttunpat.h
- GL.H
- GLAux.h
- GLU.H
- glui.h
- glut.h
- glew.h
- glxew.h
- wglew.h
- OVR.h
- OVRVersion.h
- checked.h
- core.h
- unchecked.h
- windirent.h
- OFL.txt
- Regular.ttf
- OFL.txt
- Regular.ttf
- OFL.txt
- Regular.ttf
- OFL.txt
- Regular.ttf
- OFL.txt
- Regular.ttf
- Bold.ttf
- ExtraLight.ttf
- Light.ttf
- Medium.ttf
- OFL.txt
- Regular.ttf
- SemiBold.ttf
- Bold.ttf
- LICENSE.txt
- Regular.ttf
- Bold.ttf
- OFL.txt
- Regular.ttf
- Bold.ttf
- ExtraLight.ttf
- Medium.ttf
- OFL.txt
- Regular.ttf
- SemiBold.ttf
- Thin.ttf
- Bold.ttf
- ExtraLight.ttf
- Light.ttf
- Medium.ttf
- OFL.txt
- Regular.ttf
- SemiBold.ttf
- Thin.ttf
- OFL.txt
- Regular.ttf
- OFL.txt
- Regular.ttf
- OFL.txt
- Regular.ttf
- Bold.ttf
- OFL.txt
- Regular.ttf
- Light.ttf
- Medium.ttf
- OFL.txt
- Regular.ttf
- Semibold.ttf
- OFL.txt
- Regular.ttf
- Bold.ttf
- Light.ttf
- Medium.ttf
- OFL.txt
- Regular.ttf
- Semibold.ttf
- OFL.txt
- Regular.ttf
- OFL.txt
- Regular.ttf
- Bold.ttf
- OFL.txt
- Regular.ttf
- Bold.ttf
- OFL.txt
- Regular.ttf
- Bold.ttf
- Regular.ttf
- Regular.otf
- Flat.ttf
- OFL.txt
- Round.ttf
- Slim.ttf
- Square.ttf
- OFL.txt
- Regular.ttf
- Bold.ttf
- Light.ttf
- OFL.txt
- Regular.ttf
- Bold.ttf
- OFL.txt
- Regular.ttf
- OFL.txt
- Regular.ttf
- Bold.ttf
- OFL.txt
- Regular.ttf
- Bold.ttf
- Light.ttf
- Medium.ttf
- OFL.txt
- Regular.ttf
- SemiBold.ttf
- OFL.txt
- Regular.ttf
- OFL.txt
- Regular.ttf
- Black.ttf
- Bold.ttf
- ExtraLight.ttf
- Light.ttf
- Medium.ttf
- OFL.txt
- Regular.ttf
- SemiBold.ttf
- OFL.txt
- Regular.ttf
- Black.ttf
- bold.ttf
- ExtraLight.ttf
- Light.ttf
- OFL.txt
- Regular.ttf
- SemiBold.ttf
- Bold.ttf
- Regular.ttf
- UFL.txt
- OFL.txt
- Regular.ttf
- Light.ttf
- OFL.txt
- Regular.ttf
- activity.txt
- adjective.txt
- armor.txt
- bigram.txt
- bird.txt
- color.txt
- consonant.txt
- default.txt
- digit.txt
- digits.txt
- digitsletters.txt
- element.txt
- grade.txt
- lettercap.txt
- letterscap.txt
- name.txt
- namepost.txt
- namepre.txt
- noun.txt
- nounex.txt
- number.txt
- oretype.txt
- oretypepost.txt
- person.txt
- prefix.txt
- qualifier.txt
- random.txt
- scientist.txt
- shipprefix.txt
- shiptype.txt
- snake.txt
- station.txt
- stationmidfix.txt
- stationpost.txt
- stationpre.txt
- stationsuffix.txt
- sub.txt
- substance.txt
- system.txt
- systemnumeric.txt
- systempost.txt
- systempre.txt
- systempre1.txt
- systempre2.txt
- systempre3.txt
- systemsuffix.txt
- systemword.txt
- vowel.txt
- weapon.txt
- thruster.txt
- root.txt
- structural_engineering.txt
- subsystem_engineering.txt
- LT_Music.fev
- LtheoryTest01.fev
- LtheoryTest01_bank00.fsb
- System01.fsb
- FixedPoint.lts
- Graph.lts
- Organism.lts
- brain.lts
- colony.lts
- dogfight.lts
- draw.lts
- font.lts
- handling.lts
- hnn.lts
- hud.lts
- image.lts
- launcher.lts
- life.lts
- loading.lts
- ltheory.lts
- map.lts
- market.lts
- model.lts
- objectinfo.lts
- observatory.lts
- platemesh.lts
- prime.lts
- rails.lts
- sandbox.lts
- strukt.lts
- threads.lts
- ui.lts
- universe.lts
- war.lts
- widget.lts
- Grammar.lts
- Cursors.lts
- Generate.lts
- Generate.lts
- ThrusterType.lts
- TransferUnitType.lts
- TurretType.lts
- WeaponType.lts
- Colony.lts
- Colony.lts
- Firework.lts
- Ship.lts
- System.lts
- Thruster.lts
- WarpNode.lts
- WarpRail.lts
- Test.lts
- Filters.lts
- RandomScreenshot.lts
- Align.lts
- Backdrop.lts
- Capture.lts
- Clickable.lts
- ContextMenu.lts
- Draggable.lts
- Expand.lts
- FocusFade.lts
- FocusGlow.lts
- FocusPanel.lts
- FocusRebuild.lts
- Greedy.lts
- Margin.lts
- MaxSize.lts
- MinSize.lts
- Named.lts
- Padding.lts
- Positioned.lts
- RedBG.lts
- Tooltip.lts
- FrameInfo.lts
- Apps.lts
- Clock.lts
- Performance.lts
- Status.lts
- Tasks.lts
- Container.lts
- HUDWidget.lts
- Log.lts
- MenuBar.lts
- Minimap.lts
- Miniscanner.lts
- ObjectBadge.lts
- PilotingBadge.lts
- Sockets.lts
- Targets.lts
- WorldObject.lts
- WorldObjects.lts
- LeftPanel.lts
- MidPanel.lts
- RightPanel.lts
- Transaction.lts
- Editor.lts
- Preview.lts
- Types.lts
- Assets.lts
- Cargo.lts
- Database.lts
- Market.lts
- Overview.lts
- Sockets.lts
- Tasks.lts
- Default.lts
- Browser.lts
- Button.lts
- Components.lts
- DevPanel.lts
- FocusWindow.lts
- FontPreview.lts
- GameMenu.lts
- Grid.lts
- GridList.lts
- Handling.lts
- HUD.lts
- Icon.lts
- IconButton.lts
- ImageEditor.lts
- ItemInfo.lts
- Map.lts
- Messages.lts
- ModelEditor.lts
- ObjectInfo.lts
- Observatory.lts
- RadialButton.lts
- RadialList.lts
- Scanner.lts
- ScrollFrame.lts
- Settings.lts
- Slider.lts
- Spacer.lts
- SplashScreen.lts
- Tab.lts
- Text.lts
- TextEditor.lts
- TextField.lts
- ToggleButton.lts
- Window.lts
- Colors.lts
- Fonts.lts
- Icons.lts
- Widgets.lts
- atlas.jsl
- bezier.jsl
- blend.jsl
- color.jsl
- cube.jsl
- deferred.jsl
- fdm.jsl
- field.jsl
- frag.jsl
- global.jsl
- lighting.jsl
- math.jsl
- noise.jsl
- quat.jsl
- raytracing.jsl
- scattering.jsl
- smaa.jsl
- softparticle.jsl
- texturing.jsl
- ui.jsl
- vert.jsl
- lensflare_visibility.jsl
- occlusion.jsl
- sdffont.jsl
- blur.jsl
- irmap.jsl
- multiply.jsl
- dustparticle.jsl
- explosion.jsl
- field.jsl
- fieldcopy.jsl
- fieldgradient.jsl
- fieldocclusion.jsl
- lensflare.jsl
- nebula.jsl
- noise.jsl
- noise_worley.jsl
- normalmap.jsl
- normalmap_lum.jsl
- planet.jsl
- planetring.jsl
- planetskybox.jsl
- plating.jsl
- rock.jsl
- sound.jsl
- starbg.jsl
- composite.jsl
- global.jsl
- point.jsl
- debug.jsl
- fresnel.jsl
- lambert.jsl
- lodfade.jsl
- metal.jsl
- mineral.jsl
- water.jsl
- aberration.jsl
- add.jsl
- bloom_composite.jsl
- blur.jsl
- blurlight.jsl
- circleminmax.jsl
- colorbalance.jsl
- colorgrade1D.jsl
- colorgrade3D.jsl
- colorgradebezier.jsl
- contrast.jsl
- distancefog.jsl
- dither.jsl
- edgedetect.jsl
- expmap.jsl
- glowthresh.jsl
- identity.jsl
- lensflare_composite.jsl
- levels.jsl
- linear.jsl
- lofi.jsl
- max.jsl
- median.jsl
- min.jsl
- motionblur.jsl
- multiply.jsl
- power.jsl
- radialblur.jsl
- samplecubic.jsl
- saturate.jsl
- screen.jsl
- ssao.jsl
- tonemap.jsl
- vignette.jsl
- arc.jsl
- basic.jsl
- box.jsl
- circle.jsl
- composite.jsl
- gradient.jsl
- grid.jsl
- line.jsl
- linefade.jsl
- none.jsl
- panel.jsl
- radialpanel.jsl
- rect.jsl
- ring.jsl
- text.jsl
- texture.jsl
- textureadditive.jsl
- triangle.jsl
- atmosphere.jsl
- beam.jsl
- cube_permute.jsl
- default.jsl
- depthprepass.jsl
- dustclouds.jsl
- dustfleck.jsl
- explosion.jsl
- filter_ao.jsl
- filter_dirt.jsl
- filter_rust.jsl
- gate.jsl
- hologram.jsl
- imposter1.jsl
- imposter2.jsl
- lensflare.jsl
- particle_radial.jsl
- particle_radialtextured.jsl
- planet.jsl
- planetring.jsl
- pulse_head.jsl
- pulse_tail.jsl
- rail.jsl
- shield.jsl
- shield_explosion.jsl
- skybox.jsl
- smaa_1.jsl
- smaa_2.jsl
- smaa_3.jsl
- solidcolor.jsl
- starbg.jsl
- terrain.jsl
- thruster_trail.jsl
- trail.jsl
- transferbeam.jsl
- tree.jsl
- vertexcolor.jsl
- warprail.jsl
- wormhole.jsl
- billboard.jsl
- billboard_axis.jsl
- billboard_axis_wrapped.jsl
- billboard_soft.jsl
- default.jsl
- identity.jsl
- imposter.jsl
- npm.jsl
- occlude.jsl
- particle.jsl
- pc.jsl
- screenproject.jsl
- skybox.jsl
- smaa_1.jsl
- smaa_2.jsl
- smaa_3.jsl
- thruster_glare.jsl
- trail.jsl
- ui.jsl
- widget.jsl
- widgetTexture.jsl
- worldray.jsl
- _launch.ogg
- launch.ogg
- 1_close.ogg
- altsmall3.ogg
- 1.ogg
- 2.ogg
- 3.ogg
- 4.ogg
- 5.ogg
- 1.wav
- 2.wav
- 3.wav
- 4.wav
- activate.ogg
- deactivate.ogg
- complete.ogg
- initiate.ogg
- loop.ogg
- loop.wav
- explosion.ogg
- hit.ogg
- 1.wav
- ambiance_ship_loops_14.wav
- ambiance_ship_loops_15.wav
- ambiance_ship_loops_16.wav
- 002.wav
- 006.wav
- 010.wav
- 037.wav
- 038.wav
- 069.wav
- 072.wav
- 089.wav
- 098.wav
- 103.wav
- 105.wav
- complete.ogg
- initiate.ogg
- loop.ogg
- loop1.ogg
- loop.ogg
- 1.wav
- 2.wav
- 1.wav
- 1.wav
- 2.wav
- 3.wav
- 4.wav
- activate.ogg
- camera_toggle.wav
- cancel.ogg
- click_close.wav
- click_off.wav
- click_on.wav
- confirm.ogg
- cruise_engage.wav
- dragbegin.wav
- dragend.wav
- elementselect.wav
- entertext.wav
- equip.wav
- expand1.ogg
- hover.wav
- objective_complete.ogg
- objectmenuclose.wav
- objectmenuopen.ogg
- objectmenuopen.wav
- scannerclose.wav
- scanneropen.wav
- tabselect.wav
- targetacquired.ogg
- targetlost.ogg
- windowclose.wav
- windowopen.wav
- workspace_next.wav
- workspace_prev.wav
- crackle.ogg
- drone1.ogg
- drone2.ogg
- drone3.ogg
- droneverb.ogg
- dronewarp.ogg
- exit.ogg
- exit.wav
- frame.ogg
- group.ogg
- lashing.ogg
- static.ogg
- 1.ogg
- 2.ogg
- 3.ogg
- Pulse1.0.ogg
- Pulse1.1.ogg
- Pulse1.2.ogg
- Pulse1.3.ogg
- Pulse1.4.ogg
- Pulse1.5.ogg
- Pulse1.6.ogg
- Pulse2.1short.ogg
- Pulse2.2short.ogg
- Pulse2.3short.ogg
- Pulse2.4short.ogg
- Pulse2.5short.ogg
- Pulse2.6short.ogg
- Pulse3.1.ogg
- Pulse3.2.ogg
- Pulse3.3.ogg
- Pulse3.4.ogg
- Pulse3.5.ogg
- Pulse3.6.ogg
- Pulse4.1short.ogg
- Pulse5.1.ogg
- Pulse6.1.ogg
- Rail1.1.ogg
- Rail1.2.ogg
- Rail1.3.ogg
- Rail1.4.ogg
- Rail1.5.ogg
- Rail1.6.ogg
- Rocket1.ogg
- Rocket2.ogg
- Rocket3.ogg
- Rocket4.ogg
- beam1_fire.wav
- beam1_loop.wav
- missile1_fire.ogg
- missile1_loop.ogg
- pulse4_fire.ogg
- pulse5.wav
- rail1_fire.ogg
- ice.jpg
- icon.png
- lensdirt.jpg
- multi.ico
- rock.jpg
- SMAA_AreaTex.bin
- SMAA_SearchTex.bin
- splash.png
- tree.png
- water_normals.jpg
- common.py
- DeclareFunction.py
- assetlist.py
- install_dependencies.sh
- tloc
- tloc.py
- launch.cpp
- NLPContext.h
- NLPPhrase.cpp
- NLPPhrase.h
- Traits.h
- Types.h
- Compress.cpp
- Delay.cpp
- Instrument.cpp
- Lowpass.cpp
- Audio.h
- Common.h
- Envelopes.cpp
- Filters.cpp
- Generator.h
- IO.cpp
- IO.h
- Note.h
- Signal.cpp
- Signal.h
- Signals.h
- CodeBlock.h
- Common.h
- Account.cpp
- Account.h
- Affectable.h
- Asset.cpp
- Asset.h
- Assets.cpp
- Assets.h
- Attachable.cpp
- Attachable.h
- BoundingBox.cpp
- BoundingBox.h
- Cargo.cpp
- Cargo.h
- Collidable.cpp
- Collidable.h
- Common.h
- Crew.h
- Cullable.h
- Damager.cpp
- Damager.h
- Database.h
- Detectable.h
- Dockable.cpp
- Dockable.h
- Drawable.cpp
- Drawable.h
- Economy.cpp
- Economy.h
- Explodable.cpp
- Explodable.h
- History.cpp
- History.h
- Info.cpp
- Info.h
- Integrity.cpp
- Integrity.h
- Interior.cpp
- Interior.h
- Log.cpp
- Log.h
- Market.cpp
- Market.h
- Mineable.h
- MissionBoard.h
- Missions.h
- Motion.cpp
- Motion.h
- MotionControl.cpp
- MotionControl.h
- Nameable.cpp
- Nameable.h
- Navigable.h
- Opinion.h
- Orders.h
- Orientation.cpp
- Orientation.h
- Pilotable.cpp
- Pilotable.h
- Pluggable.cpp
- Pluggable.h
- Projects.cpp
- Projects.h
- ProximityTracker.cpp
- ProximityTracker.h
- Queryable.cpp
- Queryable.h
- Resources.cpp
- Resources.h
- Scriptable.cpp
- Scriptable.h
- Seeded.h
- Sockets.cpp
- Sockets.h
- Storage.cpp
- Storage.h
- Supertyped.h
- Targets.cpp
- Targets.h
- Tasks.cpp
- Tasks.h
- Zoned.cpp
- Zoned.h
- Mine.cpp
- Capability.h
- Color.h
- Common.h
- Damage.h
- Density.h
- Docks.h
- Hash.h
- Icon.h
- Integrity.h
- Level.h
- Mass.h
- Metatype.h
- Name.h
- Object.h
- Offset.h
- PowerDrain.h
- Properties.h
- Range.h
- Rate.h
- Renderable.h
- Scale.h
- Seed.h
- Sockets.h
- Sound.h
- Speed.h
- Task.h
- Traits.h
- Uses.h
- Value.h
- Nearby.cpp
- Damage.cpp
- Deposit.cpp
- Mined.cpp
- Blur.cpp
- IRMap.cpp
- Nebula.cpp
- NormalMap.cpp
- PlanetSkybox.cpp
- PlanetSurface.cpp
- Effects.cpp
- Effects.h
- Generators.cpp
- Generators.h
- RenderStyles.cpp
- RenderStyles.h
- AssemblyChip.cpp
- AssemblyChip.h
- Blueprint.cpp
- Blueprint.h
- ColonyType.cpp
- Commodity.cpp
- DataDamaged.cpp
- DataDestroyed.cpp
- OreType.cpp
- PlanetType.cpp
- PowerGeneratorType.cpp
- ProductionLabType.cpp
- ScannerType.cpp
- ShieldType.cpp
- ShipType.cpp
- StationType.cpp
- StationType.h
- TechLabType.cpp
- ThrusterType.cpp
- TransferUnitType.cpp
- TurretType.cpp
- WeaponType.cpp
- WeaponType.h
- Worker.cpp
- Owner.cpp
- Construction.cpp
- Prospecting.cpp
- Asteroid.cpp
- Colony.cpp
- Custom.cpp
- DroneBay.cpp
- DustFlecks.cpp
- Dynamic.cpp
- Explosion.cpp
- Missile.cpp
- Payload.cpp
- Planet.cpp
- Planet.h
- Pod.cpp
- PowerGenerator.cpp
- ProductionLab.cpp
- Pulse.cpp
- Rail.cpp
- Region.cpp
- Scanner.cpp
- Shield.cpp
- Ship.cpp
- SoundEmitter.cpp
- Star.cpp
- Static.cpp
- Station.cpp
- System.cpp
- TechLab.cpp
- Thruster.cpp
- Trail.cpp
- TransferUnit.cpp
- Turret.cpp
- WarpNode.cpp
- WarpRail.cpp
- Weapon.cpp
- Wormhole.cpp
- Zone.cpp
- Asteroid.cpp
- Ice.cpp
- Imposter.cpp
- Starfield.cpp
- Blended.cpp
- Camera.cpp
- Clear.cpp
- DepthPrepass.cpp
- DustClouds.cpp
- GBuffer.cpp
- GlobalLighting.cpp
- LensFlares.cpp
- LocalLighting.cpp
- Particles.cpp
- SMAA.cpp
- SSAO.cpp
- Visibility.cpp
- Camera.cpp
- Item.cpp
- Object.cpp
- ObjectComponents.cpp
- Player.cpp
- Task.cpp
- Buy.cpp
- Custom.cpp
- Destroy.cpp
- Dock.cpp
- Drill.cpp
- Goto.cpp
- LOD.cpp
- Manage.cpp
- Mine.cpp
- Mint.cpp
- Patrol.cpp
- Pirate.cpp
- Play.cpp
- Produce.cpp
- Research.cpp
- Sell.cpp
- Spawn.cpp
- Transport.cpp
- Wait.cpp
- HUD.cpp
- Action.h
- Actions.h
- Beam.cpp
- Beam.h
- Camera.cpp
- Camera.h
- Capability.h
- Common.h
- Conditions.h
- Constants.h
- Event.h
- Events.h
- Icons.cpp
- Icons.h
- Item.cpp
- Item.h
- ItemProperty.cpp
- ItemProperty.h
- ItemPropertys.h
- Items.h
- ItemWrapper.h
- Light.cpp
- Light.h
- Materials.cpp
- Materials.h
- Messages.cpp
- Messages.h
- Mission.cpp
- Mission.h
- NLP.cpp
- NLP.h
- Object.cpp
- Object.h
- Objects.h
- ObjectWrapper.h
- Order.cpp
- Order.h
- Particles.cpp
- Particles.h
- Player.cpp
- Player.h
- Project.cpp
- Project.h
- Renderables.h
- RenderPasses.h
- Settings.h
- ShadingModels.cpp
- ShadingModels.h
- Signature.h
- Socket.h
- Stats.h
- Task.cpp
- Task.h
- Tasks.h
- Template.h
- Universe.cpp
- Universe.h
- UpdateState.h
- Widgets.h
- And.cpp
- Joystick.cpp
- Key.cpp
- Mouse.cpp
- Or.cpp
- Access.cpp
- Address.cpp
- Array.cpp
- Assign.cpp
- Block.cpp
- Cast.cpp
- Constant.cpp
- Constructor.cpp
- Conversion.cpp
- Declare.cpp
- Dereference.cpp
- DynamicDispatch.cpp
- ExpressionCall.cpp
- For.cpp
- Function.cpp
- FunctionCall.cpp
- If.cpp
- List.cpp
- Noop.cpp
- Print.cpp
- Reference.cpp
- Switch.cpp
- Type.cpp
- Variable.cpp
- While.cpp
- Bind.h
- Cached.h
- Call.h
- Cast.h
- FreeFn.h
- Lookup.h
- MemberFn.h
- Pointer.h
- Value.h
- Wrapper.h
- Bloom.cpp
- BloomLight.cpp
- Composite.cpp
- CustomFilter.cpp
- MotionBlur.cpp
- RadialBlur.cpp
- Bool.cpp
- Data.cpp
- Double.cpp
- Expression.cpp
- Float.cpp
- Grammar.cpp
- Int.cpp
- Keyboard.cpp
- List.cpp
- Mesh.cpp
- Model.cpp
- OS.cpp
- PlateMesh.cpp
- Ray.cpp
- Renderable.cpp
- Renderer.cpp
- RNG.cpp
- ShaderInstance.cpp
- String.cpp
- StringList.cpp
- StringTree.cpp
- Texture2D.cpp
- Thread.cpp
- Timer.cpp
- V2.cpp
- V3.cpp
- V4.cpp
- Add.cpp
- Box.cpp
- Capsule.cpp
- Cylinder.cpp
- Expand.cpp
- Intersection.cpp
- Mirror.cpp
- Multiply.cpp
- Pinch.cpp
- Polyhedron.cpp
- Radial.cpp
- Repeat.cpp
- Ring.cpp
- Scale.cpp
- Shell.cpp
- Sphere.cpp
- Subtract.cpp
- Torus.cpp
- Translate.cpp
- Union.cpp
- Wedge.cpp
- Array.cpp
- Pointer.cpp
- Attractor.cpp
- Custom.cpp
- Archive.cpp
- Archive.h
- Array.h
- AutoClass.h
- AutoClass_Generated.h
- AutoPtr.h
- Axis.cpp
- Axis.h
- BaseType.h
- BaseVector.h
- Bound.h
- Button.h
- Buttons.cpp
- Buttons.h
- Call.h
- Capsule.h
- CollisionMesh.cpp
- CollisionMesh.h
- Color.cpp
- Color.h
- Common.h
- Compare_AutoPtr_Pointer.h
- Compare_AutoPtr_Reference.h
- Compare_Pointer_Reference.h
- Config.cpp
- Config.h
- CubeMap.cpp
- CubeMap.h
- Cylinder.h
- Data.h
- DataStack.h
- Debug.cpp
- Debug.h
- DeclareFunction.h
- Diff.cpp
- Diff.h
- Distribution.h
- DrawState.cpp
- DrawState.h
- Enum.h
- Environment.h
- Expression.cpp
- Expression.h
- Expressions.h
- Field.h
- Finite.h
- Font.cpp
- Font.h
- Function.cpp
- Function.h
- Function_Generated.h
- Generic.h
- Geom.cpp
- Geom.h
- Geometry.h
- GL.h
- GLEnum.h
- GLType.h
- Grammar.cpp
- Grammar.h
- Graph.h
- Hash.h
- HashMap.h
- HashSet.h
- IDMap.h
- InternalList.h
- Interpolated.h
- IntrusiveList.h
- Iterator.h
- Job.h
- Joystick.cpp
- Joystick.h
- Keyboard.cpp
- Keyboard.h
- LazyHash.h
- List.h
- ListElement.h
- Loader.cpp
- Loader.h
- Location.cpp
- Location.h
- Lock.cpp
- Lock.h
- LTE.h
- LTSL.cpp
- LTSL.h
- Map.h
- Math.cpp
- Math.h
- Matrix.h
- Mesh.cpp
- Mesh.h
- Meshes.cpp
- Meshes.h
- Model.cpp
- Model.h
- Module.cpp
- Module.h
- Mouse.cpp
- Mouse.h
- Mutable.h
- OS.cpp
- OS.h
- Package.cpp
- Package.h
- Parameter.h
- ParticleSystem.cpp
- ParticleSystem.h
- Patch.cpp
- Patch.h
- Plane.h
- PlateMesh.cpp
- PlateMesh.h
- Pointer.h
- Pool.h
- PriorityQueue.h
- Profiler.cpp
- Profiler.h
- Program.cpp
- Program.h
- ProgramLog.cpp
- ProgramLog.h
- Pushable.h
- Quaternion.h
- Ray.h
- Reference.h
- Renderable.cpp
- Renderable.h
- Renderer.cpp
- Renderer.h
- RenderPass.cpp
- RenderPass.h
- RenderPasses.cpp
- RenderPasses.h
- RenderStyle.cpp
- RenderStyle.h
- ResourceMap.cpp
- ResourceMap.h
- RingBuffer.h
- RNG.cpp
- RNG.h
- Script.cpp
- Script.h
- ScriptFunction.cpp
- ScriptFunction.h
- ScriptType.h
- SDF.cpp
- SDF.h
- SDFMesh.cpp
- SDFMesh.h
- SDFs.h
- Segment.h
- Serializer.cpp
- Serializer.h
- Shader.cpp
- Shader.h
- ShaderInstance.cpp
- ShaderInstance.h
- Singleton.h
- Smooth.h
- Sparse.h
- SpatialPartition.cpp
- SpatialPartition.h
- SpatialPartition_HashGrid.cpp
- SpatialPartition_UniformGrid.cpp
- SpatialSignature.h
- SpatialSignature_UniformGrid.cpp
- Sphere.h
- SphereTree.cpp
- SphereTree.h
- Stack.h
- StackAlloc.h
- StackArray.h
- StackFrame.cpp
- StackFrame.h
- Static.cpp
- Static.h
- StdMath.h
- String.cpp
- String.h
- StringList.cpp
- StringList.h
- StringPool.h
- StringTree.cpp
- StringTree.h
- Texture2D.cpp
- Texture2D.h
- Texture3D.cpp
- Texture3D.h
- Thread.cpp
- Thread.h
- Time.cpp
- Time.h
- Timer.cpp
- Timer.h
- Tokenizer.h
- Transform.cpp
- Transform.h
- Tuple.h
- Type.cpp
- Type.h
- Types.h
- TypeTraits.h
- UniString.cpp
- UniString.h
- V2.cpp
- V2.h
- V3.cpp
- V3.h
- V4.h
- Vec.h
- Vector.h
- VectorMap.h
- VectorNP.h
- Vertex.h
- View.h
- Viewport.cpp
- Viewport.h
- Warp.cpp
- Warp.h
- Warps.h
- Window.cpp
- Window.h
- XEnum.h
- XVector.h
- LtheoryTest01.h
- SoundEngine.cpp
- Fmod.cpp
- Fmod.h
- Null.cpp
- Common.h
- FrameTimer.cpp
- FrameTimer.h
- MusicEngine.cpp
- MusicEngine.h
- PhysicsEngine.cpp
- PhysicsEngine.h
- Scheduler.cpp
- Scheduler.h
- Settings.cpp
- Settings.h
- SettingsEntry.cpp
- SettingsEntry.h
- Sound.h
- SoundEngine.cpp
- SoundEngine.h
- Client.h
- Common.h
- Custom.cpp
- CodeObject.h
- CodeObjects.h
- Common.h
- KDTree.cpp
- KDTree.h
- SMAA_AreaTex.h
- SMAA_SearchTex.h
- TriTriOverlap.cpp
- Basic.cpp
- Custom.cpp
- None.cpp
- Arc.cpp
- Box.cpp
- Circle.cpp
- Gradient.cpp
- Grid.cpp
- Line.cpp
- Rect.cpp
- Ring.cpp
- Triangle.cpp
- Glyph.cpp
- Icon.cpp
- Interface.cpp
- Widget.cpp
- Custom.cpp
- Dynamic.cpp
- Layer.cpp
- List.cpp
- Rendered.cpp
- Stack.cpp
- DrawRenderable.cpp
- ClipRegion.cpp
- ClipRegion.h
- Common.h
- Compositor.h
- Compositors.h
- Cursor.cpp
- Cursor.h
- Glyph.cpp
- Glyph.h
- Glyphs.h
- Icon.cpp
- Icon.h
- Interface.cpp
- Interface.h
- Widget.cpp
- Widget.h
- WidgetComponent.h
- WidgetRenderer.cpp
- WidgetRenderer.h
- Widgets.h
- Array3D.cpp
- Array3D.h
- Common.h
- Contour.cpp
- LookUpTable.h
- MarchingCubes.cpp
- MarchingCubes.h
- BuildMode.h
- Common.cpp
- Common.h
- Class.h
- CodeBlock.h
- codegen.cpp
- Constructor.h
- Function.h
- FunctionCall.h
- GenerateAutoClass.h
- GenerateFunction.h
- Macro.h
- Variable.h
- launcher.cpp
- ltconsole.cpp
- ltheory.cpp
- makepatch.cpp
- soundstudio.cpp
- patchdata.h
- updater.cpp
- resource.h
- resources.rc
- .gitattributes
- .gitignore
- .gitmodules
- CMakeLists.txt
- configure.py
- LICENSE
- README.md
# Installation Guide
1. Get the code
git clone https://github.com/JoshParnell/ltheory-old
Downloads the entire project code from GitHub to your computer.
cd ltheory-old
Moves into the project folder you just downloaded.
2. CMake
Medium RecommendedPrerequisites
mkdir build && cd build
Creates a folder to hold the build output and moves into it.
cmake ..
Analyzes the source code and generates build configuration files (must be run inside the build folder).
make
Compiles the code based on the generated build configuration to produce an executable.
Check that an executable was created inside the build folder, then run it directly (e.g. ./build/app_name).
// repository documentation
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