oboromi

(โ˜… 1,228)

a proof-of-concept project for a possible Nintendo Switch 2 emulator.

  • .gitignore
  • .gitmodules
  • Cargo.lock
  • Cargo.toml
  • CMakeLists.txt
  • CONTRIBUTING.md
  • license.txt
  • README.md

# Installation Guide

1. Get the code
git clone https://github.com/0xNikilite/oboromi

Downloads the entire project code from GitHub to your computer.

cd oboromi

Moves into the project folder you just downloaded.

2. CMake

Medium Recommended
Prerequisites
  • Git Needed to download the project code from GitHub.
  • CMake The tool used to generate build configuration.
  • C/C++ ์ปดํŒŒ์ผ๋Ÿฌ Windows needs Visual Studio (Community edition, free), macOS needs Xcode Command Line Tools, Linux needs the gcc/g++ package.
mkdir build && cd build

Creates a folder to hold the build output and moves into it.

cmake ..

Analyzes the source code and generates build configuration files (must be run inside the build folder).

make

Compiles the code based on the generated build configuration to produce an executable.

โœ… Check that an executable was created inside the build folder, then run it directly (e.g. ./build/app_name).

3. Rust

Medium
Prerequisites
  • Git Needed to download the project code from GitHub.
  • Rust (rustup) Installing via rustup also installs cargo.
cargo build --release

Compiles the Rust project.

cargo run

Builds and then immediately runs the program.

โœ… If cargo build finishes without errors, it worked. The executable is created under target/.
// repository documentation